edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit ModeBobbaRossa (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Rostov Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Samara to Russia 1 mech_infantry moved from Novosibirsk to Russia 2 aaGuns and 13 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tsinghai to Samara 1 tactical_bomber moved from Bryansk to Samara 2 bombers and 2 fighters moved from Bryansk to Russia 1 bomber moved from Bryansk to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 23 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 fighter and 1 mech_infantry moved from Novgorod to Finland 2 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/4 hits, 1.00 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Finland Germans attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 23 artilleries and 30 infantry Russians defend with 3 infantry Germans roll dice for 23 artilleries and 30 infantry in Tambov, round 2 : 15/53 hits, 16.50 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 23 artilleries and 28 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Samara Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 0/7 hits, 2.67 expected hits Russians roll dice for 5 infantry in Samara, round 2 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Germans lost in Samara 3 armour owned by the Germans retreated to Volgograd Russians win with 5 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 3 mech_infantrys Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Samara to Volgograd 1 bomber moved from Caucasus to Volgograd 3 armour moved from Ukraine to Tambov 14 armour moved from Volgograd to Tambov 1 fighter moved from Finland to Germany 1 mech_infantry moved from Novgorod to 115 Sea Zone 1 mech_infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from 114 Sea Zone to Germany 2 bombers and 2 fighters moved from Russia to Volgograd 1 aaGun, 1 armour and 44 mech_infantrys moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine Place Units - Germans 10 infantry placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6,2,6,3,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -3.83 Defenders Fire, : : -1.00 British : -0.33 Attackers Fire, : : -1.00 Russians : 2.33
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Oh, ignore that. I’ll move Japan now.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from French Indo China to 20 Sea Zone 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from Americans 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Shensi to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 20 Sea Zone Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 6 carriers moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 marines moved from Sumatra to 41 Sea Zone 1 battleship, 1 destroyer, 2 marines and 3 transports moved from 41 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Malaya 1 armour moved from Malaya to French Indo China 1 artillery moved from Malaya to Shan State 1 artillery and 1 infantry moved from West India to Eastern Persia 1 bomber moved from 42 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 2 bombers moved from Shensi to French Indo China 2 artilleries and 1 infantry moved from India to Burma 1 aaGun, 6 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey 2 tactical_bombers moved from Borneo to French Indo China 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Shensi 3 artilleries moved from Yunnan to Szechwan Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,4,4,4,1,1,6,4,6 Japanese collect 55 PUs (12 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -1.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 4 submarines and 6 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Western Germany 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 bomber moved from Eastern United States to 120 Sea Zone 3 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in 120 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 19 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from 120 Sea Zone to Scotland 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Western Germany 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 9 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western Germany 3 tactical_bombers placed in Normandy Bordeaux 3 tactical_bombers placed in Norway 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 4 submarines and 6 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Western Germany 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 bomber moved from Eastern United States to 120 Sea Zone 3 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in 120 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 19 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from 120 Sea Zone to Scotland 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Western Germany 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 9 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Western Germany 3 tactical_bombers placed in Normandy Bordeaux 3 tactical_bombers placed in Norway 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians 1 mech_infantry moved from Western Germany to Slovakia Hungary British take Slovakia Hungary from Germans 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Egypt to Greece Combat - British Battle in Greece British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Greece to Egypt 3 artilleries and 2 infantry moved from Northwest Persia to Caucasus 2 armour, 2 artilleries and 6 infantry moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Russia to Norway 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 3 artilleries and 4 infantry moved from Iraq to Northwest Persia Place Units - British 3 infantry placed in Iraq 2 fighters and 1 tactical_bomber placed in Southern France Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 British : -1.67 Italians : -0.67 Americans : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Volgograd to Bryansk 1 infantry moved from Rostov to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 fighter in Bryansk, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Italy Italians attack with 1 fighter and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Bryansk to Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,6,3,3,6 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.67 Russians : 0.33
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Oh wow. You didn’t attack sz6 or Berlin. I thought both of those would be toast.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 submarine placed in 54 Sea Zone 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -1.67
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@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh wow. You didn’t attack sz6 or Berlin. I thought both of those would be toast.
Berlin was only like 20% with US. Would’ve had to sac everything and hope the British could finish it off. Or wait a turn and it’s 99% plus the Russian money that’s about to get sacked. And there’s no reason to force any sort of battle in the pacific at this point. Just going to coast on the income differential.
