wizmark(Axis) vs Dawgoneit(Allies) BM 3


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
            1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western United States to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            4 bombers moved from Wake Island to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark scramble in sz6? also any kami’s?

  • '20 '19

    @dawgoneit Wow!..thats a big US fleet! Yes to kamis, 2 on each battleship, and 1 on a cruiser, and the last one on a cruiser.
    Yes to scrambles 3 figters. O o L max d…subs first, then all carrier hits. Fighters to die last


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
            1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western United States to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            4 bombers moved from Wake Island to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits
                    3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits
                    Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
            Battle in Korea
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                Germans defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 bombers moved from 6 Sea Zone to Manchuria
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery, 2 bombers and 3 infantry placed in Western United States
            Americans undo move 2.
            1 artillery and 3 infantry placed in Western United States
            2 bombers placed in Western United States
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 cruiser and 2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -1.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            1 artillery and 2 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Kweichow to Hunan
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Hunan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            1 artillery and 3 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
            1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western United States to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            4 bombers moved from Wake Island to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits
                    3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits
                    Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
            Battle in Korea
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                Germans defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 bombers moved from 6 Sea Zone to Manchuria
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery, 2 bombers and 3 infantry placed in Western United States
            Americans undo move 2.
            1 artillery and 3 infantry placed in Western United States
            2 bombers placed in Western United States
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 cruiser and 2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            1 artillery and 2 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Kweichow to Hunan
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Hunan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            1 artillery and 3 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            2 armour moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 armour, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Egypt to 92 Sea Zone
            1 artillery moved from Syria to Iraq
            2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 tactical_bombers moved from Egypt to Iraq
            3 armour moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 armour moved from Tobruk to Egypt
            2 armour and 2 infantry moved from 92 Sea Zone to Morocco
    
        Combat - British
            Battle in French West Africa
            Battle in Iraq
                British attack with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking French West Africa from Neutral_Axis, taking Iraq from Italians with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Morocco
                British attack with 2 armour and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 armour and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
                British win, taking Morocco from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Iraq to Egypt
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.00
    Italians : -0.33
    Americans : -1.50
    Chinese : -2.33
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 armour moved from Archangel to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to Manchuria
            1 fighter moved from Caroline Islands to Manchuria
            1 infantry moved from Malaya to Shan State
                  ANZAC take Shan State from Japanese
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
            Battle in 35 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to Manchuria
            1 fighter moved from Caroline Islands to Manchuria
            1 infantry moved from Malaya to Shan State
                  ANZAC take Shan State from Japanese
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
            Battle in 35 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : -0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 7 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            2 bombers moved from Western Germany to United Kingdom
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Western Ukraine
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Western Ukraine
                Germans attack with 3 artilleries, 1 bomber and 8 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Western Ukraine, round 2 : 6/12 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Belarus, round 2 : 2/9 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 bomber moved from Vologda to Novgorod
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
            7 mech_infantrys moved from Germany to Poland
            1 armour moved from Nenetsia to Belarus
            1 aaGun moved from Novgorod to Belarus
            11 armour moved from Novgorod to Belarus
            7 mech_infantrys moved from Poland to Eastern Poland
            3 aaGuns moved from Eastern Poland to Western Ukraine
            6 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    British : -0.33
    Russians : 0.67
    AA fire in United Kingdom : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Caucasus
            1 fighter moved from Yakut S.S.R. to Manchuria
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
            1 armour moved from Russia to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Iraq
    
