AARHE: Phase 3: Revised NA's


  • 6. Afrika Corps
    shall the wording cater for both Italy and no Italy map?

    9. Albert Speer & German Industrial rationalisation
    “original value for occupation” reworded to “original value for Allies occupation” ?


  • both repaired. lets get 10 more new NA’s

    i have brain freeze for any new ideas for this.

    Ideas:

    1)Secret agent:
    German agents obtain information on one allied tech ( increase one allied tech gain with corresponding tech gain for germany in same catagory)

    1. Fifth Column: you get a free neutral conversion (or one box is closer toward your side)

    2. surface to air missile: (based on true weapon) your AA guns locate and target allied planes at 1-2?

    3. Pocket battleship: One battleship can move and attack. If it wins the surface battle it can move another 2 spaces

    4. commerce raider: transport can attack at 1?

    5. Nerberwerfers: artillery fire inproved some way… not sure

    6. Total War: once declared the cost of all german units goes down -1 (except infantry) Germany has to spend X (representing an amount of IPC) to convert the economy to full wartime potential. I am not sure what this could be but its a fine idea. Also its only available after a specific turn.

    7. Hitler Assasination: lose hitler plus a few units and  gain more IPC somehow

    8. Fuhrer Bunker: ??

    9. Hitler youth?  one free infantry per turn?

    10. National Redoubt: Allies dont get all of germanys money until all her forces are destroyed. furthermore Germany can invade/retreat to switzerland if Germany is taken

  • '19 Moderator

    Here’s a couple:

    Fritz-X- A
    lso known as FX-1400, was the first successful guided bomb. It consisted of a 1400kg armour-piercing bomb, fitted with four wings in a cruciform arrangement, and a tail ring with spoilers for control. It was usually carried by specially equipped Do 217 or He 177 bombers. In the launch aircraft, an operator steered the bomb to its target using a radio command link. Two hits with Fritz-X sank the Italian battleship Roma. Others seriously damaged the Italia and the British battleship Warspite, sank the cruiser Spartan, and damaged the cruisers Savannah and Uganda. Production of Fritz-X was limited to about 1400.

    Selective targeting of Ships by bombers

    The Mistel combinations consisted of a twin-engined bomber, in practice almost always a modified Ju 88, with a fighter (Bf 109 or Fw 190) mounted on top. The bomber was unmanned, its cockpit replaced by a large (3500kg) shaped-charge warhead, and additional tanks were installed to transfer fuel to the fighter. The combination was controlled by the pilot of the fighter. He would aim the Mistel at a target, then uncouple his fighter to fly back home. Over 250 were built. Plans for large scale operations, e.g. against Soviet power stations, were abandoned.

    Increase effectiveness of Industrial raid

    R4M -This was a simple unguided rocket, with a diameter of 55mm. They were stabilized by eight folding fins. Fighters such as the Me 262 could carry wooden racks with twelve R4M missiles under the outboard wing panels. With a range of 1500m and a warhead of 0.5kg, they were very effective against allied bombers. There was also a version with an armour-penetrating shaped-charge warhead. The R4M was not used on a large scale, but after the war many airforces introduced folding-fin aircraft rockets (FFAR) based on the R4M.

    Increased air to air attack

    Kramer X-7 Rotkäppchen- This was a wire-guided anti-tank missile. The X-7 had a short, fat body, large twin fins, and a trailing arm carrying the guidance wire spool. It had a 2.5kg shaped-charge warhead. Small numbers of pre-production missiles were used in combat. There was also a Steinbock version with IR homing guidance.

    Increase Infantry defence against tanks

  • '19 Moderator

    fliegende Panzerfaust 100

    Anti tank Fighters

    [attachment deleted by admin]

  • '19 Moderator

    One more for today:

    Flettner-282

    [attachment deleted by admin]


    1. surface to air missile: (based on true weapon) your AA guns locate and target allied planes at 1-2?

    Surface to air missiles
    Your ID’s (infrastructure defense) has stronger Anti-air value. Anti-air attack rolls’ attack increases by 1. Anti-air search rolls remain unaffected.

    Mistel Aircraft bombing system
    According to wikipedia this was more used in bombing of naval fleets then strategic bombing.

    Air to air missile
    This is a good idea. Because the R4M was used. The X-4 didn’t see combat but it wasn’t because of technical difficulties.


  • This stuff is too technical for NA the game is strategic and those weapons had no real contribution to the war. All Na’s need to be something that people identify with…Something the average person read about so they can see how it could fit into as a tech.

    Its true that the Germans had tested many such weapons but many of them had no clear decisive inpact on the current war unless its V weapons or jet power.


  • “Total War” and “Albert Speer & German Industrial rationalisation” are both economic.

    Think of a strong distinction/idealogy so to make it ok to have two German economic NAs.

