Thanks for the game, fellas!
19L axis-dominion vs majikforce (allies) bm3
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@majikforce and wow, you test ran it that many times? you’re too patient lol
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 marine and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter moved from New Guinea to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Combat - ANZAC Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@axis-dominion said in 19L axis-dominion vs majikforce (allies) bm3:
@majikforce and wow, you test ran it that many times? you’re too patient lol
Well sitting at my daughters orchestra practice for 2 hours I needed something to do.:wink: You can only listen to them play Harry Potter so many times…
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Southern Italy to Belarus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium
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scramble?
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@axis-dominion no thanks
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Southern Italy to Belarus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer; Americans defend with 2 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Casualties for Americans: 2 transports Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Baltic States Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from Belarus to Novgorod 3 infantry moved from Novgorod to Baltic States 1 armour moved from Novgorod to Baltic States 6 mech_infantrys moved from Novgorod to Baltic States 1 armour and 6 mech_infantrys moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Novgorod Germans undo move 1. 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 2.00 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 aaGun moved from Russia to Bryansk 1 mech_infantry moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 2 armour and 1 mech_infantry moved from Caucasus to Iraq 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Bryansk to Caucasus 4 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 7 mech_infantrys EDIT: Adding units owned by Russians to Bryansk: 7 mech_infantrys EDIT: Turning off Edit Mode 5 artilleries, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : 0.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Kiangsi to Philippines 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Kiangsi to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes
Combat Hit Differential Summary :
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before I roll, I posted this to let you know I’m going to exchange 2 inf I bought for a sub.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Kiangsi to Philippines 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Kiangsi to Philippines 1 fighter moved from 37 Sea Zone to Philippines 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 4 fighters moved from 55 Sea Zone to Sumatra 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone 3 carriers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hopei 1 aaGun moved from Kweichow to Anhwe 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to 36 Sea Zone 1 bomber moved from 36 Sea Zone to French Indo China 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 artilleries moved from Amur to Buryatia 3 mech_infantrys moved from Amur to Buryatia 1 artillery and 1 infantry moved from Siberia to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Shantung 3 destroyers placed in 6 Sea Zone 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 1.50 ANZAC : -0.33 Japanese : 0.17
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Turn is coming. Haven’t had the time at night to put the proper thought into this yet. y other games are pretty much no brainer turns so I’ve been pushing them along first.
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@majikforce said in 19L axis-dominion vs majikforce (allies) bm3:
Turn is coming. Haven’t had the time at night to put the proper thought into this yet. y other games are pretty much no brainer turns so I’ve been pushing them along first.
no prob, take your time. thanks for letting me know. and I understand.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New Guinea to India 1 mech_infantry moved from Western United States to British Columbia Combat - Americans Battle in Southern France Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Southern France from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 55 Sea Zone Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 5. 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Shensi Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese winJapanese win with 1 mech_infantry remaining, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Algeria to Tunisia Combat - British Battle in Cyprus Non Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 3 aaGuns, 1 armour and 16 infantry moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 3 artilleries placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to India: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.33 Chinese : -0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 armour and 4 infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belarus Italians attack with 1 armour, 1 bomber and 4 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 4 infantry in Belarus, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Italians roll dice for 1 armour, 1 bomber and 4 infantry in Belarus, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 bomber moved from Belarus to Romania 2 fighters moved from Southern France to Romania 2 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Yugoslavia to Romania Place Units - Italians 2 artilleries placed in Egypt 1 destroyer placed in 98 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : -0.33 Russians : -1.00
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Germans Germans buy 3 armour, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Holland Belgium 1 fighter moved from 95 Sea Zone to Holland Belgium 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 2 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber and 2 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 armour and 2 artilleries moved from Novgorod to Belarus 3 armour, 3 infantry and 3 mech_infantrys moved from Baltic States to Belarus 3 aaGuns, 5 armour, 10 artilleries, 14 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 10 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Archangel to Western Germany 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from 93 Sea Zone to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from France to Holland Belgium 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Romania 1 submarine moved from 119 Sea Zone to 124 Sea Zone Place Units - Germans 3 armour placed in Novgorod 2 fighters placed in Western Germany 3 infantry placed in France 3 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in Western Germany 1 infantry placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -1.00 Russians : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 1 armour and 1 mech_infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Smolensk 7 infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 aaGun and 5 infantry moved from Western Ukraine to Bryansk 5 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 mech_infantry moved from Eastern Persia to Iraq 2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan Place Units - Russians 3 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 44 Sea Zone to 41 Sea Zone 4 fighters moved from Sumatra to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 1 bomber moved from French Indo China to 41 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Guam, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Non Combat Move - Japanese 2 carriers moved from 44 Sea Zone to 41 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone 3 carriers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 44 Sea Zone to 20 Sea Zone 3 infantry moved from Shantung to Anhwe 1 fighter moved from Japan to Anhwe 1 mech_infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Manchuria 2 aaGuns and 1 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Guam to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 2 fighters moved from 55 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Kwangsi to Shantung 1 fighter moved from Kwangsi to French Indo China 1 destroyer moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -0.50 Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from British Columbia to Alaska 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Soviet Far East Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 2 mech_infantrys moved from Tobruk to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 2 fighters moved from Gibraltar to 96 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Hopei 2 artilleries placed in Kweichow Chinese undo move 3. Chinese undo move 2. 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Szechwan 11 infantry moved from Burma to India 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from Tunisia to Libya Combat - British Non Combat Move - British 2 aaGuns moved from Burma to India 3 artilleries moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 battleship and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Place Units - British 3 artilleries placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,2,6,2,4 British collect 30 PUs (6 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,3,4,2,3,4,2,3,6,5,6,3,5,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.17 Japanese : 0.33