@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Anhwe to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 tactical_bomber moved from Jehol to Manchuria 2 bombers moved from Japan to Korea 2 bombers moved from Japan to Manchuria 1 bomber moved from Japan to Kweichow 1 bomber moved from Japan to Hunan Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Korea Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 airfield Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hunan to Shantung 1 bomber moved from Kweichow to Shantung 1 fighter moved from Kweichow to Shantung 1 tactical_bomber moved from Kweichow to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Korea to Japan 2 bombers moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Shantung 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Russians : 0.67 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa 1 bomber moved from Morocco to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 2 bombers and 4 fighters moved from Midway to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 bombers and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 4 fighters in 16 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Equatorial Africa Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 3/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from French Equatorial Africa to Egypt 2 bombers moved from India to Egypt 1 destroyer and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 12 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 marine moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to Midway 4 fighters moved from 16 Sea Zone to 25 Sea Zone 3 bombers moved from 16 Sea Zone to Midway 2 bombers moved from Queensland to Midway 1 marine moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Eastern United States 4 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangsi retreated to Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Malta from Germans to British EDIT: Adding units owned by British to Malta: 1 infantry EDIT: Turning off Edit Mode 3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from Siam to French Indo China 1 marine moved from India to 39 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Persia 2 artilleries and 1 infantry moved from Northwest Persia to Iraq 1 destroyer and 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by British to 96 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 39 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in French Indo China change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Italians : -0,33 British : -1,17 Americans : 4,00 Chinese : -0,17 Japanese : 2,33
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to Malta
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery and 2 fighters in Malta, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Malta, round 4 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta Italians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Malta to 97 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : 1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 2 mech_infantrys moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Smolensk 5 armour moved from Novgorod to Belarus 2 infantry moved from Rostov to Volgograd 1 bomber moved from Novgorod to Volgograd 2 infantry moved from Rostov to Tambov 1 bomber moved from Novgorod to Tambov 15 armour, 7 artilleries, 1 infantry and 21 mech_infantrys moved from Rostov to Bryansk 1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 submarine moved from 105 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Tambov 1 bomber moved from Novgorod to Volgograd
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 2 mech_infantrys moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Smolensk 5 armour moved from Novgorod to Belarus 2 infantry moved from Rostov to Volgograd 1 bomber moved from Novgorod to Volgograd 2 infantry moved from Rostov to Tambov 1 bomber moved from Novgorod to Tambov 15 armour, 7 artilleries, 1 infantry and 21 mech_infantrys moved from Rostov to Bryansk 1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 submarine moved from 105 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Tambov 1 bomber moved from Novgorod to Volgograd Combat - Germans Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Tambov, round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Tambov, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 4/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 5 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 2 mech_infantrys in Belarus, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bryansk Germans attack with 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys in Bryansk, round 2 : 12/47 hits, 15.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 2 bombers moved from Volgograd to Ukraine 2 bombers moved from Tambov to Ukraine 3 aaGuns moved from Rostov to Bryansk 3 fighters and 3 tactical_bombers moved from Smolensk to Ukraine 1 bomber moved from Novgorod to Western Germany 1 marine moved from France to Normandy Bordeaux 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany 1 submarine and 1 transport placed in 105 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -8.67 Russians : -1.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Tambov 1 mech_infantry moved from Samara to Archangel Russians take Archangel from Germans 1 artillery and 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Volgograd 1 fighter moved from Samara to Tambov 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Kansu to Tsinghai Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Tsinghai Russians attack with 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 4 armour, 7 artilleries and 53 infantry moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,50 Japanese : 0,33
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Kiangsi 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 bombers moved from Shantung to Kwangtung 1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 bombers EDIT: Adding units owned by Japanese to Kwangtung: 4 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 4 fighters moved from 25 Sea Zone to Japan 5 bombers moved from Midway to Japan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Japan 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone
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@wizmark , Kami Tokens and scramble?
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@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
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no scramble btw
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@wizmark said in Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1:
@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
They still do. I could simply ignore your Sub as long as i have a surface warship.
Any change on your target(s)?.
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@aequitas-et-veritas ah…in that case 2 kamis on each surface ship please
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@wizmark do the rules allow for deciding on scramble after seeing the results of the kami attacks?
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@wizmark , No. It is a decission made before Combat.
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Attacker chooses Targets .
Defender chooses possible defending meassurments.
All this occurs in the Combat Movement Phase.
When the Combat Movement Phase (CM) is over, Combat occurs. -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 4 fighters moved from 25 Sea Zone to Japan 5 bombers moved from Midway to Japan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Japan 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6 Battle in Korea Battle in Japan Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry AA fire in Japan : 0/9 hits, 1,50 expected hits Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan Americans captures 49PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry Battle in 96 Sea Zone Americans attack with 3 bombers Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 19 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Japan to Soviet Far East 2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 4 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 bombers moved from 96 Sea Zone to Morocco 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from 71 Sea Zone to Union of South Africa Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Americans collect 72 PUs (1 lost to blockades); end with 121 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Italians : 0,67 AA fire in Japan : : -1,50 Americans : -2,00 Japanese : 0,00