TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 bombers moved from Greece to Egypt
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Greece to Egypt
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Egypt
Germans attack with 4 bombers and 2 infantry
British defend with 1 harbour and 2 infantry
Germans roll dice for 4 bombers and 2 infantry in Egypt, round 2 : 5/6 hits, 3.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 4 submarines and 2 transports; Russians defend with 1 submarine
4 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
4 bombers moved from Egypt to Greece
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Baltic States to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
1 artillery and 4 infantry moved from Smolensk to Bryansk
5 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Vologda
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
1 fighter and 4 infantry placed in Russia
2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 7/9 hits, 4.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
3 fighters moved from Dutch New Guinea to 35 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Szechwan
2 bombers moved from India to Kweichow
1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Germans
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 26 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 26 Sea Zone to New Zealand
1 bomber moved from New Zealand to India
1 bomber moved from Szechwan to India
1 bomber moved from Kweichow to India
2 fighters moved from 55 Sea Zone to India
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Vologda
1 bomber moved from United Kingdom to Vologda
Place Units - Americans
1 airfield placed in Morocco
1 bomber placed in Western United States
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/22 hits, 4,83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Persia
1 tactical_bomber moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 factory_minor placed in Iraq
1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 2 aaGuns
EDIT: Removing units owned by British from India: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : -1,00
Italians : 1,00
Americans : 1,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Western Ukraine
2 aaGuns moved from Bessarabia to Western Ukraine
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 fighter moved from Tobruk to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 fighter placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from India to Burma
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to 81 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 bombers moved from Greece to Egypt
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to 81 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 bombers moved from Greece to Egypt
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 1 armour, 3 bombers and 1 infantry
British defend with 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 bombers and 1 infantry in Egypt, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 armour moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 81 Sea Zone to Greece
3 bombers moved from Egypt to Greece
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 bombers placed in Western Germany
2 mech_infantrys placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
3 mech_infantrys placed in Germany
3 armour placed in Novgorod
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 mech_infantry owned by the Russians retreated to Samara
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
EDIT: Removing units owned by Russians from Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Philippines to 30 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Philippines to 30 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Hawaiian Islands, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 45 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 30 Sea Zone to Marshall Islands
Place Units - Japanese
1 bomber and 1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 marine placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from New Zealand to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
3 bombers moved from India to French Indo China
2 fighters moved from India to French Indo China
2 bombers moved from Vologda to Urals
4 submarines moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from New Zealand to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
3 bombers moved from India to French Indo China
2 fighters moved from India to French Indo China
2 bombers moved from Vologda to Urals
4 submarines moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 bombers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/6 hits, 2,83 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits
Americans roll dice for 2 bombers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/6 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 2 bombers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 58
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 marine
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery and 1 bomber in Hawaiian Islands, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 bomber in Hawaiian Islands, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Battle in 93 Sea Zone
Americans attack with 1 bomber and 4 submarines
Germans defend with 1 battleship, 1 carrier and 1 cruiser
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 3 submarines in 93 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
2 submarines owned by the Americans and 1 cruiser owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 3 submarines
Casualties for Germans: 1 battleship, 1 carrier and 1 cruiser
Battle in Urals
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Urals
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 armour, 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers and 2 fighters in French Indo China, round 2 : 3/5 hits, 3,00 expected hits
Japanese roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans roll dice for 3 bombers and 1 fighter in French Indo China, round 3 : 2/4 hits, 2,50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win with 3 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 3 infantry
Non Combat Move - Americans
3 bombers moved from French Indo China to India
1 infantry moved from Queensland to 54 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 50 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Urals to Iraq
1 bomber moved from 93 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from 26 Sea Zone to Western United States
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 armour moved from Tunisia to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 marine placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Morocco to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Hunan
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports; Italians defend with 1 transport
1 transport owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 1 transport
Casualties for Germans: 2 transports
Battle in Egypt
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Bryansk
1 fighter moved from Persia to Bryansk
1 fighter moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Egypt
1 infantry and 1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
Place Units - British
2 artilleries placed in Iraq
3 infantry placed in Persia
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0,50
British : 0,50
Italians : -0,33
Americans : -4,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
1 bomber and 2 fighters moved from West Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Germany
2 fighters moved from Ukraine S.S.R. to East Europe
2 fighters moved from Ukraine S.S.R. to Germany
10 infantry moved from Germany to East Europe
1 aaGun and 2 infantry moved from West Europe to South Europe
Place Units - Germans
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,3,6,4
Italians collect 9 PUs (10 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
British take Persia from Japanese
2 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Karelia S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Sinkiang
2 fighters owned by the Russians retreated
3 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Novosibirsk
7 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Novosibirsk
2 armour moved from Novosibirsk to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
3 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Belarus
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
2 armour moved from Bryansk to Belarus
11 mech_infantrys moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
17 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Belarus
Russians attack with 3 armour, 3 artilleries, 22 infantry and 11 mech_infantrys
Germans defend with 4 artilleries and 11 infantry
Russians roll dice for 3 armour, 3 artilleries, 22 infantry and 11 mech_infantrys in Belarus, round 2 : 11/39 hits, 8.50 expected hits
Germans roll dice for 4 artilleries and 11 infantry in Belarus, round 2 : 6/15 hits, 5.00 expected hits
6 infantry owned by the Russians lost in Belarus
11 infantry owned by the Germans lost in Belarus
11 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Smolensk
Germans win with 4 artilleries remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Germans: 11 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
8 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
14 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Smolensk
2 aaGuns and 24 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Poland to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Rostov
1 armour moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
2 destroyers owned by the Germans lost in 114 Sea Zone
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun, 8 artilleries, 28 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 5 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Novgorod to Ukraine
1 bomber moved from Rostov to Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
10 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 99 marines
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 aaGuns, 1 armour, 3 fighters and 8 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Western Australia to Queensland
1 submarine moved from 59 Sea Zone to 42 Sea Zone
1 submarine moved from 59 Sea Zone to 132 Sea Zone
1 fighter moved from Northern Sinkiang to Western Sinkiang
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 19 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 11 carriers, 2 cruisers, 7 destroyers, 27 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Japanese defend with 1 battleship, 8 carriers, 1 cruiser, 10 destroyers, 15 fighters, 14 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 7 destroyers, 27 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 22/38 hits, 18.17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 14 submarines in 6 Sea Zone, round 2 : 3/14 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 10 destroyers, 15 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 17/38 hits, 18.67 expected hits
Units damaged: 3 carriers owned by the Americans
8 carriers owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese and 14 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 27 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 17/38 hits, 18.17 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 9 destroyers, 15 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 19/37 hits, 18.33 expected hits
4 submarines owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Americans and 5 fighters owned by the Americans lost in 6 Sea Zone
8 carriers owned by the Japanese, 9 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 22 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 18/26 hits, 13.33 expected hits
Japanese roll dice for 1 battleship, 15 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/19 hits, 12.17 expected hits
12 fighters owned by the Americans lost in 6 Sea Zone
3 tactical_bombers owned by the Japanese, 14 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 10 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 5 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
1 fighter owned by the Japanese and 2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 9 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 85
Casualties for Americans: 11 carriers, 7 destroyers, 18 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 8 carriers, 1 cruiser, 10 destroyers, 15 fighters, 14 submarines, 3 tactical_bombers and 2 transports
Battle in Japan
Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Japanese lost in Japan
Americans captures 82PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans