• @Enigma tripleA lægger ikke to til bomberne i strategiske raids. Der burde være 4 damage mere i både Norditalien og i Tyskland.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from India to 72 Sea Zone
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Rhodesia to Anglo Egyptian Sudan
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 72 Sea Zone
                British attack with 2 fighters
                Japanese defend with 1 cruiser
                    British roll dice for 2 fighters in 72 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 cruiser in 72 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 72 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                British attack with 3 fighters and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Holland Belgium to United Kingdom
            1 bomber moved from Germany to Novgorod
            2 fighters moved from 72 Sea Zone to Kenya
            1 bomber moved from Anglo Egyptian Sudan to Kenya
            4 infantry moved from Normandy Bordeaux to Spain
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from 91 Sea Zone to Spain
            1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 126 Sea Zone to 124 Sea Zone
            2 infantry moved from Norway to Finland
            1 infantry moved from Rhodesia to Angola
                  British take Angola from Neutral_True
            2 infantry moved from Rhodesia to Belgian Congo
            1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia
            2 aaGuns, 2 artilleries and 7 infantry moved from India to West India
    
        Place Units - British
            1 bomber and 1 infantry placed in United Kingdom
            3 infantry placed in Normandy Bordeaux
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 2,67
    Japanese : -0,83
    AA fire in Germany : : -0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Turkey
                  Italians take Turkey from Russians
            1 armour moved from Turkey to Iraq
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern France to Northern Italy
            1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,67
    

    Savegame


  • @Bjergmose den ligger +2 til. du har bare ikke slået højt nok :-)
    tog et test bombing i UK og der blev der slået 7.


  • @Bjergmose OK👍. Hold k… det fylder meget oppe i hovedet det her spil. Man bliver jo nærmest afhængig… Det går ikke i længden 😂.
    Jeg tror jeg kører videre kun på tripleA og pakket spillet ned.


  • @Enigma De får sgu for mange penge de italienere😣
    Nå, får ikke spillet i aften - vil prøve at få sovet😴💤💤💤


  • @Enigma det fylder alt for meget i mit hoved. formålet med spillet var at vise dig hvordan det fungerede og da det er opnået smider jeg håndklædet i ringen. jeg har fået en reminder hvorfor det var jeg ikke spillede tripleA mere…jeg har ikke tålmodighed til at spille pr. email og heller ikke evnen til at lade det ligge når jeg venter på moves.
    ftf tænker jeg at høre om John (og Martin) stadig er frisk d. 11/5 for den uge har jeg ferie så det passer mig bedre.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Bjergmose Nu spillede jeg lige runden færdig for en ordens skyld ;-).
    Lidt øv og selvfølgelig OK. Det har været vildt sjovt og spændende at spille med dig og jeg havde håbet på flere af slagsen. Du har jo stor erfaring med det og kender dig selv. Skulle du alligevel få lyst er jeg klar igen - og så må jeg også lære at lægge det fra mig mellem trækkene. Det gør det ikke ud for et rigtigt spil, men jeg er blevet bidt af det som en mulighed for at få spillelysten styret en gang imellem.
    Mht. til at mødes, så mener du den 11/5 i stedet for den 18/5? Altså jeg kan og vil gerne, men der var jo ikke så stor tilslutning den dag. Jeg synes dog godt man kan spille tre og kører gerne for det. Vi kan jo kaste det ud i forum. Jeg har ikke hørt fra Andreas fra Svendborg så måske du lige skal snakke med ham.
    Tak for spillet!!!


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma vi er jo 4 d.11/5. så ku vi spille i Odense. Jeg er også frisk på at stille spillet op d.18/5 med allan men så har jeg fået dækket global-kløen indtil efteråret.
    jeg skrev til Andreas at du havde skrevet men ingen respons. der er faktisk en del der skriver at de vil komme og spille med en dag men de dukker aldrig op.


  • @Bjergmose Jeg er med på den 11. Er det så ikke bedre at droppe den 18. og i stedet spille den 15. juni, hvor vi også er fire? For at sprede det lidt ud…


  • @Enigma ellers sku vi spille 6/4 hos Johnny og så d. 11/5 hos dig. vil gerne prøve at holde Johnny og Martin inde i varmen. og så ser jeg lige på juni for den begynder at se swamped ud for mig. vi kan også godt starte et global mere hvor jeg er allied. så rykker jeg kun en gang om dagen ligemeget hvad. så tror jeg jeg kan holde global-arms-længde-princippet.


  • OK. Skriver du ud mht. den 6/4 og 11/5? Enig i at holde Johnny og Martin inde i varmen. Jeg er dog i tvivl om, om vi kan holde på Martin - jeg har ikke hørt fra ham et stykke tid.
    Og så ser vi om der kan åbne sig en mulighed i juni.
    Lad os bare prøve at starte et nyt spil på tripleA hvor jeg tager aksen. Det er også længe siden nu… Jeg synes bare vi aftaler, at vi spiller fuldstændig uden tidspres - vi trækker når det passer ind i kalenderen og så skidt med om det tager lang tid. På samme måde som sidst eller pr. e-mail?

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