I was looking at russian not UK Pacific… long day of work LOL
I post the original again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 8 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Rostov to 96 Sea Zone
1 bomber moved from Rostov to 99 Sea Zone
Combat - Japanese
Battle in 96 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
Place Units - Japanese
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
2 bombers moved from Gibraltar to Iraq
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour moved from Kweichow to Shensi
3 infantry moved from Amur to Buryatia
1 armour moved from Korea to Buryatia
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@wizmark intercept in japan?
@dawgoneit no intercept thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
2 bombers moved from Gibraltar to Iraq
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour moved from Kweichow to Shensi
3 infantry moved from Amur to Buryatia
1 armour moved from Korea to Buryatia
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Korea
2 fighters moved from Japan to Korea
2 bombers moved from Korea to Buryatia
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Americans undo move 3.
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,6,3,4,5,1,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
2 bombers moved from Gibraltar to Iraq
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 armour moved from Kweichow to Shensi
3 infantry moved from Amur to Buryatia
1 armour moved from Korea to Buryatia
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Korea
2 fighters moved from Japan to Korea
2 bombers moved from Korea to Buryatia
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers and 1 fighter placed in Korea
Americans undo move 3.
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,6,3,4,5,1,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Persia to Iraq
9 armour and 3 mech_infantrys moved from India to Eastern Persia
3 bombers moved from West India to Eastern Persia
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 41 PUs (1 lost to blockades); end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
AA fire in Japan : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 2 mech_infantrys
Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Northwest Persia
Italians win, taking Northwest Persia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Crete to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Crete to Romania
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
3 armour moved from Burma to West India
1 artillery and 1 infantry moved from Shan State to Burma
4 fighters moved from Persia to Iraq
3 armour moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 cruiser and 5 destroyers moved from 32 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 armour placed in French Indo China
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
3 armour moved from Burma to West India
1 artillery and 1 infantry moved from Shan State to Burma
4 fighters moved from Persia to Iraq
3 armour moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 cruiser and 5 destroyers moved from 32 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 armour placed in French Indo China
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Volgograd to Iraq
7 bombers moved from Western Germany to Iraq
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
11 armour and 3 mech_infantrys moved from Caucasus to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 11 armour, 7 bombers, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Americans defend with 1 artillery, 3 bombers and 4 infantry; ANZAC defend with 4 fighters
Germans roll dice for 11 armour, 7 bombers, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/22 hits, 11.33 expected hits
British roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 7/19 hits, 7.83 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Germans, 4 infantry owned by the Americans, 3 bombers owned by the Americans, 1 artillery owned by the Americans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 7 armour, 7 bombers and 1 tactical_bomber in Iraq, round 3 : 7/15 hits, 8.83 expected hits
British roll dice for 2 armour and 5 fighters in Iraq, round 3 : 5/7 hits, 4.33 expected hits
4 fighters owned by the ANZAC, 2 bombers owned by the Germans, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 5 armour and 5 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 6 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 artillery, 3 bombers and 4 infantry
Casualties for British: 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 4 fighters
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
5 bombers moved from Iraq to Caucasus
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
2 infantry moved from Tambov to Volgograd
1 infantry moved from Smolensk to Russia
2 infantry moved from Belarus to Bryansk
1 armour moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour, 1 bomber and 1 infantry placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Suiyuyan to Kansu
1 armour and 1 fighter moved from Shensi to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to Egypt
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Egypt
Japanese attack with 2 bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 2/3 hits, 1.17 expected hits
2 bombers owned by the Japanese lost in Egypt
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in 34 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Japanese win with 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,2,5,5
Japanese collect 7 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
British : 0.83
ANZAC : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
4 armour moved from Yakut S.S.R. to Yenisey
2 bombers moved from Yakut S.S.R. to Yenisey
3 fighters moved from Korea to Yenisey
1 armour moved from Shensi to Kazakhstan
Americans take Kazakhstan from Germans
Combat - Americans
Battle in French Madagascar
Battle in 6 Sea Zone
Americans attack with 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 submarines
3 submarines owned by the Americans Submerged
3 submarines owned by the Japanese Submerged
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
4 armour moved from Yakut S.S.R. to Yenisey
2 bombers moved from Yakut S.S.R. to Yenisey
3 fighters moved from Korea to Yenisey
1 armour moved from Shensi to Kazakhstan
Americans take Kazakhstan from Germans
Combat - Americans
Battle in French Madagascar
Battle in 6 Sea Zone
Americans attack with 3 submarines; ANZAC loiter and taunt
Japanese defend with 3 submarines
3 submarines owned by the Americans Submerged
3 submarines owned by the Japanese Submerged
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
5 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
9 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 bombers moved from Eastern Persia to Iraq
1 infantry moved from India to West India
Combat - British
Battle in Iraq
British attack with 1 armour, 3 bombers and 2 mech_infantrys
Germans defend with 5 armour and 1 factory_minor
British roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 5 armour in Iraq, round 2 : 3/5 hits, 2.50 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Iraq
British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
British win with 3 bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 5 armour
Battle in Persia
British attack with 9 armour and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 9 armour and 3 mech_infantrys in Persia, round 2 : 5/12 hits, 5.00 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 bombers moved from Iraq to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 1.17
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Greece
1 tactical_bomber moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 armour moved from West India to Persia
3 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to Burma
4 armour and 1 infantry moved from French Indo China to Yunnan
4 armour moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the ANZAC Submerged
3 submarines owned by the Japanese Submerged
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 armour placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 armour moved from West India to Persia
3 armour moved from Burma to West India
1 artillery and 2 infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to Burma
4 armour and 1 infantry moved from French Indo China to Yunnan
4 armour moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 3 submarines
1 submarine owned by the ANZAC Submerged
3 submarines owned by the Japanese Submerged
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
3 armour placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
4 armour and 1 artillery moved from Western Germany to 112 Sea Zone
5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 armour, 1 artillery, 5 infantry and 1 marine moved from 111 Sea Zone to Scotland
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Scotland
Germans attack with 4 armour, 1 artillery, 5 infantry and 1 marine
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship in Scotland, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 2 : 1/11 hits, 3.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Scotland
Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 3 : 4/11 hits, 3.67 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 4 armour, 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
5 bombers moved from Caucasus to Western Germany
3 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Russia to Samara
Place Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Western Germany
1 destroyer placed in 127 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Russia
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.67
Americans : 0.50