Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@wizmark scramble in sz6? also any kami’s?
@dawgoneit Wow!..thats a big US fleet! Yes to kamis, 2 on each battleship, and 1 on a cruiser, and the last one on a cruiser.
Yes to scrambles 3 figters. O o L max d…subs first, then all carrier hits. Fighters to die last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits
1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits
3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits
Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
7 bombers moved from 6 Sea Zone to Manchuria
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
Americans undo move 2.
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 cruiser and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kweichow to Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
1 artillery and 3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits
1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits
3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits
Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Battle in Korea
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
7 bombers moved from 6 Sea Zone to Manchuria
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
Americans undo move 2.
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 cruiser and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kweichow to Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
1 artillery and 3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Egypt to 92 Sea Zone
1 artillery moved from Syria to Iraq
2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
Combat - British
Battle in French West Africa
Battle in Iraq
British attack with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.67 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking French West Africa from Neutral_Axis, taking Iraq from Italians with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 2 armour and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 armour and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 tactical_bombers moved from Iraq to Egypt
Place Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.00
Italians : -0.33
Americans : -1.50
Chinese : -2.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Novgorod to Caucasus
1 armour moved from Archangel to Urals
Italians take Urals from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Manchuria
1 fighter moved from Caroline Islands to Manchuria
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Manchuria
1 fighter moved from Caroline Islands to Manchuria
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Western Ukraine
Germans attack with 3 artilleries, 1 bomber and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Western Ukraine, round 2 : 6/12 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Belarus, round 2 : 2/9 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Vologda to Novgorod
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Germany to Poland
1 armour moved from Nenetsia to Belarus
1 aaGun moved from Novgorod to Belarus
11 armour moved from Novgorod to Belarus
7 mech_infantrys moved from Poland to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
6 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 bomber placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -0.33
Russians : 0.67
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Yakut S.S.R. to Manchuria
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour moved from Russia to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Iraq
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
9 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shantung to Shan State
1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Chahar
4 armour and 1 mech_infantry moved from Shantung to Chahar
1 bomber moved from Shantung to Yunnan
1 bomber moved from Japan to Hunan
1 bomber moved from Japan to 36 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Iwo Jima
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour and 1 bomber in Yunnan, round 3 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 armour owned by the Japanese retreated to Burma
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 3 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 4 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to India
1 bomber moved from Yunnan to India
1 bomber moved from Hunan to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Shantung
1 bomber moved from 44 Sea Zone to Philippines
Place Units - Japanese
1 infantry and 1 mech_infantry placed in India
3 armour placed in Shantung
2 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 33 PUs (4 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
Japanese : -6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to 17 Sea Zone
1 armour moved from Korea to Jehol
2 bombers moved from Manchuria to Jehol
4 bombers moved from Manchuria to Chahar
1 bomber moved from Jehol to Chahar
1 bomber moved from Chahar to Hopei
1 bomber moved from Jehol to Chahar
1 bomber moved from Chahar to Kweichow
3 bombers moved from Western United States to Manchuria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 infantry moved from Korea to Manchuria
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 4 armour
Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits
4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 3 bombers
Casualties for Japanese: 4 armour
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Manchuria
1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 17 Sea Zone to Manchuria
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 5 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Burma
1 fighter moved from Shensi to Burma
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Manchuria to 17 Sea Zone
1 armour moved from Korea to Jehol
2 bombers moved from Manchuria to Jehol
4 bombers moved from Manchuria to Chahar
1 bomber moved from Jehol to Chahar
1 bomber moved from Chahar to Hopei
1 bomber moved from Jehol to Chahar
1 bomber moved from Chahar to Kweichow
3 bombers moved from Western United States to Manchuria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 infantry moved from Korea to Manchuria
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 4 armour
Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits
4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 3 bombers
Casualties for Japanese: 4 armour
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Manchuria
1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 17 Sea Zone to Manchuria
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 5 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Burma
1 fighter moved from Shensi to Burma
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Iraq to Persia
1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
2 armour moved from Morocco to Tunisia
British take Algeria from Germans
British take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 carrier, 2 cruisers, 1 fighter and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Malaya to Shan State
1 fighter moved from British Guiana to Gibraltar
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Egypt
1 tactical_bomber moved from Egypt to Northwest Persia
Combat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 1 armour, 2 artilleries and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Persia, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - British
1 factory_minor placed in Iraq
2 destroyers placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.67
Italians : 0.00
Americans : 0.17
Chinese : -0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Rostov to Southern Italy
2 artilleries and 1 infantry moved from Eastern Persia to West India
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 fighters moved from Manchuria to Hunan
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Hunan
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Hunan to Yunnan
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 fighters moved from Manchuria to Hunan
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Hunan
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Hunan to Yunnan
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Ukraine to Russia
4 bombers moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Belarus to Smolensk
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@dawgoneit intercept in russia?