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Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tambov to Russia Germans take Bryansk from Russians 2 armour and 2 mech_infantrys moved from Ukraine to Russia 1 armour moved from Tambov to Russia Germans take Samara from Russians 16 armour, 23 artilleries, 29 infantry and 45 mech_infantrys moved from Tambov to Russia 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Russia 1 mech_infantry moved from Smolensk to Russia Combat - Germans Battle in Russia Germans attack with 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 102 infantry and 1 mech_infantry AA fire in Russia : 0/2 hits, 0.33 expected hits Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 33/129 hits, 38.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry in Russia, round 2 : 38/110 hits, 37.67 expected hits 29 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 40 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 33/91 hits, 32.33 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 73 infantry and 1 mech_infantry in Russia, round 3 : 30/81 hits, 28.00 expected hits 33 infantry owned by the Russians and 30 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 24/61 hits, 25.17 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 40 infantry and 1 mech_infantry in Russia, round 4 : 19/48 hits, 17.00 expected hits 24 infantry owned by the Russians, 16 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 7 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 16/42 hits, 18.83 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 16 infantry and 1 mech_infantry in Russia, round 5 : 10/24 hits, 9.00 expected hits 16 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 6 : 14/32 hits, 15.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Russia, round 6 : 4/8 hits, 3.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 26 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 23 artilleries, 29 infantry and 49 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 aaGuns moved from Tambov to Russia 1 mech_infantry moved from Eastern Poland to Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,5,6,2 Germans collect 37 PUs (2 lost to blockades); end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -10.50 Russians : 5.67
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@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
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@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
Yup yup. Go ahead and finish them off.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries and 8 infantry moved from Yenisey to Timguska 5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Kansu to Timguska 1 bomber moved from French Indo China to 43 Sea Zone 2 bombers and 2 tactical_bombers moved from French Indo China to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 destroyer, 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys Russians defend with 2 aaGuns and 13 infantry Japanese roll dice for 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys in Timguska, round 2 : 10/27 hits, 9.50 expected hits Russians roll dice for 2 aaGuns and 13 infantry in Timguska, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Timguska Japanese roll dice for 5 armour, 10 artilleries, 6 infantry and 3 mech_infantrys in Timguska, round 3 : 7/24 hits, 8.83 expected hits Russians roll dice for 5 infantry in Timguska, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 5 armour, 10 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 34 Casualties for Japanese: 5 infantry Casualties for Russians: 2 aaGuns and 13 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 11 fighters and 6 tactical_bombers Americans defend with 3 submarines Japanese roll dice for 1 destroyer, 11 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 submarines Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to French Indo China 2 bombers moved from 20 Sea Zone to French Indo China 2 marines moved from Malaya to 37 Sea Zone 2 battleships, 2 cruisers, 2 marines, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to India 1 infantry moved from Shensi to Kansu 1 aaGun moved from Yenisey to Timguska 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Shensi 3 artilleries moved from Szechwan to Yunnan 1 mech_infantry moved from Chahar to Kiangsu 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 artillery moved from Shensi to Kweichow 1 artillery moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 8 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 39 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Japanese collect 61 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.33 Russians : -1.00 Japanese : -2.83
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Max D in Berlin.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Denmark to Germany 2 fighters and 3 tactical_bombers moved from Norway to Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Scotland to Germany 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 115 Sea Zone Americans attack with 2 carriers, 1 cruiser and 1 destroyer Germans defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Germany Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits 3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany Americans captures 67PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 fighter placed in Western United States 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 80 PUs; end with 147 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -3.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Denmark to Germany 2 fighters and 3 tactical_bombers moved from Norway to Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Scotland to Germany 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 20 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 115 Sea Zone Americans attack with 2 carriers, 1 cruiser and 1 destroyer Germans defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Germany Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits 3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany Americans captures 67PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Norway 1 fighter placed in Western United States 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 80 PUs; end with 147 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 41 PUs; British buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 mech_infantry moved from Slovakia Hungary to Poland British take Poland from Germans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Madagascar from British French take Southern France from British French take Syria from British French take French West Africa from Americans 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy Combat - British Battle in Northern Italy British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 1/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 2 armour moved from Northwest Persia to Iraq 3 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Southern France to Gibraltar Place Units - British 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Iraq British undo move 2. 2 artilleries and 1 infantry placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 2 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 48 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -2.00 Italians : -0.33 Americans : -3.00 Japanese : 0.33
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Wow! I didn’t think I’d go down in this one, and without doing the Denmark as USA and Berlin as UK 1-2 punch.
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Good game! Yeah, your strat bombing of UK kept the 1-2 from being feasible. Did a great job of controlling their income. Would you care for a rematch?