19L BM3 Adam514 (Axis) vs cyanight (Allies)

  • '19 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 bomber moved from Western Germany to Smolensk
            2 infantry moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Western Germany
            1 bomber moved from Smolensk to Novgorod
            1 infantry moved from Ukraine to Bryansk
            1 aaGun, 10 artilleries, 19 infantry and 3 mech_infantrys moved from Rostov to Volgograd
            4 armour and 8 mech_infantrys moved from Caucasus to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            5 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Finland to Norway
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            3 tactical_bombers moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 carriers and 1 destroyer placed in 110 Sea Zone
            2 fighters placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 infantry placed in United Kingdom
            3 artilleries placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Tambov to Archangel
            1 fighter moved from Tambov to Bryansk
            1 artillery moved from Tambov to Rostov
            1 tactical_bomber moved from Tambov to Smolensk
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Tambov
            1 fighter moved from Bryansk to Tambov
            5 infantry moved from Russia to Tambov
            1 infantry moved from Tambov to Samara
            1 fighter moved from Archangel to Vologda
            1 aaGun moved from Russia to Vologda
            1 infantry moved from Samara to Vologda
            1 infantry moved from Tambov to Samara
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 1.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters moved from 30 Sea Zone to Midway
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 30 Sea Zone to 25 Sea Zone
            6 artilleries and 10 infantry moved from West India to Eastern Persia
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
                Japanese attack with 4 fighters and 2 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Midway, round 2 : 0/6 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 4 fighters and 1 infantry in Midway, round 3 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 6 artilleries and 10 infantry
                British defend with 1 infantry
                    Japanese roll dice for 6 artilleries and 10 infantry in Eastern Persia, round 2 : 8/16 hits, 4.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Amur
            1 mech_infantry moved from Jehol to Manchuria
            1 aaGun moved from Korea to Amur
            4 fighters moved from Midway to 25 Sea Zone
            2 bombers moved from Anhwe to Caroline Islands
            1 aaGun and 7 infantry moved from India to West India
            1 armour and 1 mech_infantry moved from West India to Eastern Persia
            2 mech_infantrys moved from Yunnan to Szechwan
            3 infantry moved from Burma to India
            2 mech_infantrys moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 carrier and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 30 Sea Zone to 25 Sea Zone
            12 submarines moved from 30 Sea Zone to 25 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter and 4 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 30 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
            1 artillery placed in Japan
            1 infantry and 1 mech_infantry placed in Shantung
            1 infantry placed in French Indo China
            1 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    Chinese : -0.33
    Japanese : 2.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to Gibraltar
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Volgograd to Russia
            3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            6 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 64 Sea Zone
            4 fighters moved from New South Wales to New Zealand
    
        Place Units - Americans
            1 harbour placed in Central America
            3 armour and 7 infantry placed in Western United States
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 64 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Volgograd : : -0.17
    Americans : 0.33
    AA fire in Novgorod : : -0.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to Gibraltar
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Volgograd to Russia
            3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            6 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 64 Sea Zone
            4 fighters moved from New South Wales to New Zealand
    
        Place Units - Americans
            1 harbour placed in Central America
            3 armour and 7 infantry placed in Western United States
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 64 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Iraq
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Volgograd : : -0.17
    Americans : 0.33
    Chinese : 1.67
    Japanese : -1.00
    AA fire in Novgorod : : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Algeria
            Battle in Syria
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win, taking Algeria from French, taking Syria from British with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to United Kingdom
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Western Germany
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Caucasus to Greece
            1 fighter moved from Caucasus to Volgograd
            1 aaGun and 4 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    Americans : -1.33
    Russians : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 3 fighters, 12 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone
            4 bombers moved from Western Germany to 92 Sea Zone
            1 artillery moved from Belarus to Archangel
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            4 infantry moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            1 bomber moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Scotland to Eire
                  Germans take Eire from British
            1 armour moved from Eire to Scotland
    

    Savegame

  • '19 '17

    Scramble 92?


  • @Adam514 I am sorry I missed this game. Yes, scramble 3 fighters please.

  • '19 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 3 fighters, 12 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone
            4 bombers moved from Western Germany to 92 Sea Zone
            1 artillery moved from Belarus to Archangel
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            4 infantry moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            1 bomber moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Scotland to Eire
                  Germans take Eire from British
            1 armour moved from Eire to Scotland
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Rostov
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 5 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 6 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 7 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 92 Sea Zone
                Germans attack with 4 bombers, 6 fighters, 3 submarines and 5 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                    Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 4 bombers, 6 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 10/15 hits, 9.00 expected hits
                    British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 5 transports in 92 Sea Zone, round 2 : 9/13 hits, 7.00 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 5/9 hits, 5.50 expected hits
                    British roll dice for 4 fighters and 5 transports in 92 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone
                    4 transports owned by the British lost in 92 Sea Zone
                Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 76
                Casualties for Germans: 5 fighters, 3 submarines and 3 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
            Battle in Bryansk
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Archangel, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Algeria
            4 bombers moved from 92 Sea Zone to France
            1 bomber moved from Bryansk to Volgograd
            1 mech_infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Norway to 112 Sea Zone
            1 aaGun and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to United Kingdom
            1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 submarine placed in 110 Sea Zone
            3 infantry placed in United Kingdom
            2 mech_infantrys placed in Germany
            2 fighters placed in 110 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 8.
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 4 bombers
            EDIT: Adding units owned by Germans to Southern Italy: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.33
    Russians : -1.33
    

    Savegame


  • @Adam514 Very good Game Adam. I way over compensated for US in Europe side. Thanks again for the game.

  • '19 '17

    Thanks for the game!

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