I am not at my computer, but if you make a picture post of the situation i can reply shortly
19L BM3 ll
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone Americans take 54 Sea Zone from Japanese 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from Amur to Manchuria 2 fighters moved from Korea to Manchuria 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Norway Battle in French West Africa Battle in Manchuria Americans attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Norway from Germans, taking French West Africa from Neutral_Axis, taking Manchuria from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/1 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/1 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Manchuria to Korea 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Buryatia Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone Americans take 54 Sea Zone from Japanese 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from Amur to Manchuria 2 fighters moved from Korea to Manchuria 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Norway Battle in French West Africa Battle in Manchuria Americans attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Norway from Germans, taking French West Africa from Neutral_Axis, taking Manchuria from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/1 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/1 hits, 4.50 expected hits Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Manchuria to Korea 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Buryatia Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from India to Burma 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 fighters Germans defend with 2 aaGuns and 1 fighter AA fire in Holland Belgium : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 aaGuns and 1 fighter in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 fighter owned by the British lost in Holland Belgium British roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 aaGun and 1 fighter in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Holland Belgium Germans win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -25 Casualties for British: 3 fighters Casualties for Germans: 1 aaGun Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from French Madagascar to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from India to 81 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 1 bomber moved from British Guiana to United Kingdom Place Units - British 1 infantry and 1 mech_infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa British undo move 3. 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in Iraq British undo move 2. British undo move 3. British undo move 3. British undo move 1. 3 infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4,1,6,5,4,5,1,6,6 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 Italians : 0.33 Americans : 1.33 Chinese : 0.17 Japanese : 0.67 AA fire in Holland Belgium : : 0.50
-
I forgot to move the DD in sz44 to sz45. Will you retake your turn?
-
@max334
I saw it was a mistake to do it, so I will make my move again. However, if I come out any worse for battles I redo I’ll take the original result if that sounds fair to you? -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Korea to Manchuria 1 mech_infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Americans take 54 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in French West Africa Battle in Manchuria Americans attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Norway from Germans, taking French West Africa from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in New Guinea Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Americans to Manchuria: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from Iceland to 123 Sea Zone 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Manchuria to Korea 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Buryatia Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Tsinghai 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Iceland to 123 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Korea to Manchuria 1 mech_infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Americans take 54 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in French West Africa Battle in Manchuria Americans attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Norway from Germans, taking French West Africa from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in New Guinea Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Americans to Manchuria: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from Iceland to 123 Sea Zone 1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Manchuria to Korea 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Buryatia Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Sikang to Tsinghai 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from India to Burma 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium British attack with 3 fighters Germans defend with 2 aaGuns and 1 fighter AA fire in Holland Belgium : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters in Holland Belgium, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 aaGuns and 1 fighter in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 fighter owned by the British lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 fighter in Holland Belgium, round 3 : 0/1 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Holland Belgium British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 fighters Casualties for Germans: 2 aaGuns and 1 fighter Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from British Guiana to United Kingdom 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from French Madagascar to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 fighter moved from India to 81 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery placed in Union of South Africa 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,3,3,1,1,6,6,6,3,1 British collect 34 PUs (4 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -0.50 Italians : 1.00 Americans : -1.83 Chinese : 0.17 Japanese : 0.33 AA fire in Holland Belgium : : -0.50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 fighter moved from 98 Sea Zone to Caucasus 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Greece to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from Alexandria to Egypt 2 armour, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 bomber and 1 tactical_bomber moved from Southern Italy to Egypt Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/1 hits, 4.83 expected hits British roll dice for 4 infantry and 2 mech_infantrys in Egypt, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the British, 4 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 4 infantry and 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Egypt to Greece 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 mech_infantry moved from Romania to Greece 1 artillery moved from Algeria to Tunisia 1 aaGun moved from Ukraine to Rostov Place Units - Italians 2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Russians : 0.67
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 mech_infantry moved from Karelia to Novgorod 2 armour moved from Karelia to Novgorod 1 fighter moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 armour and 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Rostov to Kazakhstan Germans take Caucasus from Russians Germans take Kazakhstan from Russians 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Alexandria to Tambov 2 bombers moved from Alexandria to Volgograd 1 armour moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 armour moved from Karelia to Novgorod 1 bomber moved from Greece to Novgorod 1 bomber moved from Romania to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys AA fire in Novgorod : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/1 hits, 4.50 expected hits Russians roll dice for 3 aaGuns, 4 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 3/1 hits, 3.33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 4/0 hits, 4.00 expected hits Russians roll dice for 4 armour and 2 artilleries in Novgorod, round 3 : 3/1 hits, 2.67 expected hits 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 armour in Novgorod, round 4 : 1/0 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Russians: 3 aaGuns, 4 armour, 2 artilleries and 2 mech_infantrys Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Norway Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 1 artillery and 2 bombers in Volgograd, round 3 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Trans-Jordan to Egypt 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 2 artilleries moved from Poland to Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Novgorod to Karelia 1 tactical_bomber moved from Karelia to Finland 1 bomber moved from Novgorod to Karelia 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Volgograd to Rostov 1 bomber moved from Volgograd to Rostov Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Karelia: 1 fighter EDIT: Removing units owned by Germans from Baltic States: 1 fighter EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in France 1 artillery and 1 fighter placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Germany Germans undo move 5. 1 infantry placed in Germany 1 artillery and 1 mech_infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Americans : -0.33 Russians : -0.67 AA fire in Novgorod : : -0.50
