I made it in sz 106.
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 2 carriers, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Western Germany to Denmark
1 aaGun, 1 fighter and 12 infantry moved from Germany to Western Germany
3 infantry moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
4 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Archangel to Western Germany
4 bombers moved from Bryansk to Western Germany
1 fighter moved from Western Germany to Yugoslavia
3 fighters and 1 tactical_bomber moved from Bryansk to 97 Sea Zone
2 aaGuns moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
21 armour moved from Russia to Kazakhstan
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Hopei to Sikang
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
2 artilleries and 4 infantry moved from France to Northern Italy
Place Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,5,5,2,1,6
Germans collect 55 PUs (10 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Sakha to Buryatia
3 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Vologda to Tsinghai
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Yenisey
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from French Indo China to Burma
9 armour, 4 artilleries and 14 mech_infantrys moved from Yunnan to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Sikang to Szechwan
1 marine moved from Szechwan to Kweichow
1 artillery moved from Kweichow to Hopei
2 mech_infantrys moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys in Burma, round 2 : 13/30 hits, 9.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to Malaya
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Sikang to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to Malaya
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
Combat - Americans
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Eastern United States
1 marine moved from 101 Sea Zone to Eastern United States
1 artillery moved from 101 Sea Zone to Eastern United States
2 infantry moved from 101 Sea Zone to Eastern United States
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Queensland
2 fighters moved from Northwest Persia to Persia
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 armour and 1 mech_infantry placed in Persia
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
3 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Normandy Bordeaux to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Southern France
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 1/8 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
British roll dice for 6 fighters and 2 infantry in Southern France, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 3 artilleries and 17 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from Southern France to United Kingdom
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Egypt
1 fighter placed in Egypt
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from France to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 94 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.17
@majikforce The middle east is about to get real messy!!
Yes… yes it is!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 armour, 2 artilleries, 2 destroyers, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
5 bombers moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters moved from Denmark to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Yugoslavia to 93 Sea Zone
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine; Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 93 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 5 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 5 bombers and 2 infantry in Southern France, round 2 : 5/8 hits, 4.17 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 infantry
Germans roll dice for 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Northwest Persia, round 2 : 11/35 hits, 14.50 expected hits
Americans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Smolensk to Rostov
3 infantry moved from Archangel to Novgorod
1 carrier moved from 97 Sea Zone to 93 Sea Zone
5 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea Zone
3 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
5 infantry moved from Western Germany to Northern Italy
4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
2 aaGuns, 2 artilleries and 4 infantry moved from Denmark to Western Germany
5 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
5 bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Yugoslavia
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : 1.33
Americans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
12 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 12 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 artillery, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
4 artilleries moved from Burma to India
4 mech_infantrys moved from Burma to India
4 armour moved from Burma to India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 3/11 hits, 4.67 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Americans with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 4 armour, 4 artilleries and 4 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 armour, 4 artilleries and 4 mech_infantrys in India, round 2 : 5/12 hits, 4.67 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 destroyers moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to Japan
6 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
2 armour moved from Yenisey to Timguska
3 mech_infantrys moved from Burma to French Indo China
3 armour moved from Burma to French Indo China
4 mech_infantrys moved from Burma to India
2 armour moved from Burma to India
5 mech_infantrys moved from Burma to India
1 fighter moved from Philippines to Japan
2 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter and 7 infantry placed in Japan
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Italy: 1 fighter
EDIT: Adding units owned by Japanese to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 1.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 bomber moved from Caroline Islands to Guam
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
6 fighters moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 transport
Germans defend with 1 carrier
Americans roll dice for 1 bomber, 6 fighters and 1 transport in 93 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Guam
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Guam to Marianas
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 marine moved from Persia to Iraq
3 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 bomber moved from 93 Sea Zone to Egypt
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
6 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry, 1 marine, 2 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 infantry placed in Normandy Bordeaux
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in Persia
3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 2.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 4 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
1 submarine owned by the British retreated to 96 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 3 armour, 3 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
some edits: American sub was supposed to sink Japanese transport in SZ8, which I forgot until the NCM. If you will allow it, I removed the transport.
American NCM move a fighter to the carrier in SZ 80.
British sub in SZ 96 was not allowed to move in NCM- I don’t know why. I removed it, put it back in, and then it was allowed to move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Caucasus to Tsinghai
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@OwenToo said in 19L OwenToo (allies) vs Majikforce(axis) BM3:
some edits: American sub was supposed to sink Japanese transport in SZ8, which I forgot until the NCM. If you will allow it, I removed the transport.
American NCM move a fighter to the carrier in SZ 80.
British sub in SZ 96 was not allowed to move in NCM- I don’t know why. I removed it, put it back in, and then it was allowed to move…
US edits look good to me. For the UK though the history has you moving that sz 96 sub into sz 94 or a fight. I would’ve submerged my sub since you had no destroyer. Your sub hit my dd missed thus locking your sub in sz 94. The history has you retreating which is not possible if I submerge my sub. So the sub should be in sz 94. You can edit it during ANZAC’s turn. I made one edit as well. Forgot to fly out an Ita plane to kill the trn.
Well, I botched my Brit turn. I had fully intended to use a Destroyer in that battle, but, alas, I had already tossed dice, so I was left with the sub and air against your Destroyer. OK, I see I missed the sub in 99. I’ll put it over in 94, so I have the 2 in 81 and the one in 94.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :