@DCWhat said in Optimal Japanese opening move:
If the USA is pumping all this money into the Pacific from US1 and on, and Japan is paying the price for bringing them into the war on J1. Then what is stopping Germany and Italy from winning the game?
If the U.S. doesn’t press Japan relatively quickly, then Japan can very easily over whelm China, UKPac, and ANZAC (combined IPCs go from 39 to 27 very quickly while Japans jumps from 26 to 39 to 50+ on J3)
So, about Germany/Italy…It depends. If they’re going hard at Moscow from the start, U.S.’ involvement is, what, bombers to fly to Moscow at hit soakers? Dropping U.S. subs on that side of the board doesn’t need a response from the Axis (sure it can help with Italy, but slow down Germany? Nope).
Fastest U.S. fighters can reach Moscow is US4 for the 1 fighter on Eastern U.S. and US5 for anything purchased US1 (or flown to E.USA on US1), or it takes 4 turns to bring fighters from W. US across Eastern Russia (3 turns if Russia has Korea) . Any help is useful, but at the expense of all other possible moves?
UK can put a factory in Persia to send fighters up to Moscow in 1 turn. If Italy is under control I’ve had games where that was literally all their 30 ipcs bought a round. (Persia factory UK2, then 3 fighters a round land in Moscow on UK4+. If Japan can’t take Calcutta J4/5, then you can even spare the 2 UKPac fighters for Moscow.
Stacks of US bombers can open for UKPac forces or sink Japan’s fleet at sz6, take Iwo Jima, then occupy sz6 with your subs to convoy him and dare him to come in range of 6-12 bombers? Make a larger fleet and meet up with ANZAC at Caroline Islands to threaten the Money Islands and sz 6?
I find it tough to exert U.S. power in Europe with anything except bombers before Germany can take Moscow, so I choose to keep Japan from earning 50/60 ipcs for more than 1 or 2 turns.