Scramble scotland
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.00
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I don’t think ANZAC can reach the Solomons, which I why I took it in the first place
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btw, by rules, you are not allowed to retreat an amphibious assault, which is why the TripleA engine didn’t give you a chance to do it. It merely continued the battle
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You’re right, I forgot that ANZ transport is not at a naval base, so it can’t reach and forgot about not being allowed to retreat. If I had had a bomber in Hawaii or Australia, it could have joined the attack on Solomon. Normally, the Allies could respond when based in sz54. Good catch that I was out of position. I know that I couldn’t attack the sub in sz125 and bombard. I tried to move the screen to see what UK had to attack with, but couldn’t so closed the dialogue box and it chose no sea battle by default.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Iceland to 123 Sea Zone 3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway 2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway 3 bombers and 4 fighters moved from Finland to Norway 1 bomber moved from United Kingdom to Norway 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 26 Sea Zone to 49 Sea Zone 4 bombers moved from India to Szechwan Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys Battle in Szechwan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Solomon Islands Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Solomon Islands Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone 5 fighters moved from Norway to Finland 4 bombers moved from Szechwan to India 1 destroyer moved from 41 Sea Zone to 74 Sea Zone 4 bombers moved from Norway to Finland 1 bomber moved from Eastern United States to French Central Africa 3 fighters moved from Eastern United States to Iceland 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Union of South Africa to Anglo Egyptian Sudan 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Yunnan 1 artillery, 1 bomber and 1 infantry moved from India to West India 1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk Combat - British British creates battle in territory 71 Sea Zone Battle in West India British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West India British win, taking West India from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk British attack with 1 armour, 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to Union of South Africa 1 bomber moved from West India to India 1 infantry moved from Shan State to Malaya 3 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery moved from Union of South Africa to Rhodesia 1 submarine moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 123 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 3 fighters moved from Finland to Russia Place Units - British 2 artilleries placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6 British collect 24 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 3 artilleries and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 3 artilleries and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 British : 0.17 Italians : -0.67 Americans : 1.00 Chinese : -1.50 Japanese : -0.67
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No loses for Britain. But its still hard to make any progress with such a small income, that’s less than Italy makes.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Anglo Egyptian Sudan 3 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Greece 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Ukraine to Caucasus 1 submarine moved from 86 Sea Zone to 85 Sea Zone 1 submarine moved from 83 Sea Zone to 70 Sea Zone 1 bomber moved from Ukraine to Greece Place Units - Italians 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Northern Italy 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.33
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True enough! “The world turned upside down…” Sir Winston would not be pleased…
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 bomber moved from India to Java 1 fighter moved from Yunnan to Java Place Units - ANZAC 1 bomber and 1 infantry placed in Queensland 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Finland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 98 PUs; Germans buy 5 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Turkmenistan to Volgograd 9 mech_infantrys moved from Turkmenistan to Volgograd 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Rostov to Tambov 1 tactical_bomber moved from Caucasus to Samara 1 bomber moved from Ukraine to Samara 3 fighters moved from Ukraine to Tambov 3 tactical_bombers moved from Ukraine to Tambov 1 bomber moved from Ukraine to Samara 1 mech_infantry moved from Poland to Novgorod 1 artillery moved from Belarus to Novgorod 1 mech_infantry moved from Poland to Novgorod 2 fighters moved from Ukraine to Novgorod 1 bomber moved from Ukraine to Novgorod 1 fighter moved from Ukraine to Novgorod 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 submarine moved from 87 Sea Zone to 82 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone Combat - Germans Germans creates battle in territory 71 Sea Zone Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Tambov Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 9 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 armour and 9 mech_infantrys in Volgograd, round 2 : 1/11 hits, 2.