        Place Units - Russians
            10 infantry placed in Russia
            Russians undo move 1.
            9 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shantung to Shan State
            1 mech_infantry moved from India to Shan State
            1 armour and 1 mech_infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from Burma to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            2 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Chahar
            4 armour and 1 mech_infantry moved from Shantung to Chahar
            1 bomber moved from Shantung to Yunnan
            1 bomber moved from Japan to Hunan
            1 bomber moved from Japan to 36 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 44 Sea Zone
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Iwo Jima
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Iwo Jima from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour and 1 bomber in Yunnan, round 3 : 1/3 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                1 armour owned by the Japanese retreated to Burma
                Chinese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 3 : 0/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 4 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 4 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to India
            1 bomber moved from Yunnan to India
            1 bomber moved from Hunan to Shantung
            1 fighter and 1 tactical_bomber moved from Jehol to Shantung
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from 36 Sea Zone to Shantung
            1 bomber moved from 44 Sea Zone to Philippines
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in India
            3 armour placed in Shantung
            2 submarines placed in 6 Sea Zone
            Japanese undo move 1.
            1 infantry and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            Japanese collect 33 PUs (4 lost to blockades); end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 1.33
    Japanese : -6.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Manchuria to 17 Sea Zone
            1 armour moved from Korea to Jehol
            2 bombers moved from Manchuria to Jehol
            4 bombers moved from Manchuria to Chahar
            1 bomber moved from Jehol to Chahar
            1 bomber moved from Chahar to Hopei
            1 bomber moved from Jehol to Chahar
            1 bomber moved from Chahar to Kweichow
            3 bombers moved from Western United States to Manchuria
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
            2 artilleries and 3 infantry moved from Korea to Manchuria
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Jehol
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Chahar
                Americans attack with 4 bombers
                Japanese defend with 4 armour
                    Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits
                    4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 4 armour
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 39 Sea Zone
                Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Chahar to Manchuria
            1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 bomber moved from 17 Sea Zone to Manchuria
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Korea
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery and 5 infantry moved from Shensi to Hopei
            2 infantry moved from Yunnan to Burma
            1 fighter moved from Shensi to Burma
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Chahar
            Battle in Burma
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Burma
                    Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hopei
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Manchuria to 17 Sea Zone
            1 armour moved from Korea to Jehol
            2 bombers moved from Manchuria to Jehol
            4 bombers moved from Manchuria to Chahar
            1 bomber moved from Jehol to Chahar
            1 bomber moved from Chahar to Hopei
            1 bomber moved from Jehol to Chahar
            1 bomber moved from Chahar to Kweichow
            3 bombers moved from Western United States to Manchuria
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
            2 artilleries and 3 infantry moved from Korea to Manchuria
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Jehol
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Chahar
                Americans attack with 4 bombers
                Japanese defend with 4 armour
                    Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits
                    4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 4 armour
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 39 Sea Zone
                Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Chahar to Manchuria
            1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 bomber moved from 17 Sea Zone to Manchuria
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Korea
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery and 5 infantry moved from Shensi to Hopei
            2 infantry moved from Yunnan to Burma
            1 fighter moved from Shensi to Burma
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Chahar
            Battle in Burma
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Burma
                    Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hopei
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia
            2 armour moved from Morocco to Tunisia
                  British take Algeria from Germans
                  British take Tunisia from Italians
            1 infantry moved from Morocco to Algeria
            1 carrier, 2 cruisers, 1 fighter and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            2 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 armour moved from Egypt to Alexandria
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Malaya to Shan State
            1 fighter moved from British Guiana to Gibraltar
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 armour moved from Alexandria to Egypt
            1 tactical_bomber moved from Egypt to Northwest Persia
    
        Combat - British
            Battle in Shan State
                British attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Persia
                British attack with 1 armour, 2 artilleries and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Persia, round 2 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Persia
                British win, taking Persia from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Northwest Persia to Iraq
            2 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 destroyers placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
            British collect 38 PUs (3 lost to blockades); end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.67
    Italians : 0.00
    Americans : 0.17
    Chinese : -0.83
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
            1 armour moved from Urals to Yenisey
                  Italians take Evenkiyskiy from Russians
                  Italians take Yenisey from Russians
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Rostov to Southern Italy
            2 artilleries and 1 infantry moved from Eastern Persia to West India
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 fighters moved from Manchuria to Hunan
            1 fighter moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Hunan
                ANZAC attack with 3 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Hunan to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 fighters moved from Manchuria to Hunan
            1 fighter moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Hunan
                ANZAC attack with 3 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Hunan to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.67
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit intercept in russia?

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