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Vologda to Belarus 1 fighter moved from Vologda to Bryansk 2 artilleries and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 artilleries Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/1 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Bryansk to Russia 2 infantry moved from Russia to Samara Place Units - Russians 5 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,6,4,6,1 Russians collect 23 PUs (1 lost to blockades); end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
-
forgot to post
3 May 2019.tsvg -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 marine moved from United Kingdom to 109 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Americans undo move 1. 1 mech_infantry placed in Eastern United States 1 artillery, 2 fighters and 2 infantry placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,2,4,2,5,6,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -1.67 Japanese : 0.50
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 infantry EDIT: Adding units owned by Americans to Buryatia: 1 infantry EDIT: Removing units owned by Americans from Korea: 2 fighters EDIT: Adding units owned by Americans to Buryatia: 2 fighters EDIT: Removing units owned by Americans from Buryatia: 1 artillery, 2 fighters and 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 artillery, 2 fighters and 1 infantry EDIT: Turning off Edit Mode 4 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry AA fire in Sikang : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.00 AA fire in Sikang : : -0.17 Japanese : 1.33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 marine moved from United Kingdom to 109 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Americans undo move 1. 1 mech_infantry placed in Eastern United States 1 artillery, 2 fighters and 2 infantry placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,2,4,2,5,6,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 infantry EDIT: Adding units owned by Americans to Buryatia: 1 infantry EDIT: Removing units owned by Americans from Korea: 2 fighters EDIT: Adding units owned by Americans to Buryatia: 2 fighters EDIT: Removing units owned by Americans from Buryatia: 1 artillery, 2 fighters and 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 artillery, 2 fighters and 1 infantry EDIT: Turning off Edit Mode 4 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry AA fire in Sikang : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Novgorod Combat - British Battle in Trans-Jordan British attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Burma British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Burma, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Novgorod British attack with 1 bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Novgorod to Archangel 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Trans-Jordan to 80 Sea Zone Place Units - British 1 armour and 2 fighters placed in Iraq 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6,2,3,3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 British : 0.83 Americans : -1.67 Chinese : -0.00 AA fire in Sikang : : -0.17 Japanese : 2.50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Egypt to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 4 artilleries, 1 bomber and 4 infantry British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 4 artilleries and 1 bomber in Gibraltar, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Gibraltar, round 3 : 2/1 hits, 1.83 expected hits 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 bomber in Gibraltar, round 4 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 1/1 hits, 1.17 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 5 : 1/0 hits, 1.00 expected hits British roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17 Casualties for Italians: 3 artilleries and 4 infantry Casualties for Americans: 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Casualties for British: 1 fighter Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 2 artilleries and 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Rostov to Southern Italy 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 aaGun moved from Rostov to Volgograd 1 bomber moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Greece to Romania Place Units - Italians 3 mech_infantrys placed in Egypt 2 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.50
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 1/1 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.17
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 88 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 3 artilleries moved from Southern France to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 artillery moved from Volgograd to Samara 1 mech_infantry moved from Rostov to Samara 1 bomber moved from Rostov to Samara 1 armour moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 1 fighter moved from Karelia to Bryansk 1 tactical_bomber moved from Finland to Archangel 1 mech_infantry moved from Ukraine to Tambov 1 bomber moved from Rostov to Tambov 1 bomber moved from Karelia to Bryansk 1 bomber moved from Rostov to Tambov 1 mech_infantry moved from Ukraine to Tambov 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians Germans take Eastern Persia from British 1 armour moved from Kazakhstan to Tsinghai 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 armour moved from Volgograd to Tsinghai 2 armour moved from Rostov to Northwest Persia Germans take Northwest Persia from British Combat - Germans Battle in 81 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Syria from British, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Tambov Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 fighter and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Tsinghai Germans roll dice for 2 armour in Tsinghai, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai 1 armour owned by the Germans retreated to Kazakhstan Chinese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Archangel Germans attack with 1 tactical_bomber British defend with 1 bomber Germans roll dice for 1 tactical_bomber in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 tactical_bomber in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber in Archangel, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 tactical_bomber in Archangel, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 bomber in Archangel, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Archangel Germans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Trans-Jordan Germans attack with 2 artilleries and 2 infantry British defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Samara to Szechwan 1 bomber moved from Tambov to Egypt 1 aaGun moved from Rostov to Volgograd 1 bomber moved from Tambov to Southern Italy 1 bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Eastern Poland 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from Western Germany to France 1 mech_infantry moved from France to Northern Italy 1 bomber moved from 88 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Western Germany to 93 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Germans 1 armour and 1 infantry placed in Southern France 1 transport placed in 93 Sea Zone 1 marine placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 1 bomber and 1 fighter placed in Western Germany 1 infantry placed in France 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 63 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33 Chinese : 0.67 Russians : -0.17