@Jacob16 It sounds like you’ve figured out how to set things up, so I sent you my email for the dice server. You can go ahead and start as the Axis! It’s probably easiest to place the bid units using edit mode. Otherwise, I’m likewise looking forward to it. Good luck!
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkmenistan to West India Germans take West India from UK_Pacific 3 armour and 4 mech_infantrys moved from Turkmenistan to Persia 4 fighters and 3 tactical_bombers moved from Kazakhstan to Persia 1 bomber moved from Kazakhstan to Iraq 3 fighters and 2 tactical_bombers moved from Rostov to Persia 1 mech_infantry moved from Vologda to Evenkiyskiy Germans take Evenkiyskiy from Russians 3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Persia Germans attack with 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers British defend with 1 factory_minor and 11 infantry Germans roll dice for 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 10/19 hits, 9.00 expected hits British roll dice for 11 infantry in Persia, round 2 : 4/11 hits, 3.67 expected hits 4 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia Germans roll dice for 3 armour, 7 fighters and 5 tactical_bombers in Persia, round 3 : 11/15 hits, 8.33 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 3 armour, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 4 mech_infantrys Casualties for British: 11 infantry Battle in Morocco Germans attack with 3 artilleries and 3 infantry French defend with 2 infantry Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 4/6 hits, 2.00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Persia to Caucasus 3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia 2 mech_infantrys moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Kazakhstan to Caucasus 3 aaGuns, 3 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus 1 aaGun and 2 mech_infantrys moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Samara to Caucasus 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan 2 armour moved from Russia to Samara 1 mech_infantry moved from Vologda to Samara 2 mech_infantrys moved from Western Ukraine to Rostov 3 armour moved from Novgorod to Bryansk 1 bomber moved from Iraq to Caucasus 2 infantry moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Western Germany to Southern France 1 infantry moved from Western Germany to France 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Western Germany to France 1 bomber moved from United Kingdom to France Place Units - Germans 1 airfield placed in Holland Belgium 1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 5.67 British : 0.00 French : -0.67 AA fire in Iraq : : -0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Timguska to Kansu Chinese take Kansu from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 10 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 2 artilleries moved from Yunnan to Burma 1 artillery moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from French Indo China to Shan State 1 bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for British: 1 armour and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 armour and 2 mech_infantrys moved from French Indo China to Kweichow 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 bomber moved from Anhwe to Kweichow 1 bomber moved from 35 Sea Zone to French Indo China 1 aaGun moved from Yenisey to Timguska 1 bomber moved from Kweichow to French Indo China Place Units - Japanese 1 armour and 1 mech_infantry placed in French Indo China 5 infantry placed in Japan 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,4,3,6,4,3,1,2,6,4,3 Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.17 Japanese : -1.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 16 bombers moved from Midway to Eastern United States 8 bombers moved from Eastern United States to French West Africa Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Place Units - Americans 2 carriers placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 21 PUs; British buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry and 3 mech_infantrys moved from Iraq to Persia 1 bomber moved from Northwest Persia to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eire to Scotland 1 artillery and 1 infantry moved from India to West India 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Burma Combat - British Battle in Burma British attack with 1 armour and 1 infantry Japanese defend with 1 artillery British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Persia British attack with 1 bomber, 2 infantry and 3 mech_infantrys Germans defend with 3 armour and 1 factory_minor British roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 1.50 expected hits Germans roll dice for 3 armour in Persia, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.33 expected hits Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 3 armour Battle in West India British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India British win, taking West India from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Persia to Northwest Persia Place Units - British 1 armour and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,4,3,2,6,6 British collect 27 PUs (7 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : 0.83 British : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Kazakhstan to Southern Italy 1 fighter moved from Rostov to 97 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Caucasus to Turkmenistan 1 aaGun moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 23 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 bomber moved from Java to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 artilleries moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Siam Battle in Shan State ANZAC attack with 2 artilleries, 1 bomber and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 bomber moved from Shan State to India Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 3 destroyers EDIT: Adding units owned by ANZAC to 6 Sea Zone: 3 destroyers EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@StuckTojo skip russia
