@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
Japan has been getting really high hit rates too, and look at all my misses in hawaii. not even a single unit. or midway. that’s a lot of units lost for nothing.
I’m the most prolific player out there almost every year, and with all my games, I rarely get a result this lopsided. might be the worst to date even. no big battles mind you, just lots of little ones adding up to be too much.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
11 artilleries and 11 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Urals to Samara
Germans take Samara from Russians
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 submarine moved from 123 Sea Zone to 124 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 11 artilleries and 11 infantry
British defend with 3 fighters; Americans defend with 1 fighter; Russians defend with 2 aaGuns and 8 infantry
Germans roll dice for 11 artilleries and 11 infantry in Rostov, round 2 : 11/22 hits, 7.33 expected hits
Russians roll dice for 2 aaGuns, 4 fighters and 8 infantry in Rostov, round 2 : 5/12 hits, 5.33 expected hits
8 infantry owned by the Russians, 5 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Rostov
11 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 5 infantry
Casualties for Americans: 1 fighter
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers, 10 fighters and 3 tactical_bombers moved from Gibraltar to Yugoslavia
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
2 carriers moved from 113 Sea Zone to 114 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in 114 Sea Zone
2 fighters placed in France
1 mech_infantry placed in Normandy Bordeaux
1 marine placed in Germany
Germans undo move 3.
1 fighter placed in France
Germans undo move 6.
1 fighter placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 4.67
Russians : -0.17
even from the outset, when I couldn’t even kill your sub in 109, or my two subs failed against your cruiser at Guam. that set the tone for this game… I knew that wasn’t a good sign.
yep, that was a fluky start. As you said nothing major but its all adding up. extra losses and lost income and in a game this close it makes a difference for sure.
I’m just gonna play as fast as possible to get this one over with lol. and I’m going to make reckless/bold decisions/moves cuz at this point I really feel cheated by the dice. credit to you, you’ve played fairly solidly, with a few mistakes here and there. but I’m confident if the dice were more fair, this match would be a lot closer.
im glad you feel im winning. I dont have much experience with games past this point and so I am not sure.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
im glad you feel im winning. I dont have much experience with games past this point and so I am not sure.
sorry but I don’t believe it, you are NOT an inexperienced player. there’s no way. I mean yah somewhat new to bm I get that, but not to A&A and global.
i didnt say with AA, but games past this point yes. I think usually games are done by this point for me. I played a ton of anniversary back in the day and then quite a bit of global at the beginning but game has evolved quite a bit since then and none of the games I have played since I have been back have gone anywhere close to this far except for one which I lost because I got impatient. Just dont know how to judge the situation at this point as the axis.
if dice were a bit more fair, I’d have been able to hold rostov even longer, and possibly indefinitely, or at least long enough for the allies to start to do damage from the Atlantic (now that I have your navy pushed back). but the losses have been too overwhelming.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Samara
1 armour moved from Bryansk to Samara
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 aaGun and 7 infantry moved from Bryansk to Russia
19 artilleries and 50 infantry moved from Bryansk to Russia
7 infantry moved from Russia to Samara
1 armour and 7 mech_infantrys moved from Russia to Samara
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 0.17
can’t wait to wrap this one up now, as I am eager to get my revenge next game. now that I know what to expect. sometimes I tend to underestimate new challengers.
for me tho, 12 rounds is actually pretty short. but then, I guess it depends on who your opponents are. if you’re playing easier opponents (which looks like you have been), then yah 12 rounds may seem very long.
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
can’t wait to wrap this one up now, as I am eager to get my revenge next game. now that I know what to expect. sometimes I tend to underestimate new challengers.
I will do my best not to deprive you of an opportunity for revenge.
But yeah, the last couple rounds probably easily cost you a dozen inf or more, with which you would have been able to hold Rostov longer. Which is one of the things that I just dont know about. Can axis win if Germany never breaks thru Rostov combined with no Egypt? Im doing ok in Pac but Pac theater can turn super quick I think and I dont think i have another VC in the near future. But that looks to be a question for another game since I have finally pushed Russia back.
meant to walk into russia. Assuming thats ok.
