edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit ModeBobbaRossa (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 submarine placed in 54 Sea Zone 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -1.67
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@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh wow. You didn’t attack sz6 or Berlin. I thought both of those would be toast.
Berlin was only like 20% with US. Would’ve had to sac everything and hope the British could finish it off. Or wait a turn and it’s 99% plus the Russian money that’s about to get sacked. And there’s no reason to force any sort of battle in the pacific at this point. Just going to coast on the income differential.
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Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tambov to Russia Germans take Bryansk from Russians 2 armour and 2 mech_infantrys moved from Ukraine to Russia 1 armour moved from Tambov to Russia Germans take Samara from Russians 16 armour, 23 artilleries, 29 infantry and 45 mech_infantrys moved from Tambov to Russia 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Russia 1 mech_infantry moved from Smolensk to Russia Combat - Germans Battle in Russia Germans attack with 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 102 infantry and 1 mech_infantry AA fire in Russia : 0/2 hits, 0.33 expected hits Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 33/129 hits, 38.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry in Russia, round 2 : 38/110 hits, 37.67 expected hits 29 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 40 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 33/91 hits, 32.33 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 73 infantry and 1 mech_infantry in Russia, round 3 : 30/81 hits, 28.00 expected hits 33 infantry owned by the Russians and 30 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 24/61 hits, 25.17 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 40 infantry and 1 mech_infantry in Russia, round 4 : 19/48 hits, 17.00 expected hits 24 infantry owned by the Russians, 16 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 7 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 16/42 hits, 18.83 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 16 infantry and 1 mech_infantry in Russia, round 5 : 10/24 hits, 9.00 expected hits 16 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 6 : 14/32 hits, 15.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Russia, round 6 : 4/8 hits, 3.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 26 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 23 artilleries, 29 infantry and 49 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 aaGuns moved from Tambov to Russia 1 mech_infantry moved from Eastern Poland to Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,5,6,2 Germans collect 37 PUs (2 lost to blockades); end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -10.50 Russians : 5.67
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@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
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@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
Yup yup. Go ahead and finish them off.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries and 8 infantry moved from Yenisey to Timguska 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Kansu to Timguska 1 bomber moved from French Indo China to 43 Sea Zone 2 bombers and 2 tactical_bombers moved from French Indo China to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 destroyer, 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys Russians defend with 2 aaGuns and 13 infantry Japanese roll dice for 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys in Timguska, round 2 : 10/27 hits, 9.50 expected hits Russians roll dice for 2 aaGuns and 13 infantry in Timguska, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Timguska Japanese roll dice for 5 armour, 10 artilleries, 6 infantry and 3 mech_infantrys in Timguska, round 3 : 7/24 hits, 8.83 expected hits Russians roll dice for 5 infantry in Timguska, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 5 armour, 10 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 34 Casualties for Japanese: 5 infantry Casualties for Russians: 2 aaGuns and 13 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 11 fighters and 6 tactical_bombers Americans defend with 3 submarines Japanese roll dice for 1 destroyer, 11 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 submarines Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to French Indo China 2 bombers moved from 20 Sea Zone to French Indo China 2 marines moved from Malaya to 37 Sea Zone 2 battleships, 2 cruisers, 2 marines, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to India 1 infantry moved from Shensi to Kansu 1 aaGun moved from Yenisey to Timguska 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Shensi 3 artilleries moved from Szechwan to Yunnan 1 mech_infantry moved from Chahar to Kiangsu 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 artillery moved from Shensi to Kweichow 1 artillery moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 8 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 39 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Japanese collect 61 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.33 Russians : -1.00 Japanese : -2.83
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Max D in Berlin.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Denmark to Germany 2 fighters and 3 tactical_bombers moved from Norway to Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Scotland to Germany 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 115 Sea Zone Americans attack with 2 carriers, 1 cruiser and 1 destroyer Germans defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Germany Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits 3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany Americans captures 67PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 fighter placed in Western United States 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 80 PUs; end with 147 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -3.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Denmark to Germany 2 fighters and 3 tactical_bombers moved from Norway to Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Scotland to Germany 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 115 Sea Zone Americans attack with 2 carriers, 1 cruiser and 1 destroyer Germans defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Germany Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits 3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany Americans captures 67PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 fighter placed in Western United States 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 80 PUs; end with 147 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 41 PUs; British buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 mech_infantry moved from Slovakia Hungary to Poland British take Poland from Germans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Madagascar from British French take Southern France from British French take Syria from British French take French West Africa from Americans 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy Combat - British Battle in Northern Italy British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 1/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 2 armour moved from Northwest Persia to Iraq 3 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Southern France to Gibraltar Place Units - British 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq British undo move 2. 2 artilleries and 1 infantry placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 2 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 48 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -2.00 Italians : -0.33 Americans : -3.00 Japanese : 0.33
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Wow! I didn’t think I’d go down in this one, and without doing the Denmark as USA and Berlin as UK 1-2 punch.
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Good game! Yeah, your strat bombing of UK kept the 1-2 from being feasible. Did a great job of controlling their income. Would you care for a rematch?
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@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Good game! Yeah, your strat bombing of UK kept the 1-2 from being feasible. Did a great job of controlling their income. Would you care for a rematch?
Sorry about the delay in responding. Didn’t want to start new games until I was up to date on my existing games. It’s a rule I try to follow. Anyway, I’d be pleased to have a rematch with the same sides.
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@simon33 No worries, the last few weeks have been pretty hectic for me. Sounds good. Feel free to start it up whenever.