    Trying to gtr idea I just looked back and was reminded that Gen Patch’s list (page 9 or so) was for Japan, UK and US.


  • I like the;

    1. Commerce Raider: All German transport have an attack value of 1.  (But it is not a really strong NA maybe, compared to others)

    2. Hitler Youth (or Hitler Jugend) Once per game place 3 Infantry for free in Germany

    Maybe also one like;

    German Commanders; At the start of World War II the German Army was the most modern Army in the World, and had the best trained troops and commanders like Rommel,Guderian,von Manstein, Donitz etc… who had superior tactical knowledge compared to there allied counterparts.

    You receive 3 commander pieces, one for the Army, Navy and Luftwaffe. Before you conduct you may declare the use of a “commander” and all your ground (Army commander) air (Air commander) Sea (Navy commander) units receive a plus 1 attack modifier during that combat action


  • Please make more NA’s

    The idea about the german commanders would be something that could be optional rule but in any case its way too much for only one player to have something like this.

    And only one commander is enough. having 3 is gonna skew the game into something completely different.


  • German Infrastructure

    At the start of WW II Germany had the best road and rail network of Europe. During the Non Combat Move phase all German ground units in Germany itself gain a plus 1 movement modifier.

    German Propaganda

    The Germans were masters of propaganda, spearheaded by Goebels. Through out the war, the Germans tried to convince all people in the Reich (including all occupied territories) that communism was the real enemy and tried to convince them to volunteer for the army and fight a  noble war…
    Once during the game the German player may place 1 free INF in all continental Europe territories under German controll


  • yeah Commerce Raider wouldn’t be very useful, since Germany don’t usually buy transports

    and did you get that commander idea from risk?

    with the commander idea, we could have it like the Italy NA
    designate one INF as the [land] commander, +1 (to all land units) only for the first attack it participates in
    now as least the Allies get a clue when the super attack is coming

    Once during the game the German player may place 1 free INF in all continental Europe territories under German controll

    thats quite powerful
    say if its just in mobilisation phase without requiring occupation last turn…Germany could dash out madly and suddenly gain 9 INF


  • Maybe Risk was in my mind, but no, I just let my imagenation do its work…

    I think they are OK, but indeed to powerfull. Your idea to use it like the Italy NA could work.

    Maybe reduce the free infantry to a max of 3 in the propaganda NA? But to be placed at the players wishes, but only one per territory.

    Infrastructure idea something usefull?


  • Generals:
    Each nation can allocate one leader for a combat modifier which gives all units it is with a +1 combat modifier for either attack or defence. If the combat lasts only one round this leader is committed to remain in the territory until that nations following turn. Otherwise the leader can be simply placed in any other controlled territory and used for operations on the following turn. If a leader is “stuck” in a territory and the forces he is with are destroyed in the first round then the general is killed in battle. Only one General can affect a single combat and the general can lead allied troops in battle, except of course no western Allied /Soviet forces can occupy or be modified together. Generals only work to command and modify land forces.

    this is borrowed from another game and not risk. Its called …    The War game:World War two  and its not even out yet.


  • Ok hers are more refined ideas:

    Commerce Raiders: your transports can now make attacks against unescorted enemy transports. They attack at 1.

    Hitler youth: Any time the allies control any territory adjacent to Germany you recieve one free infantry per turn

    Alpen festung: The German player is allowed to create a “national redoubt” if the territory of Germany has been attacked by allied forces. Under combat German units can retreat to this protected area even if all adjacent areas of the map are controlled by allied forces. (use switzerland as this new area). Furthermore the Germans get to keep the income of germany even if its subsequently captured by the allies. The allies do not gain in the income if this option is used. The Allies must make a further attack and all alied attacks must score two hits just to remove one unit. Hits are allocated one unit at a time.

    SS Panzers:
    Designate one tank unit and it attacks at a 5 and defends at 5.

    London blitz:
    German fighters (use divebombers if playing with optional units) may now participate in SBR attacks on England. They cause damage only on rolls of 1-3 with damage equal to what was rolled.

    Pocket battleship
    designate one destroyer which can now take two hits and conduct shore bombardment. In other respects it performs like a Battleship Jr.

    Z-plan
    The German player rolls three D6. The result equals the total of free IPC that must be spent on naval units this turn. Additional IPC may be allocated from your normal income to complete purchases.

    Blitzkreig
    If you have at least once each of the following you may roll one additional dice hitting at 3 in combat: one Infantry, Artilillery,Tank, and Fighter

    Fifth colum:
    You convert one neutral one level toward your side each turn.

    Operation Isabella
    Spain is an immediate ally to germany as long as the axis first control the suez and gibralter.

    for UK

    Saturation bombing
    SBR attacks against German targets can exceed the value of the territories value.