sure go for it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
2 bombers moved from Caroline Islands to Kwangtung
3 bombers moved from Caroline Islands to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Battle in Johnston Island
Battle in Kwangtung
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Kwangtung from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
AA fire in Shan State : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Kwangtung to French Indo China
3 bombers moved from Kwangsi to French Indo China
2 armour moved from Kiangsu to Chahar
1 aaGun and 2 mech_infantrys moved from Shantung to Kiangsu
1 aaGun and 1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to Sakha
1 mech_infantry moved from Amur to Siberia
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Guam to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to French Indo China
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 airfield placed in French Indo China
1 carrier placed in 36 Sea Zone
2 fighters placed in 36 Sea Zone
2 fighters and 1 submarine placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 2.33
AA fire in Shan State : : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 harbour, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 12 Sea Zone
1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 89 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Western Germany
Battle in Norway
Battle in Denmark
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 11 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 11 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 10 Sea Zone to 8 Sea Zone
2 marines moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
4 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to 8 Sea Zone
3 tactical_bombers moved from 12 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 8 Sea Zone
6 fighters moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Southeast Mexico to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from 11 Sea Zone to Aleutian Islands
3 tactical_bombers moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Southeast Mexico to Western United States
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 30 Sea Zone to Line Islands
1 fighter moved from Queensland to 39 Sea Zone
3 fighters moved from India to Kweichow
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Western Germany
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Removing units owned by Americans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Americans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers placed in Western United States
1 airfield and 1 harbour placed in Aleutian Islands
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
2 artilleries moved from Yunnan to Kweichow
8 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
2 fighters moved from 39 Sea Zone to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to Kiangsu
Combat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Shan State
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to India
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to India
1 aaGun and 4 infantry moved from Burma to India
1 armour and 4 mech_infantrys moved from Yunnan to India
1 aaGun moved from Yunnan to Kweichow
1 aaGun, 7 artilleries and 15 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Sikang to Kweichow
1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 10 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Rostov to West India
2 fighters moved from 91 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Place Units - British
2 fighters placed in Persia
1 submarine placed in 80 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,6,4,4,3,1,4,4,6,5,2,6,4,3,6,2,5,3,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1.67
Americans : -2.67
AA fire in Malaya : : 0.83
Chinese : -2.33
Japanese : -1.67
AA fire in Kiangsu : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 harbour, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 12 Sea Zone
1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 89 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Western Germany
Battle in Norway
Battle in Denmark
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 11 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 11 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 10 Sea Zone to 8 Sea Zone
2 marines moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
4 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to 8 Sea Zone
3 tactical_bombers moved from 12 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 8 Sea Zone
6 fighters moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Southeast Mexico to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from 11 Sea Zone to Aleutian Islands
3 tactical_bombers moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Southeast Mexico to Western United States
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 30 Sea Zone to Line Islands
1 fighter moved from Queensland to 39 Sea Zone
3 fighters moved from India to Kweichow
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Western Germany
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Removing units owned by Americans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Americans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers placed in Western United States
1 airfield and 1 harbour placed in Aleutian Islands
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
2 artilleries moved from Yunnan to Kweichow
8 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
2 fighters moved from 39 Sea Zone to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to Kiangsu
Combat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Shan State
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to India
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to India
1 aaGun and 4 infantry moved from Burma to India
1 armour and 4 mech_infantrys moved from Yunnan to India
1 aaGun moved from Yunnan to Kweichow
1 aaGun, 7 artilleries and 15 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Sikang to Kweichow
1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 10 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Rostov to West India
2 fighters moved from 91 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Place Units - British
2 fighters placed in Persia
1 submarine placed in 80 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,6,4,4,3,1,4,4,6,5,2,6,4,3,6,2,5,3,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Western Germany: 1 armour
EDIT: Adding units owned by British to Algeria: 1 armour
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.67
Americans : -2.67
AA fire in Malaya : : 0.83
Chinese : -2.33
Japanese : -1.67
AA fire in Kiangsu : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 harbour, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to 12 Sea Zone
1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 89 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Western Germany
Battle in Norway
Battle in Denmark
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win, taking Western Germany from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 11 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 11 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 10 Sea Zone to 8 Sea Zone
2 marines moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
4 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to 8 Sea Zone
3 tactical_bombers moved from 12 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 8 Sea Zone
6 fighters moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Southeast Mexico to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from 11 Sea Zone to Aleutian Islands
3 tactical_bombers moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Southeast Mexico to Western United States
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 30 Sea Zone to Line Islands
1 fighter moved from Queensland to 39 Sea Zone
3 fighters moved from India to Kweichow
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Western Germany
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Removing units owned by Americans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Americans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers placed in Western United States
1 airfield and 1 harbour placed in Aleutian Islands
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
2 artilleries moved from Yunnan to Kweichow
8 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
2 fighters moved from 39 Sea Zone to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to Kiangsu
Combat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Shan State
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to India
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Burma to India
1 aaGun and 4 infantry moved from Burma to India
1 armour and 4 mech_infantrys moved from Yunnan to India
1 aaGun moved from Yunnan to Kweichow
1 aaGun, 7 artilleries and 15 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Sikang to Kweichow
1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 10 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Rostov to West India
2 fighters moved from 91 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Place Units - British
2 fighters placed in Persia
1 submarine placed in 80 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,6,4,4,3,1,4,4,6,5,2,6,4,3,6,2,5,3,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Western Germany: 1 armour
EDIT: Adding units owned by British to Algeria: 1 armour
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.67
Americans : -2.67
AA fire in Malaya : : 0.83
Chinese : -2.33
Japanese : -1.67
AA fire in Kiangsu : : -0.17