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 6 armour moved from Northwest Persia to Rostov 1 aaGun moved from Ukraine to Rostov 4 aaGuns moved from Ukraine to Bryansk 11 artilleries moved from Ukraine to Bryansk 1 tactical_bomber moved from Samara to Bryansk 3 fighters moved from Tambov to Bryansk 2 artilleries moved from Belarus to Bryansk 9 infantry moved from Belarus to Bryansk 5 armour and 4 mech_infantrys moved from Archangel to Bryansk 1 bomber moved from Novgorod to Bryansk 2 bombers moved from Samara to Bryansk 3 armour moved from Caucasus to Bryansk 4 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Kazakhstan to Rostov 2 armour moved from Kazakhstan to Rostov 1 artillery moved from Eastern Persia to Persia 1 mech_infantry moved from Persia to Caucasus 3 fighters moved from Novgorod to Belarus 3 fighters moved from Greece to Germany 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 3 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 mech_infantrys moved from Poland to Germany 4 mech_infantrys moved from Poland to Belarus 1 armour moved from Poland to Belarus 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 3 tactical_bombers moved from Tambov to Bryansk 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France Place Units - Germans 1 fighter placed in Greece 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Persia 2 mech_infantrys placed in Western Germany 2 artilleries and 8 infantry placed in Germany 2 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.83
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 19x factory_major; Remaining resources: 34 PUs; Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod 2 fighters and 1 infantry moved from Russia to Tambov 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Samara 1 tactical_bomber moved from Karelia to Novgorod 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Novgorod Russians attack with 1 armour, 5 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 5 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 4.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry in Samara, round 2 : 9/32 hits, 9.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 9 infantry moved from Yenisey to Timguska 3 armour moved from Yakut S.S.R. to Timguska 2 fighters moved from Tambov to Timguska 1 aaGun moved from Karelia to Novgorod 1 tactical_bomber moved from Novgorod to Finland 1 mech_infantry moved from Nenetsia to Vologda 4 aaGuns moved from Russia to Samara Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 armour moved from Kansu to Novosibirsk 1 mech_infantry moved from Kansu to Novosibirsk 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Suiyuyan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kansu to Szechwan 9 fighters moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Novosibirsk Japanese attack with 2 armour and 1 mech_infantry British defend with 1 armour Japanese roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 10 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 10 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 6.00 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 10 fighters moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Amur to Central Mongolia 1 fighter moved from 49 Sea Zone to Solomon Islands Place Units - Japanese 1 fighter placed in Japan 2 armour and 1 artillery placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Shantung 2 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Russians : -0.50 Japanese : -0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 factory_minor and 6 fighters; Remaining resources: 5 PUs; Combat Move - Americans 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 bombers moved from French Central Africa to Anglo Egyptian Sudan 4 bombers moved from India to Szechwan Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Szechwan Americans attack with 4 bombers Japanese defend with 1 artillery and 2 mech_infantrys Americans roll dice for 4 bombers in Szechwan, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan Americans win, taking 125 Sea Zone from Germans with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Battle in Anglo Egyptian Sudan Americans attack with 2 bombers and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Anglo Egyptian Sudan to French Central Africa 4 bombers moved from Szechwan to India 4 bombers and 5 fighters moved from Finland to Novgorod 2 artilleries, 2 infantry and 1 marine moved from Norway to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 125 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery moved from 127 Sea Zone to Novgorod 1 marine moved from 127 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Novgorod 3 fighters moved from Iceland to 127 Sea Zone 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 submarines moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Queensland to Java 1 fighter moved from Queensland to New South Wales 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Western United States to New Zealand 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to New Zealand Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 127 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 127 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Novgorod: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Norway 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 Americans collect 54 PUs (3 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 1.67 Japanese : -1.00
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I got another crazy illogical error in Triplea that I had to override by edit. American troops loaded onto 2 transports off Norway > sz127 during NCM. But game only allowed me to unload from one transport. So I edited unloading the other transport.
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 0.33
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China had 93% chance of win & 4% draw in Kwangsi, but I rolled 0-2 for 2 rounds.
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Overlooked moving U.S. DD’s in sz58 and sz74. Will edit China’s turn to move them. Let me know if you accept this edit.
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That’s fine…
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 58 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 74 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 0.33