19L OwenToo (allies) vs Majikforce(axis) BM3

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            3 fighters moved from United Kingdom to 104 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            5 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
            1 bomber moved from Persia to Rostov
            1 fighter moved from 98 Sea Zone to Iraq
    
        Combat - British
            Strategic bombing raid in Rostov
                    AA fire in Rostov : 0/1 hits, 0.17 expected hits
                Bombing raid in Rostov rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Rostov causes 6 damage total. 
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                British attack with 1 artillery, 3 fighters and 5 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 artillery, 3 fighters and 5 infantry in Iraq, round 2 : 2/9 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 3 fighters and 4 infantry in Iraq, round 3 : 1/8 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            5 mech_infantrys moved from Trans-Jordan to Persia
            2 submarines moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 91 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 aaGuns moved from Gibraltar to 92 Sea Zone
            4 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 aaGuns, 5 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
            2 aaGuns moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Iraq to Persia
            1 bomber moved from Rostov to Persia
            1 aaGun moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from 92 Sea Zone to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Rostov : : -0.17
    British : -1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            5 infantry moved from Northwest Persia to Iraq
            5 bombers moved from Northwest Persia to Iraq
            4 fighters and 1 tactical_bomber moved from Southern Italy to Iraq
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Iraq
                Germans attack with 5 bombers, 4 fighters, 5 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
                    AA fire in Iraq : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 6/15 hits, 6.83 expected hits
                    British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 5 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 bombers, 4 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Russia to Volgograd
            3 infantry moved from Vyborg to Finland
            2 bombers moved from United Kingdom to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            2 fighters moved from Yugoslavia to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to Yugoslavia
            10 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern France to France
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 fighters moved from United Kingdom to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Yugoslavia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    AA fire in Iraq : : -0.50
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '22 '16

    @majikforce Assumed no intercept in London. Let me know if not so and we can roll out the intercept fight.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Combat Move - Russians
            12 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Yenisey to Evenkiyskiy
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Yeh, no intercept for London is fine…

  • '22 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 7 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Battle in Ceylon
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kansu to Novosibirsk
            2 armour and 2 mech_infantrys moved from Kweichow to Kansu
            1 mech_infantry moved from Shensi to Novosibirsk
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 marine moved from Hunan to Kwangsi
            1 artillery moved from Anhwe to Hunan
            3 infantry moved from Manchuria to Jehol
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from West India to India
            2 infantry moved from India to West India
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from Burma to West India
            2 fighters moved from Northwest Persia to 39 Sea Zone
            2 bombers moved from Malaya to Philippines
            3 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 marine moved from Java to 42 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine, 3 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 armour and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in West India
            1 cruiser and 1 destroyer placed in 39 Sea Zone
            1 marine placed in India
            1 armour and 2 mech_infantrys placed in Malaya
            1 fighter placed in Japan
            1 destroyer placed in 36 Sea Zone
            1 artillery placed in French Indo China
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    I concede. I have no hope of winning this game, so I have posted your victory on the forum.

    Good game! As I recall, you sank an Allied fleet in the east Med because I failed to build an airbase there to protect it. That really hurt me. I also didn’t contend with the Japanese in the Pacific very well.

    You outplayed me for sure, and I look forward to our rematch which will count for the 2nd Playoff. I find myself playing too many games at once right now, and it is hard to exert the time and energy needed to each one and give the attention that they deserve. I have a 10 day vacation coming up soon, and I would also like to finish one or 2 of my other games so I can give focused attention to our playoff game. When I am ready, I will post the beginning of our playoff game with me as Axis. I anticipate it will be late May. I will also PM you when I set up the game.

    Cheers! OwenToo

  • '22 '16

    @OwenToo Fantastic game Owen!! You played very well. Very tenacious. Once Germany is making 90+ its pretty difficult to handle as the allies. Especially with Japan going strong. I screwed up giving that middle east factory to the US. Lesson learned (not really I did it again in one of my other games) Yeah take your time and finish up some games. Enjoy the vacation and I’ll be here when you are ready!! Take care.

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