  • Germany National Advantages  (Revised list)

    1. Panzer Grenadiers
    During World War II, the Germans had troops that were designed for fighting alongside tanks. These were fully motorized units, so that they could at all times keep up with the tanks. Each of your tanks gives one matching infantry one additional movement allowance. The tank and the infantry unit must leave from the same territory.

    2. Atlantic Wall
    The Germans fortified the European beaches with massive defensive concrete blockhouses that formed part of the German defensive "Atlantic Wall”. During any amphibious assault against Axis controlled Western Europe (except for African territories), all your infantry defend on a 3 during the first cycle of combat.

    3. Fortress Europe
    By protecting the Third Reich on all sides, Germany built fortified defensive lines and established strongpoint on key terrain in Europe. Your artillery in German territories defends on a 3.

    4. German 88’s
    During the first cycle of combat only, on Attack and Defence, your artillery fire in the Conduct Opening Fire phase (instead of the Attacking Units fire and Defending Units fire phases respectively). Casualties are removed immediately. When declared, place 2 free artillery in any Gray territory you control, during the Mobilize Units phase of this turn only.

    5. Panzer blitz
    If your attacking forces destroy all defending units in a territory in one cycle of combat, any of your surviving armor may move 1 territory during non-combat movement.

    6. Afrika Corps
    Once per game place 2 infantry, 1 artillery, and 2 Armor for free in Libya if the Axis control it, during your Mobilize Units phase.

    7. Volkstrum infantry
    Once per game, the German player may purchase Infantry for 2 IPC each. This cannot be performed unless a territory adjacent to Germany, is controlled by any Allied player.

    8. SS Panzer.
    These may be built, 1 per turn. A maximum of 4 can be on the map at any time. They are built as and have the same attributes as Heavy Tanks without requiring the Heavy Tank technology. In combat they may ignore the 1st hit assigned to them as they take two hits to destroy and all their attacks are rolled pre-emptively.

    9. Albert Speer & German Industrial rationalisation
    On turn 5  the territory of Germany is worth 10 additional IPC per turn. (but the original value for any strategic attacks & original value under Allied  occupation).

    10. Defend the homeland
    Once per game the German player may call up to six infantry when the territory of Germany itself is under attack. (money for these units paid for on the following turn even if your getting them this turn).

    11. Commerce Raiders: your transports can now make attacks against unescorted enemy transports. They attack at 1.

    12. Hitler youth: Any time the allies control any territory adjacent to Germany you recieve one free infantry per turn

    13. Alpen festung: The German player is allowed to create a “national redoubt” if the territory of Germany has been attacked by allied forces. Under combat German units can retreat to this protected area even if all adjacent areas of the map are controlled by allied forces. (use switzerland as this new area). Furthermore the Germans get to keep the income of germany even if its subsequently captured by the allies. The allies do not gain in the income if this option is used. The Allies must make a further attack and all alied attacks must score two hits just to remove one unit. Hits are allocated one unit at a time.

    14. SS Panzers:
    Designate one tank unit and it attacks at a 5 and defends at 5.

    15. London blitz:
    German fighters (use divebombers if playing with optional units) may now participate in SBR attacks on England. They cause damage only on rolls of 1-3 with damage equal to what was rolled.

    16. Pocket battleship
    designate one destroyer which can now take two hits and conduct shore bombardment. In other respects it performs like a Battleship Jr.

    17. Z-plan
    The German player rolls three D6. The result equals the total of free IPC that must be spent on naval units this turn. Additional IPC may be allocated from your normal income to complete purchases.

    18. Blitzkreig
    If you have at least once each of the following you may roll one additional dice hitting at 3 in combat: one Infantry, Artilillery,Tank, and Fighter

    19. Fifth colum:
    You convert one neutral one level toward your side each turn.

    20. Operation Isabella
    Spain is an immediate ally to germany as long as the axis first control the suez and gibralter.

    21.German Infrastructure
    At the start of WW II Germany had the best road and rail network of Europe. During the Non Combat Move phase all German ground units in Germany itself gain a plus 1 movement modifier.

    22. German Propaganda
    The Germans were masters of propaganda, spearheaded by Goebels. Through out the war, the Germans tried to convince all people in the Reich (including all occupied territories) that communism was the real enemy and tried to convince them to volunteer for the army and fight a  noble war…
    Once during the game the German player may place 1 free INF in all continental Europe territories under German control

    also add this as possible optional rule?

    Generals:
    Each nation can allocate one leader for a combat modifier which gives all units it is with a +1 combat modifier for either attack or defence. If the combat lasts only one round this leader is committed to remain in the territory until that nations following turn. Otherwise the leader can be simply placed in any other controlled territory and used for operations on the following turn. If a leader is “stuck” in a territory and the forces he is with are destroyed in the first round then the general is killed in battle. Only one General can affect a single combat and the general can lead allied troops in battle, except of course no western Allied /Soviet forces can occupy or be modified together. Generals only work to command and modify land forces.

    this is the current list we need to sort it out and cut the fat off. please provide comments on which should go and why. we need the list down to about 15-16 NA


  • 6. Afrika Corps
    Looking over this sagain…Just in case its used in a weird sense. How about if “Axis controls Libya, Germany and Southern Europe (or Italy)”.

