19L cyanight (+2) vs DizzKneeLand33 (allies) BM3

  • '14 Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 armour moved from Eastern Poland to Ukraine
            1 armour and 1 mech_infantry moved from Belarus to Rostov
            2 bombers moved from Western Germany to Rostov
            5 bombers moved from Western Germany to Russia
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            2 bombers moved from Western Germany to Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7,8,4,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Ukraine
                Germans attack with 3 armour, 2 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Bryansk
            2 bombers moved from Rostov to Bryansk
            3 aaGuns, 9 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Vyborg to Novgorod
            1 aaGun moved from Vyborg to Novgorod
            4 infantry moved from Finland to Karelia
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            4 fighters moved from Western Germany to Bryansk
            5 tactical_bombers moved from Western Germany to Bryansk
            1 mech_infantry moved from Germany to Eastern Poland
            4 bombers moved from Russia to Bryansk
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.17
    Germans : -0.17
    Russians : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 18x factory_major; Remaining resources: 27 PUs; 
            Russians buy 8 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Vologda to Russia
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries moved from Kwangsi to 36 Sea Zone
            2 marines moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            4 fighters moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            3 tactical_bombers moved from Yunnan to Tsinghai
            1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 39 Sea Zone
            2 marines moved from 39 Sea Zone to Ceylon
            2 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 bomber moved from Yunnan to Sikang
            1 bomber moved from Yunnan to Tsinghai
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 4 fighters, 2 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 11 infantry and 9 transports
                French defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 9 transports in 39 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers in Tsinghai, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Ceylon
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Bryansk
            1 bomber moved from Tsinghai to Rostov
            1 fighter moved from Tsinghai to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 tactical_bomber moved from Tsinghai to Shensi
            1 mech_infantry moved from Kiangsu to Kweichow
            4 fighters moved from Kwangtung to Kiangsu
            1 infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Burma to 39 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            10 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Chinese : -1.00
    UK_Pacific : 1.00
    Japanese : 0.33
    

    Savegame


  • @cyanight I assumed no scramble in sz39. Hope that is ok, otherwise we can roll here.

  • '20 '16 '15 '14

    No that’s perfect, only decision is when you hit India there… :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 10 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            5 bombers moved from Wake Island to Queensland
            3 bombers moved from Western United States to Queensland
            2 bombers moved from Eastern United States to New Zealand
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2
            Americans collect 48 PUs (4 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.67
    Japanese : 1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 10 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            5 bombers moved from Wake Island to Queensland
            3 bombers moved from Western United States to Queensland
            2 bombers moved from Eastern United States to New Zealand
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2
            Americans collect 48 PUs (4 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield and 3 destroyers; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  British take French Equatorial Africa from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
            1 bomber and 2 fighters moved from Algeria to Egypt
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            2 aaGuns, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 airfield placed in Egypt
            3 destroyers placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,6,3,2,6,6,2,4,6,3,4,4,2,2,6,6,1
            UK_Pacific collect 9 PUs (3 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Americans : -2.67
    Japanese : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 4 infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Southern Italy
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,1,5,4,4,5,6,5,3,6,5,6,3,4,6,2,6,3,2,2
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry and 1 tactical_bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry and 1 tactical_bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 cruiser
                Italians defend with 1 cruiser
                    French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 cruiser owned by the French lost in 96 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for French: 1 cruiser
                Casualties for Italians: 1 cruiser
            Battle in Tunisia
                French attack with 2 infantry
                Italians defend with 1 artillery
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.17
    French : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            5 bombers moved from Bryansk to Russia
            4 fighters moved from Bryansk to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 9 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/5 hits, 0.83 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Western Germany to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 tactical_bombers moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            4 infantry moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Bryansk
            1 armour moved from Rostov to Northwest Persia
            1 artillery moved from Normandy Bordeaux to France
            4 fighters moved from Russia to Bryansk
            3 bombers moved from Russia to Bryansk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
            3 armour placed in Ukraine
            2 bombers and 1 tactical_bomber placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            5 bombers moved from Bryansk to Russia
            4 fighters moved from Bryansk to Russia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 9 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/5 hits, 0.83 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Western Germany to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 tactical_bombers moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            4 infantry moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Bryansk
            1 armour moved from Rostov to Northwest Persia
            1 artillery moved from Normandy Bordeaux to France
            4 fighters moved from Russia to Bryansk
            3 bombers moved from Russia to Bryansk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
            3 armour placed in Ukraine
            2 bombers and 1 tactical_bomber placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 4 bombers
            EDIT: Adding units owned by Germans to Southern Italy: 4 bombers
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Rostov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.17
    

    Savegame

  • '14 Customizer

    Please use latest file. I moved some of the bombers to S.Italy.

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 20 PUs; 
            Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 aaGun and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Shensi to Kansu
            2 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kweichow to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 armour, 5 artilleries, 12 infantry and 9 transports moved from 39 Sea Zone to 80 Sea Zone
            4 artilleries and 12 infantry moved from 80 Sea Zone to Persia
            1 armour and 1 artillery moved from 80 Sea Zone to Persia
            2 marines moved from Ceylon to 39 Sea Zone
            2 cruisers and 2 marines moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Iraq
            1 marine moved from 80 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in Persia
            Battle in Iraq
            Battle in Kansu
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Persia from British, taking Iraq from British, taking Kansu from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kansu to Volgograd
            3 tactical_bombers moved from Shensi to Northwest Persia
            4 fighters and 2 tactical_bombers moved from 39 Sea Zone to Northwest Persia
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            4 fighters moved from Kiangsu to Japan
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Szechwan to Sikang
            1 artillery moved from Kweichow to Szechwan
            1 aaGun moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Kiangsu to Kweichow
            1 infantry moved from Hopei to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 artillery moved from Burma to Yunnan
            1 bomber moved from Rostov to Southern Italy
            1 bomber moved from Bryansk to Southern Italy
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 armour moved from 32 Sea Zone to Marshall Islands
            1 battleship, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Paulau Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 carriers and 4 fighters moved from 33 Sea Zone to 22 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            3 fighters moved from Wake Island to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
            8 bombers moved from Queensland to India
            2 bombers moved from New Zealand to India
            6 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            7 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 armour moved from 32 Sea Zone to Marshall Islands
            1 battleship, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Paulau Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 carriers and 4 fighters moved from 33 Sea Zone to 22 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            3 fighters moved from Wake Island to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
            8 bombers moved from Queensland to India
            2 bombers moved from New Zealand to India
            6 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            7 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 cruisers and 9 transports
                    British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 cruisers and 9 transports in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 cruiser and 9 transports in 80 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    7 transports owned by the Japanese lost in 80 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Japanese: 2 cruisers and 9 transports
            Battle in 99 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 2 transports
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 2 transports
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            3 battleships, 2 carriers, 4 cruisers, 5 destroyers and 4 transports moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from 80 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from India to 81 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,4,2,3
            UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Italians : 0.67
    Americans : 0.83
    Japanese : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Iraq
            1 aaGun and 1 artillery moved from Syria to Iraq
            4 infantry moved from Ukraine to Bryansk
            4 mech_infantrys moved from Ukraine to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 mech_infantry moved from Western Germany to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            2 marines placed in Southern Italy
            Italians undo move 1.
            1 mech_infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 infantry moved from New South Wales to Queensland
            1 tactical_bomber moved from Queensland to 22 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

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