Bjergmose vs. Enigma II
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Siberia 3 mech_infantrys moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour moved from Finland to Sweden Russians take Sweden from Germans 1 armour moved from Sweden to Finland 1 armour moved from Novgorod to Poland 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Novgorod to Poland 1 fighter moved from Novgorod to Poland 1 bomber moved from Russia to Poland 1 bomber moved from Ukraine to Poland 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 artillery, 2 fighters and 1 infantry moved from Novosibirsk to Kansu Combat - Russians Battle in Romania Russians attack with 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry in Romania, round 2 : 6/25 hits, 5,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Kansu Russians attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kansu, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Siberia Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Siberia Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Soviet Far East Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Poland to Novgorod 1 fighter moved from Caucasus to Ukraine 1 tactical_bomber moved from Poland to Novgorod 1 bomber moved from Poland to Novgorod 1 fighter moved from Poland to Novgorod 4 aaGuns moved from Eastern Poland to Romania 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Baltic States 1 armour moved from Finland to Novgorod 2 infantry moved from Yakut S.S.R. to Dzavhan 2 fighters moved from Kansu to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Western Ukraine 1 infantry and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia 2 mech_infantrys placed in Novgorod Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : -0,67 Japanese : -0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 cruiser and 1 submarine EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Germany to Poland 1 artillery and 2 infantry moved from Southern France to Spain 1 bomber moved from Alexandria to Spain 1 bomber moved from Syria to Spain 2 infantry moved from France to Holland Belgium 1 armour moved from Persia to Caucasus Germans take Caucasus from Russians 1 tactical_bomber moved from Southern France to 92 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 bomber moved from Persia to Turkey 2 fighters moved from Western Germany to Poland 2 fighters moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Northern Italy to Spain 1 mech_infantry moved from Northern Italy to Holland Belgium Combat - Germans Battle in Turkey Germans attack with 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber in Turkey, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 bomber owned by the Germans lost in Turkey Russians win with no units remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 2 fighters, 3 infantry and 1 mech_infantry Russians defend with 3 armour Germans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 armour in Poland, round 2 : 3/3 hits, 1,50 expected hits 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans roll dice for 2 fighters and 1 mech_infantry in Poland, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Russians and 2 fighters owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 fighters and 3 infantry Casualties for Russians: 3 armour Battle in Denmark Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 2 bombers and 2 infantry Americans defend with 1 armour and 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Spain, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 1 armour and 3 infantry in Spain, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Spain Germans roll dice for 1 armour, 1 artillery and 2 bombers in Spain, round 3 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 armour in Spain, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Spain Germans win, taking Spain from Americans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 3 infantry Battle in 91 Sea Zone Germans attack with 3 bombers British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 battleship and 4 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 battleship, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 2 bombers owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 91 Sea Zone Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 91 Sea Zone 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 44 Casualties for Germans: 2 bombers Casualties for British: 1 fighter Casualties for French: 1 fighter Casualties for Americans: 1 battleship and 4 transports Non Combat Move - Germans 2 bombers and 1 tactical_bomber could not land in 92 Sea Zone and were removed 1 bomber moved from 91 Sea Zone to Western Germany 2 bombers moved from Spain to Southern France 2 fighters moved from Holland Belgium to Western Germany 2 aaGuns, 2 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 2 infantry moved from Persia to Northwest Persia 1 armour moved from Northern Italy to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Persia 2 infantry and 1 mech_infantry placed in Southern France 1 armour, 5 infantry and 1 mech_infantry placed in Western Germany 2 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Adding units owned by Germans to Poland: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Denmark: 1 aaGun and 1 infantry EDIT: Removing units owned by Germans from Spain: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Removing units owned by Germans from Southern France: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 British : 0,67 Americans : -1,67 Russians : 3,17
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@Bjergmose Nå, jeg fik spillet Rusland så nu er der vist ged i den…
