L19 Giallo(x) vs AeV Game II BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            5 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 battleship, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Smolensk
            1 infantry moved from Belarus to Smolensk
            9 armour, 19 artilleries, 24 infantry and 14 mech_infantrys moved from Belarus to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 7 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 2 : 5/8 hits, 1,83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Bryansk
                Germans attack with 9 armour, 19 artilleries, 24 infantry and 21 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 9 armour, 19 artilleries, 24 infantry and 21 mech_infantrys in Bryansk, round 2 : 24/73 hits, 21,50 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 19 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Novgorod to Germany
            2 aaGuns moved from Belarus to Bryansk
            1 bomber moved from Smolensk to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Ukraine to Germany
            1 aaGun moved from Romania to Bessarabia
            2 mech_infantrys moved from Western Germany to Poland
            1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    Russians : 1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 aaGun, 2 artilleries and 22 infantry moved from Tambov to Russia
            1 aaGun and 6 infantry moved from Vologda to Russia
            1 infantry moved from Archangel to Smolensk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            3 artilleries and 2 infantry moved from Shantung to Jehol
            1 tactical_bomber moved from Shantung to Jehol
            1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Yunnan to Szechwan
            1 tactical_bomber moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 4 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 3 infantry in Szechwan, round 2 : 1/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                Americans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/7 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Jehol to Kiangsu
            2 tactical_bombers moved from Hopei to Kiangsu
            1 bomber moved from Java to Shan State
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in India
            1 fighter placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    ANZAC : 0,00
    Chinese : 0,33
    Japanese : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Yunnan to Kweichow
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            3 artilleries and 2 infantry moved from Shantung to Jehol
            1 tactical_bomber moved from Shantung to Jehol
            1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Yunnan to Szechwan
            1 tactical_bomber moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 4 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 3 infantry in Szechwan, round 2 : 1/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                Americans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 3 artilleries, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/7 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from Jehol to Kiangsu
            2 tactical_bombers moved from Hopei to Kiangsu
            1 bomber moved from Java to Shan State
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in India
            1 fighter placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1,00
    ANZAC : 0,00
    Chinese : 0,33
    Japanese : -2,67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            4 fighters moved from 33 Sea Zone to 34 Sea Zone
            8 bombers moved from Caroline Islands to 34 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 8 bombers, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 8 bombers and 4 fighters in 34 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 8 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 bombers moved from 34 Sea Zone to Caroline Islands
            4 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 bombers moved from Western United States to Caroline Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 10 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 4 artilleries and 2 infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Szechwan, round 2 : 6/11 hits, 2,17 expected hits
                    Japanese roll dice for 4 artilleries and 2 infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 4 artilleries and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer, 1 submarine and 2 transports
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                    British roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                British win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Italians: 1 destroyer, 1 submarine and 2 transports
    
        Non Combat Move - British
            1 bomber, 4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
            1 fighter moved from Iraq to Rostov
            4 aaGuns and 4 infantry moved from Persia to Eastern Persia
            4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            1 aaGun and 2 infantry moved from Tunisia to Algeria
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            2 transports placed in 81 Sea Zone
            1 mech_infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,3,6,1,5,3
            British collect 26 PUs (8 lost to blockades); end with 26 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : -0,50
    Americans : 1,33
    Chinese : 3,83
    Japanese : 0,67
    

