2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Smolensk to Novgorod
            3 artilleries moved from Novgorod to Belarus
            3 artilleries and 7 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            2 artilleries and 8 infantry moved from Poland to Eastern Poland
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 infantry and 1 marine moved from Northern Italy to 95 Sea Zone
            1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 99 Sea Zone to Syria
            1 carrier moved from 99 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 battleship moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to France
            4 mech_infantrys moved from Belarus to Vyborg
            1 tactical_bomber moved from 99 Sea Zone to Syria
            1 fighter moved from Western Germany to Belarus
            1 tactical_bomber moved from 99 Sea Zone to Western Germany
            2 fighters moved from Gibraltar to Alexandria
            4 fighters and 3 tactical_bombers moved from Gibraltar to Western Germany
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 93 Sea Zone
            1 marine placed in Southern France
            1 infantry placed in Southern France
            1 infantry placed in France
            3 artilleries placed in Novgorod
            1 armour and 6 mech_infantrys placed in Western Germany
            Germans undo move 6.
            Germans undo move 4.
            1 infantry placed in Western Germany
            Germans undo move 5.
            1 infantry placed in France
            1 armour and 6 mech_infantrys placed in Western Germany
            Germans undo move 6.
            2 mech_infantrys placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 87 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 aaGun
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • reposted with an ncm edit

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Archangel
            2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 3 fighters and 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Archangel
                Russians attack with 1 armour and 2 infantry
                Italians defend with 1 aaGun and 1 artillery
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians lost in Archangel
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 4 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 artillery
            Battle in Smolensk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 infantry moved from Samara to Vologda
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 aaGun moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Samara to Russia
            3 mech_infantrys moved from Russia to Bryansk
            1 submarine moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -1.00
    Russians : -0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I probably won’t get to Japan until tomorrow unfortunately. Its late for me and I have to think a fair bit about Japan’s move.

    This has been a very fun game for me. I’ve had the benefit of some good dice and I expect you will be able to grind me down in the end, but I think I’m in a better position than I expected to be at this point.

  • '19 '17

    @farmboy No worries, thanks for letting me know.

    Yeah it’s a close one. Sure a few battles went your way, but there hasn’t been anything major. If Axis were doing just a bit better they could snowball.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 41 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            2 bombers moved from Philippines to 55 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 3 : 3/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            3 carriers moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from 55 Sea Zone to Philippines
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Philippines to Yunnan
            1 aaGun and 3 infantry moved from Hunan to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 destroyers and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
            1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            Japanese undo move 3.
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            Japanese undo move 4.
            1 artillery and 2 infantry placed in Manchuria
            3 infantry placed in French Indo China
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            2 artilleries and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : -1.00
    Japanese : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Equatorial Africa to Kenya
                  British take Kenya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 123 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 destroyers moved from 123 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 carrier moved from 123 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            2 submarines moved from 101 Sea Zone to 28 Sea Zone
            1 fighter moved from French West Africa to 109 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Ethiopia to Egypt
            3 infantry moved from Persia to Iraq
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 aaGun moved from India to 39 Sea Zone
            1 fighter moved from India to Eastern Persia
            2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India
            4 fighters and 1 tactical_bomber moved from French West Africa to Egypt
            2 destroyers moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from India to 39 Sea Zone
            1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Persia
            2 infantry placed in Union of South Africa
            1 fighter and 1 transport placed in 109 Sea Zone
            British undo move 3.
            1 fighter placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Equatorial Africa to Kenya
                  British take Kenya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 123 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 destroyers moved from 123 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 carrier moved from 123 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            2 submarines moved from 101 Sea Zone to 28 Sea Zone
            1 fighter moved from French West Africa to 109 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Ethiopia to Egypt
            3 infantry moved from Persia to Iraq
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 aaGun moved from India to 39 Sea Zone
            1 fighter moved from India to Eastern Persia
            2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India
            4 fighters and 1 tactical_bomber moved from French West Africa to Egypt
            2 destroyers moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from India to 39 Sea Zone
            1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Persia
            2 infantry placed in Union of South Africa
            1 fighter and 1 transport placed in 109 Sea Zone
            British undo move 3.
            1 fighter placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 infantry
            EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 109 Sea Zone: 1 infantry
            EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19 '17

    UK inf on US tp (the one with the US inf) in sz109.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
            4 transports moved from 99 Sea Zone to 97 Sea Zone
            3 artilleries and 5 infantry moved from Northern Italy to 97 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
            3 artilleries and 5 infantry moved from 99 Sea Zone to Syria
            2 fighters moved from Southern Italy to Syria
            1 bomber moved from Eastern Poland to Western Germany
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from Burma to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from Burma to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 8 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 bombers moved from Novgorod to Archangel
            3 infantry moved from Belarus to Archangel
            3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 3 armour, 1 artillery and 4 infantry
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 3 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
                1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans retreated to Belarus
                Russians win with 4 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Archangel, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Archangel, round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 2 artilleries moved from Novgorod to Belarus
            1 fighter moved from Belarus to Western Germany
            1 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from France to Southern France
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 marine moved from Southern France to 93 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 93 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 87 Sea Zone to 85 Sea Zone
            2 fighters moved from Alexandria to Syria
            1 aaGun, 1 infantry and 1 marine moved from Syria to 99 Sea Zone
            1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to Syria
            3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
            2 bombers moved from Archangel to Western Germany
            2 armour moved from Belarus to Vyborg
            1 armour moved from Belarus to Vyborg
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 transport placed in 93 Sea Zone
            1 infantry and 1 marine placed in Southern France
            2 artilleries and 1 infantry placed in Novgorod
            1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
            5 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I was contemplating an edit at the end but decided against it. Might look a bit confusing, as I changed my mind a couple of times after making it.

    Also, my attack on Smolensk took out your AA. If you were to consider changing casualties, I might try another round.

  • '19 '17

    This time I’ll lose an inf instead. Want to continue the battle?


  • @Adam514 Lets try one more. I assume the best way to do this is with forum dice. Do you remember how those work?

  • '19 '17

    Be careful, current rules allow the defender to take the hits on the other units, and if there are only AA left the attacker cannot retreat. So if you get 3 hits, I would lose the 3 inf and you would be forced to take the territory (it’s a rule I disagree with personally).

    I’ll do a forum dice test after this post.

  • '19 '17

    :dice 6:

  • '19 '17

    Forum dice doesn’t work, we’ll have to create a dummy battle.


  • @Adam514 Thanks, I did not know that. I’ll pass then. I already thought it was a borderline move, but this gives me too good a chance of taking the territory which I don’t want to do.

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