    8. SS Panzer
    Do we want to give all Heavy Tanks opening-fire ability, or only SS Panzer should have it?

    12. Hitler Youth
    For the cutting down I would remove this one. Already have two INF NAs.

    13. Alpen festung
    The Allies attack again? immediately or later? The Allies do not HAVE to attack again right? I think air units shouldn’t be able to retreat to this new area. And all non-INF land units needs to be converted to INF.

    14. SS Panzers
    redundant

    16. Pocket Battleship
    “Battleship Jr” ?
    Designate one tank unit and it attacks at a 5 and defends at 5.

    21. German Infrastructure
    As with the way your justification text put, as with the Russian rail…there needs to be some way to destroy it. Maybe it is destroyed by SBR attack larger than a certain no. of IPC in one turn?

    22. German Propaganda
    Specify the territories involved.

    General
    Don’t really like having the General for all players.


  • 6. Afrika Corps
    Looking over this sagain…Just in case its used in a weird sense. How about if “Axis controls Libya, Germany and Southern Europe (or Italy)”.

    ++++ok ill fix it.

    8. SS Panzer
    Do we want to give all Heavy Tanks opening-fire ability, or only SS Panzer should have it?

    ++++naw just SS panzer. having heavy tanks is alot of firepower in itself.

    12. Hitler Youth
    For the cutting down I would remove this one. Already have two INF NAs.

    ++++ ok its gone

    13. Alpen festung
    The Allies attack again? immediately or later? The Allies do not HAVE to attack again right? I think air units shouldn’t be able to retreat to this new area. And all non-INF land units needs to be converted to INF.

    Yes conversion is good idea because its basically underground fighting in the mountains. The option is only performed if the allies attack germany. The german player has this option if he feels he will lose germany then he may retreat to the national redoubt. Its purpose is to prolong and tie up the allies to prevent them from fighting Japan long enough in close games so the axis can win.

    14. SS Panzers
    redundant

    ++++ right remove

    16. Pocket Battleship
    “Battleship Jr” ?
    Designate one tank unit and it attacks at a 5 and defends at 5.

    ++++ huh? a tank?  this idea is basically to create the graf spee problem its something that was better than a cruiser. It could only be allowed if not using the optional units.

    21. German Infrastructure
    As with the way your justification text put, as with the Russian rail…there needs to be some way to destroy it. Maybe it is destroyed by SBR attack larger than a certain no. of IPC in one turn?

    +++++ ok rephrase it in a manner that you think is good.

    22. German Propaganda
    Specify the territories involved.

    it says in territories under german occupation … this is a micoon NA BTW.

    General
    Don’t really like having the General for all players.

    +++++ ok we can leave it out but it was an optional rule anyway.


  • @Imperious:

    16. Pocket Battleship
    “Battleship Jr” ?
    Designate one tank unit and it attacks at a 5 and defends at 5.

    ++++ huh? a tank?  this idea is basically to create the graf spee problem its something that was better than a cruiser. It could only be allowed if not using the optional units.

    I think, this one should go. I like the idea, but like you already say, with the Cruiser already available as an optional unit, i don’t see this NA being any good.

    @Imperious:

    21. German Infrastructure
    As with the way your justification text put, as with the Russian rail…there needs to be some way to destroy it. Maybe it is destroyed by SBR attack larger than a certain no. of IPC in one turn?

    If any SBR attack on Germany, then only half of the stationed ground units get a +1 movement modifier. If SBR attack is higher then the territorial income value, then no movement modifier.

    @Imperious:

    22. German Propaganda
    Specify the territories involved.

    Maybe reduce it to the territories of Western Europe, Scandinavian and Balkans?? Otherwise maybe to strong…


  • top level
    so we remove 12 and 14, we still have 20 NAs
    lets aim to most NAs representing historical achievement but also a few NAs for the historically planned (like Operation Isabella)

    16. Pocket Battleship
    That sentence was my mistake in the cut and paste. Don’t worry.
    But I guess we could remove this one for the cut down.

    21. German Infrastructure
    I am not saying anything needs to be rephrase.
    Yeah Micoom’s suggestion is the idea/direction.

    22. German Propaganda
    I meant specify “continental Europe”.
    We have 3 INF NAs. But thats ok because this one is active. The other two are passive.

    Blitzrieg
    At the moment its just “combined arms”. There is a more little in Blitzrieg.
    I can’t think of how to model it yet. See what you guys think.

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