    Savegame


  • Assumed no scramble @Giallo

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 armour moved from Bessarabia to Ukraine
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            5 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Eastern Poland to Smolensk
            1 bomber moved from Eastern Poland to Smolensk
            2 bombers moved from Germany to Rostov
            1 bomber moved from Western Germany to Rostov
            3 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Poland to Belarus
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 bombers and 4 infantry
                British defend with 1 fighter; Russians defend with 3 infantry
                    Germans roll dice for 3 bombers and 4 infantry in Rostov, round 2 : 2/7 hits, 2,67 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 3 bombers and 1 infantry in Rostov, round 3 : 3/4 hits, 2,17 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Rostov
                Germans win with 3 bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 4 infantry
                Casualties for Russians: 3 infantry
                Casualties for British: 1 fighter
            Battle in Belarus
                Germans attack with 5 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry and 2 mech_infantrys in Belarus, round 2 : 0/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 3 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 4 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 5 : 1/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Smolensk to Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            1 mech_infantry moved from Western Ukraine to Bryansk
            3 bombers moved from Rostov to Ukraine
            1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun moved from Western Germany to France
            1 artillery moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            3 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 carrier, 2 destroyers, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Shan State to Java
            1 fighter moved from French Indo China to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Yunnan to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Manchuria
            2 tactical_bombers moved from Kiangsu to Manchuria
            2 artilleries moved from Jehol to Shantung
            1 infantry moved from Jehol to Shantung
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Manchuria
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Manchuria to Shantung
            1 tactical_bomber moved from Manchuria to Kiangsu
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Java to Sumatra
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            3 infantry placed in India
            1 aaGun and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
            Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -0,33
    Chinese : -0,33
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caroline Islands to 21 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            2 battleships moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 cruisers moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Java, round 8 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            5 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from 21 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Central United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 12 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Malta to Crete
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Crete
                Italians win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
                1 bomber owned by the British retreated
    
        Non Combat Move - British
            1 bomber moved from Crete to Egypt
            1 fighter moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            4 aaGuns, 4 armour, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour moved from Eastern United States to 101 Sea Zone
    
        Place Units - British
            2 fighters placed in Iraq
            2 infantry placed in Egypt
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : 1,33
    Americans : -1,17
    Chinese : -2,67
    Japanese : -3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 4 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 3 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 armour in Rostov, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 4 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Russians : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Sumatra
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Sumatra
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Sumatra
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 cruiser and 2 submarines
                Japanese defend with 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    ANZAC : -0,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Sumatra
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Sumatra
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber
                    ANZAC roll dice for 2 fighters in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Sumatra
                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 cruiser and 2 submarines
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from 35 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 aaGun and 1 infantry moved from South Australia to 61 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 aaGun moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            6 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Germany to Archangel
            1 bomber moved from Germany to Tambov
            1 infantry moved from Bryansk to Tambov
            3 bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Novgorod to Bryansk
            3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 3 bombers and 7 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 3 bombers and 7 mech_infantrys in Volgograd, round 2 : 3/12 hits, 4,17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Volgograd to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 bomber moved from Archangel to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 artillery moved from Holland Belgium to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun, 1 armour and 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 1 armour and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,83
    Russians : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            6 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Germany to Archangel
            1 bomber moved from Germany to Tambov
            1 infantry moved from Bryansk to Tambov
            3 bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Novgorod to Bryansk
            3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 3 bombers and 7 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 3 bombers and 7 mech_infantrys in Volgograd, round 2 : 3/12 hits, 4,17 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Volgograd to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 bomber moved from Archangel to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 artillery moved from Holland Belgium to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun, 1 armour and 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 1 armour and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,83
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            3 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 artillery and 1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            17 infantry moved from Amur to Manchuria
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 aaGun; Italians defend with 2 armour
                    AA fire in Rostov : 2/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Rostov
                    Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 aaGun and 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Russians and 1 aaGun owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Russians lost in Rostov
                Italians win with 2 armour remaining. Battle score for attacker is -36
                Casualties for Russians: 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 aaGun
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
            Russians collect 19 PUs (2 lost to blockades); end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    AA fire in Rostov : : 1,50
    Italians : 0,00
    Russians : -1,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Suiyuyan to Szechwan
            1 tactical_bomber moved from Shantung to Szechwan
            1 tactical_bomber moved from Kiangsu to Szechwan
            1 fighter moved from 36 Sea Zone to Szechwan
            1 fighter moved from French Indo China to Szechwan
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 2,67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 artillery and 7 infantry moved from India to Burma
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
            2 battleships, 7 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Szechwan to Anhwe
            2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
            1 aaGun, 2 artilleries and 4 infantry moved from Shantung to Anhwe
            1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow
    
        Place Units - Japanese
            4 destroyers and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Chinese : 0,67
    Japanese : 2,50
    

    Savegame

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