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 6 armour, 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from France to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2 Battle in Syria Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Syria from French with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Northwest Persia Germans attack with 7 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers British defend with 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 9/40 hits, 14.17 expected hits British roll dice for 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 7/30 hits, 11.00 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 13 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 3 : 14/33 hits, 13.00 expected hits British roll dice for 7 armour, 8 infantry and 7 mech_infantrys in Northwest Persia, round 3 : 10/22 hits, 8.50 expected hits 6 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 4 : 11/23 hits, 11.33 expected hits British roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 4 : 4/8 hits, 3.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans and 7 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour, 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 18 mech_infantrys Casualties for British: 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys Non Combat Move - Germans 3 artilleries moved from Volgograd to Kazakhstan 4 aaGuns moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Samara to Novosibirsk 3 mech_infantrys moved from Russia to Novosibirsk 3 armour moved from Bryansk to Samara 3 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Northwest Persia to Kazakhstan 4 fighters and 3 tactical_bombers moved from Northwest Persia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 submarine moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany 2 mech_infantrys moved from Southern France to Yugoslavia 1 infantry moved from France to Northern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 carrier, 4 destroyers and 2 fighters placed in 112 Sea Zone 1 infantry placed in France Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : -2.00 Americans : -0.33 AA fire in Northwest Persia : : 0.50 AA fire in United Kingdom : : 0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from French Indo China to Siam 2 armour and 2 mech_infantrys moved from Kweichow to Shan State 1 mech_infantry moved from Kweichow to Burma 1 bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys Casualties for ANZAC: 2 artilleries and 2 infantry Battle in Burma Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 bomber and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,5,2,4,4,4,4,6,6,6,6,2,2,4 Japanese collect 41 PUs (11 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : 1.83 Japanese : 2.83
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 6 bombers moved from Eastern United States to 104 Sea Zone 7 bombers moved from French West Africa to Egypt Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 104 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 6 bombers moved from 104 Sea Zone to United Kingdom 10 bombers moved from Eastern United States to United Kingdom 1 bomber moved from 92 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 4 bombers placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 2.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from India to Burma 1 artillery moved from West India to Eastern Persia British take Eastern Persia from Italians 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 armour British roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Persia British attack with 1 armour and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 armour and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 1.00 British : -3.00 Japanese : 0.83
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Turkmenistan to Eastern Persia 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Southern Italy to Iraq 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 97 Sea Zone to Tobruk 2 fighters moved from 112 Sea Zone to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Eastern Persia Italians attack with 1 armour British defend with 1 artillery Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Iraq Italians attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for British: 3 infantry Battle in Tobruk Italians attack with 1 fighter and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Kazakhstan to Caucasus 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Tobruk to 97 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone Place Units - Italians 2 submarines placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.00 Americans : 0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Italians defend with 1 armour and 1 factory_minor ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq ANZAC win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Siam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 submarine placed in 54 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1.50 ANZAC : 1.33 Japanese : 0.50
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 2 artilleries moved from Northwest Persia to Iraq 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 3 artilleries and 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Evenkiyskiy to Kansu 3 armour moved from Samara to Kansu 3 mech_infantrys moved from Vologda to Kansu 2 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Novosibirsk to Kansu 1 bomber moved from Kazakhstan to Kansu 1 fighter and 2 tactical_bombers moved from Kazakhstan to Iraq 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Libya Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 104 Sea Zone Germans win, taking Libya from British with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kansu Germans attack with 5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Kansu : 2/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kansu Germans roll dice for 5 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 7/18 hits, 6.83 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Kansu, round 2 : 7/12 hits, 4.00 expected hits 5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kansu Germans roll dice for 5 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/11 hits, 5.67 expected hits Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kansu Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 4 : 6/9 hits, 5.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Germans: 2 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 12 infantry Battle in Iraq Germans attack with 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor and 2 infantry Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 10/17 hits, 7.67 expected hits ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Iraq Germans win, taking Iraq from ANZAC with 7 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Volgograd to Northwest Persia 1 aaGun moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Persia 2 aaGuns moved from Northwest Persia to Iraq 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Novosibirsk to Persia 3 artilleries moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to 97 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 3 mech_infantrys moved from Russia to Kazakhstan 1 bomber, 2 fighters and 1 tactical_bomber moved from Kansu to Caucasus 1 tactical_bomber moved from Kansu to Caucasus 1 bomber moved from 104 Sea Zone to Western Germany 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 carrier, 3 destroyers, 2 fighters and 1 submarine placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -0.33 ANZAC : 0.33 AA fire in Kansu : : 1.00 Chinese : 2.33 AA fire in United Kingdom : : -0.17