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 1 bomber EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 armour moved from Korea to Sakha Japanese take Sakha from Russians 1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma 2 artilleries moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 2 fighters moved from 37 Sea Zone to Burma 1 infantry moved from Egypt to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone 2 armour moved from Kweichow to Burma 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Philippines to Burma Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 cruiser British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Burma Japanese attack with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/17 hits, 7,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 37 Sea Zone to 36 Sea Zone 3 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 6 infantry moved from Anhwe to Kweichow 1 armour moved from Shantung to Kweichow 1 infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Egypt 1 harbour placed in Hainan 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33 UK_Pacific : 1,33 Japanese : 1,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands 2 bombers moved from United Kingdom to Germany 1 bomber moved from Malta to Northern Italy 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Portugal to Spain 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Germany causes 9 damage total. Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 1 fighter and 10 infantry Germans defend with 1 armour Americans roll dice for 1 fighter and 10 infantry in Spain, round 2 : 1/11 hits, 2,17 expected hits Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 fighter and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 2 bombers moved from Germany to Novgorod 1 bomber moved from Northern Italy to Malta 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 mech_infantry moved from Chile to Brazil 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 battleship placed in 101 Sea Zone 2 armour and 3 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,5,1,1,4,6,6,1,1,6,3 Americans collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : -1,50 AA fire in Northern Italy : : -0,17 Japanese : -0,67 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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@Enigma tripleA lægger ikke to til bomberne i strategiske raids. Der burde være 4 damage mere i både Norditalien og i Tyskland.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Rhodesia to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 72 Sea Zone British attack with 2 fighters Japanese defend with 1 cruiser British roll dice for 2 fighters in 72 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser in 72 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 72 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 3 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Germany to Novgorod 2 fighters moved from 72 Sea Zone to Kenya 1 bomber moved from Anglo Egyptian Sudan to Kenya 4 infantry moved from Normandy Bordeaux to Spain 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from 91 Sea Zone to Spain 1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 126 Sea Zone to 124 Sea Zone 2 infantry moved from Norway to Finland 1 infantry moved from Rhodesia to Angola British take Angola from Neutral_True 2 infantry moved from Rhodesia to Belgian Congo 1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia 2 aaGuns, 2 artilleries and 7 infantry moved from India to West India Place Units - British 1 bomber and 1 infantry placed in United Kingdom 3 infantry placed in Normandy Bordeaux 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 2,67 Japanese : -0,83 AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Turkey Italians take Turkey from Russians 1 armour moved from Turkey to Iraq 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 71 Sea Zone 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : 0,67
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@Bjergmose den ligger +2 til. du har bare ikke slået højt nok :-)
tog et test bombing i UK og der blev der slået 7. -
@Bjergmose OK👍. Hold k… det fylder meget oppe i hovedet det her spil. Man bliver jo nærmest afhængig… Det går ikke i længden 😂.
Jeg tror jeg kører videre kun på tripleA og pakket spillet ned. -
@Enigma De får sgu for mange penge de italienere😣
Nå, får ikke spillet i aften - vil prøve at få sovet😴💤💤💤 -
@Enigma det fylder alt for meget i mit hoved. formålet med spillet var at vise dig hvordan det fungerede og da det er opnået smider jeg håndklædet i ringen. jeg har fået en reminder hvorfor det var jeg ikke spillede tripleA mere…jeg har ikke tålmodighed til at spille pr. email og heller ikke evnen til at lade det ligge når jeg venter på moves.
ftf tænker jeg at høre om John (og Martin) stadig er frisk d. 11/5 for den uge har jeg ferie så det passer mig bedre. -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Queensland to Java Place Units - ANZAC 3 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@Bjergmose Nu spillede jeg lige runden færdig for en ordens skyld ;-).
Lidt øv og selvfølgelig OK. Det har været vildt sjovt og spændende at spille med dig og jeg havde håbet på flere af slagsen. Du har jo stor erfaring med det og kender dig selv. Skulle du alligevel få lyst er jeg klar igen - og så må jeg også lære at lægge det fra mig mellem trækkene. Det gør det ikke ud for et rigtigt spil, men jeg er blevet bidt af det som en mulighed for at få spillelysten styret en gang imellem.
Mht. til at mødes, så mener du den 11/5 i stedet for den 18/5? Altså jeg kan og vil gerne, men der var jo ikke så stor tilslutning den dag. Jeg synes dog godt man kan spille tre og kører gerne for det. Vi kan jo kaste det ud i forum. Jeg har ikke hørt fra Andreas fra Svendborg så måske du lige skal snakke med ham.
Tak for spillet!!! -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Enigma vi er jo 4 d.11/5. så ku vi spille i Odense. Jeg er også frisk på at stille spillet op d.18/5 med allan men så har jeg fået dækket global-kløen indtil efteråret.
jeg skrev til Andreas at du havde skrevet men ingen respons. der er faktisk en del der skriver at de vil komme og spille med en dag men de dukker aldrig op. -
@Bjergmose Jeg er med på den 11. Er det så ikke bedre at droppe den 18. og i stedet spille den 15. juni, hvor vi også er fire? For at sprede det lidt ud…
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@Enigma ellers sku vi spille 6/4 hos Johnny og så d. 11/5 hos dig. vil gerne prøve at holde Johnny og Martin inde i varmen. og så ser jeg lige på juni for den begynder at se swamped ud for mig. vi kan også godt starte et global mere hvor jeg er allied. så rykker jeg kun en gang om dagen ligemeget hvad. så tror jeg jeg kan holde global-arms-længde-princippet.
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OK. Skriver du ud mht. den 6/4 og 11/5? Enig i at holde Johnny og Martin inde i varmen. Jeg er dog i tvivl om, om vi kan holde på Martin - jeg har ikke hørt fra ham et stykke tid.
Og så ser vi om der kan åbne sig en mulighed i juni.
Lad os bare prøve at starte et nyt spil på tripleA hvor jeg tager aksen. Det er også længe siden nu… Jeg synes bare vi aftaler, at vi spiller fuldstændig uden tidspres - vi trækker når det passer ind i kalenderen og så skidt med om det tager lang tid. På samme måde som sidst eller pr. e-mail?