19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            2 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            2 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Volgograd to Russia
            2 aaGuns and 10 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
                  Japanese take 17 Sea Zone from Americans
                  Japanese take 22 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 45 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Americans
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            2 infantry moved from Shantung to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            2 tactical_bombers moved from 6 Sea Zone to Jehol
            1 bomber moved from Japan to Jehol
            2 fighters moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to Jehol
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 11 carriers, 1 cruiser, 2 destroyers, 7 submarines and 5 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 11 carriers, 1 cruiser, 2 destroyers, 7 submarines and 5 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Iwo Jima
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Jehol
                Japanese attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from India to Anhwe
            1 fighter moved from India to Java
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            3 fighters moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Jehol to 6 Sea Zone
            5 armour moved from Manchuria to Anhwe
            4 mech_infantrys moved from Manchuria to Anhwe
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Kweichow
            1 mech_infantry moved from French Indo China to Yunnan
            1 fighter moved from India to Yunnan
    
        Place Units - Japanese
            2 fighters placed in 6 Sea Zone
            2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 artilleries placed in India
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    ANZAC : -0.17
    Chinese : -0.33
    Japanese : -3.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 harbour, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            7 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            2 fighters moved from Gibraltar to 97 Sea Zone
            1 bomber moved from Greece to Ukraine
            4 fighters moved from Russia to Ukraine
            2 fighters moved from Greece to 97 Sea Zone
            2 fighters moved from Greece to 97 Sea Zone
            8 fighters moved from Greece to 97 Sea Zone
    
        Combat - Americans
            Air Battle in Ukraine
                Americans attacks with 5 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caroline Islands
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 14 fighters and 4 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 3 carriers, 1 cruiser, 14 fighters and 4 transports in 97 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 3 carriers, 1 cruiser, 14 fighters and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 7 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Northern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            7 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to 26 Sea Zone
            1 submarine moved from 24 Sea Zone to 26 Sea Zone
            1 submarine moved from 15 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Persia
            4 fighters moved from Ukraine to Russia
            1 bomber moved from Ukraine to Greece
            14 fighters moved from 97 Sea Zone to Greece
            1 armour moved from Eire to United Kingdom
            2 infantry moved from Eire to Scotland
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Greece
            3 infantry placed in Greece
            3 artilleries placed in West India
            3 mech_infantrys placed in Iraq
            1 carrier placed in 10 Sea Zone
            4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            16 infantry moved from Hopei to Shensi
            1 fighter moved from Szechwan to Shensi
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Greece to Bulgaria
            7 fighters and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
            1 fighter moved from Greece to Bulgaria
    
        Combat - British
            Battle in Bulgaria
                British attack with 8 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 5/10 hits, 4.83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            2 infantry and 1 marine moved from Egypt to 81 Sea Zone
            1 marine moved from Trans-Jordan to 81 Sea Zone
            2 cruisers, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry and 2 marines moved from 79 Sea Zone to West India
            2 armour moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from West India to Iraq
            1 tactical_bomber moved from Bulgaria to Greece
            3 fighters moved from Bulgaria to Greece
            1 fighter moved from Bulgaria to Greece
            4 fighters moved from Bulgaria to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 transport moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    British : 0.17
    Americans : -2.00
    AA fire in Ukraine : : -0.17
    Chinese : 0.17
    Japanese : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            9 fighters moved from Southern Italy to Northern Italy
            1 artillery moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 9 fighters and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 9 fighters and 2 infantry in Northern Italy, round 2 : 7/11 hits, 4.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            9 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,5,1,2,5,6,2,4,2,2,2,1,2
            Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.17
    Americans : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 23 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from Queensland to 26 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 armour moved from New Guinea to 46 Sea Zone
            1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 armour moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber and 1 tactical_bomber moved from Bryansk to Volgograd
            2 tactical_bombers moved from Bryansk to Tambov
            2 mech_infantrys moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Vologda to Samara
            1 marine moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Tambov
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Belarus to Smolensk
            3 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 10 mech_infantrys moved from Yugoslavia to Eastern Poland
            4 fighters and 4 tactical_bombers moved from Yugoslavia to Eastern Poland
            1 aaGun moved from Yugoslavia to Romania
            2 marines moved from Western Germany to 112 Sea Zone
            6 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 marines and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            2 fighters moved from 127 Sea Zone to Novgorod
            6 infantry and 2 marines moved from 127 Sea Zone to Archangel
            1 infantry moved from Yugoslavia to Bulgaria
            8 infantry moved from Yugoslavia to Romania
            3 fighters moved from Western Germany to Novgorod
    
        Place Units - Germans
            1 infantry placed in Western Germany
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yunnan: 1 bomber
            EDIT: Adding units owned by Germans to Japan: 1 bomber
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Iraq to Samara
            1 fighter moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            2 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Novosibirsk to Samara
            2 artilleries and 1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
            1 aaGun and 3 infantry moved from Novosibirsk to Urals
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 17 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            9 infantry moved from Japan to 6 Sea Zone
            1 armour, 9 infantry and 5 transports moved from 6 Sea Zone to 33 Sea Zone
            9 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            2 battleships moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 bomber moved from Anhwe to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 5 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Szechwan
                Japanese attack with 1 bomber and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 armour and 9 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour and 9 infantry in Caroline Islands, round 2 : 4/10 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            11 carriers, 3 destroyers, 9 fighters, 7 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            4 mech_infantrys moved from Anhwe to Yunnan
            5 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 bomber moved from Szechwan to India
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters moved from Anhwe to India
            1 fighter moved from Yunnan to Java
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Korea
            3 fighters placed in India
            1 fighter placed in Japan
            1 infantry placed in French Indo China
            2 transports placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.67
    Chinese : 0.00
    Japanese : 2.00
    

    Savegame


  • not able to commit anymore, so gg!


  • @axis-dominion Very sorry to hear that. Hope all is well.

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