scramble & ool
GL
Yes, edit to allow move to Turk. I always accept such oversights to unopposed combat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 86 PUs;
Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Bryansk
4 fighters moved from Ukraine to Russia
4 bombers moved from Greece to Russia
6 armour and 6 mech_infantrys moved from Baltic States to Archangel
Germans take Belarus from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Egypt to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Archangel
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 2/12 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 3 : 3/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 4 : 1/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Suiyuyan to Sikang
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
1 artillery moved from West India to Eastern Persia
1 armour moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Northwest Persia to Caucasus
6 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Bryansk to Ukraine
3 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
3 bombers moved from Russia to Ukraine
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Belarus to Archangel
1 tactical_bomber moved from Volgograd to Ukraine
1 mech_infantry moved from Greece to Romania
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from Western Germany to Germany
3 fighters moved from Gibraltar to Western Germany
1 fighter moved from Gibraltar to Greece
1 fighter moved from Gibraltar to Greece
4 fighters moved from Russia to Ukraine
9 mech_infantrys moved from West India to Turkmenistan
2 armour moved from West India to Turkmenistan
Place Units - Germans
3 artilleries placed in Ukraine
2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
5 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 3.
1 bomber and 1 fighter placed in Greece
1 artillery and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -3.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy nothing; Remaining resources: 29 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Volgograd
1 armour moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Karelia
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Finland to Karelia
1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Russia to Nenetsia
2 aaGuns, 2 artilleries and 14 infantry moved from Tambov to Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Kwangtung to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Celebes
5 fighters moved from 35 Sea Zone to Borneo
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 armour moved from Hopei to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Szechwan to Kansu
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Borneo, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/7 hits, 3.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from 36 Sea Zone to Japan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Chahar
2 infantry moved from Shantung to Anhwe
1 infantry moved from Amur to Ulaanbaatar
3 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
2 mech_infantrys moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
5 fighters moved from Borneo to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
Place Units - Japanese
2 transports placed in 19 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 mech_infantry placed in Manchuria
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Chinese : 0.67
UK_Pacific : -0.67
Japanese : -0.83
While attacking Norway, the dialog box asked if I wanted to attack the German sub. I closed the box so I could see what the Brits had to attack the sub. The computer then assumed no, and didn’t bring the choice back up. I don’t want to redo everything, so I will make a separate battle for sz125 and ignore the dice for the bombardment.
The ship bombard missed anyway and your sub missed, so nothing to edit. Battle in Solomon was 50-50. I missed and you hit 1. I meant to retreat but clicked too quickly and lost the remaining unit. Now will have to hope ANZ can win the 50-50.
I did need to edit the loss of your sub. Also, I mistakenly built 2 mech inf instead of 2 art. With your permission, I will edit that change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 123 Sea Zone
3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway
2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway
3 bombers and 4 fighters moved from Finland to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 26 Sea Zone to 49 Sea Zone
4 bombers moved from India to Szechwan
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits
Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Szechwan
Americans attack with 4 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Solomon Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Solomon Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone
5 fighters moved from Norway to Finland
4 bombers moved from Szechwan to India
1 destroyer moved from 41 Sea Zone to 74 Sea Zone
4 bombers moved from Norway to Finland
1 bomber moved from Eastern United States to French Central Africa
3 fighters moved from Eastern United States to Iceland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States
1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.00
Japanese : 0.67
In 125, your choice was to ignore the sub and do shore bombard, or else attack the sub and skip the shore bombard. You can’t do both. You had enough forces there to obliterate both the sub and invade successfully without shore bombardment
Yes you are welcome to change your builds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : -1.00
I don’t think ANZAC can reach the Solomons, which I why I took it in the first place
btw, by rules, you are not allowed to retreat an amphibious assault, which is why the TripleA engine didn’t give you a chance to do it. It merely continued the battle
You’re right, I forgot that ANZ transport is not at a naval base, so it can’t reach and forgot about not being allowed to retreat. If I had had a bomber in Hawaii or Australia, it could have joined the attack on Solomon. Normally, the Allies could respond when based in sz54. Good catch that I was out of position. I know that I couldn’t attack the sub in sz125 and bombard. I tried to move the screen to see what UK had to attack with, but couldn’t so closed the dialogue box and it chose no sea battle by default.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 123 Sea Zone
3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway
2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway
3 bombers and 4 fighters moved from Finland to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 26 Sea Zone to 49 Sea Zone
4 bombers moved from India to Szechwan
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits
Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Szechwan
Americans attack with 4 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Solomon Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Solomon Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone
5 fighters moved from Norway to Finland
4 bombers moved from Szechwan to India
1 destroyer moved from 41 Sea Zone to 74 Sea Zone
4 bombers moved from Norway to Finland
1 bomber moved from Eastern United States to French Central Africa
3 fighters moved from Eastern United States to Iceland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States
1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
1 artillery, 1 bomber and 1 infantry moved from India to West India
1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - British
British creates battle in territory 71 Sea Zone
Battle in West India
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 bomber moved from West India to India
1 infantry moved from Shan State to Malaya
3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
3 fighters moved from Finland to Russia
Place Units - British
2 artilleries placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 24 PUs (3 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
3 artilleries and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 3 artilleries and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67
British : 0.17
Italians : -0.67
Americans : 1.00
Chinese : -1.50
Japanese : -0.67
No loses for Britain. But its still hard to make any progress with such a small income, that’s less than Italy makes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Greece
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 bomber moved from Ukraine to Greece
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.33
True enough! “The world turned upside down…” Sir Winston would not be pleased…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 bomber moved from India to Java
1 fighter moved from Yunnan to Java
Place Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Finland
Turn Complete - French
Combat Hit Differential Summary :