• Moderator

    Hence the non-aggression treaty against soviet Satellites… Read my posts above…

    GG


  • So this solves it… Thanks to rawdwawg.

    But what about others like the Saharan desert?

    And the Himalayas? Also the other neutrals?

    Yes I like the idea of having to pay for entering Sahara (it simulates  paying for desert gear, tank tracks, etc.)


  • But what about others like the Saharan desert?

    And the Himalayas? Also the other neutrals?

    Basically the same thing except Himalayas should stay impassible to land units… possibly only chinese getting thru

    the Desert is covered under NA’s  for Italy and  UK.

  • Moderator

    Well if the mountains are impassable by land, then yes they technically are “neutral”… Sahara is not…

    GG


  • @Imperious:

    sounds good. 2 inf plus ability for Soviets to reinforce. If Japan invades Mongolia is automatically a soviet satalite possibly allowing some forces to join before the battle

    ok back to 2 INF for Mongolia

    as for Mngolia joining Soviet on Japanese invasion…yes this is part of the standard neutrals rule…if one team invades Mongolia it joines the other team

    but as for reinforcing we have to look in that, don’t want it to get complicated
    for starters we could extend the defensive air support rule for you to reinforce neutrals with your air units when they are attacked by the other team
    air units are fast so thats certainly realistic


  • ok done add that to the list.


  • Desert terrain (Sahara, Saudi Arabia)
    *All land units must stop on entering a desert terrain. Pay 1 IPC in Collect Income phase for every unit occupying a desert terrain. (Italian NA can reduce this.)

    Snowy terrain (Greenland, Alaska, Soviet Far East)
    *All land units fighting in a snowy terrain fight with -1 modifier, but not reducing below 1.

    Mountainous terrain (Southern Europe, Turkey, Mongolia, Persia, Afghanistan)
    *ARM units may not enter mountainous terrain (is this too drastic?)

    Some terrain maps
    http://www.asianinfo.org/asianinfo/countries_map/map-picture/asia_ref802643_99.jpg
    http://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Europe_terrain.jpg/500px-Europe_terrain.jpg
    http://worldatlas.com/webimage/countrys/afnewlndcn.gif
    http://www.mapresources.com/Lrs//CONT/MES/M-EAST-952863_L.JPG

    Some climate maps
    http://www.wunderground.com/data/images/world_highs24.gif
    http://www.blueplanetbiomes.org/images/climate_map.gif


  • Mountainous terrain (Southern Europe, Turkey, Mongolia, Persia, Afghanistan)
    *ARM units may not enter mountainous terrain (is this too drastic?)

    Yes totally! It should be exactly like snow same move restriction, same combat restriction. easy to remember


  • so more like…

    All land units must stop on entering the following terrains.

    Desert terrain (Sahara, Saudi Arabia)
    *Pay 1 IPC in Collect Income phase for every unit occupying a desert terrain. (Italian NA can reduce this.)

    Snowy terrain (Greenland, Alaska, Soviet Far East)
    Mountainous terrain (Southern Europe, Turkey, Mongolia, Persia, Afghanistan)
    *All land units fighting in a snowy terrain fight with -1 modifier, but not reducing below 1.


  • yes add that to the draft. good.


  • ok


  • currently

    Power Diplomacy Rolls
    Germany 2
    Italy 0
    Japan 1
    USSR 1
    UK 1
    US 2

    shall we make it one dice for every 20 IPCs?

    the starting values would remain the same
    but as Japan gains IPC it’ll have more political power
    as Germany loses IPC it’ll lose political power


  • Thats a nice idea. I think its better to have this on the allowable buys… every 20 IPC above what you started with you can buy one additional tech roll. The problem with the other idea is the game favors the ability of Japan to gain faster money than Germany and this is not historical… the Historical based free rolls must be maintained, while this new idea still has play under the system. The key thing is “every 20 IPC above what you started with” this idea is important but the value ( should it be 20 or 10?) is the matter at hand.


  • so you like increasing diplomactic powers
    but not decreasing diplomatic powers?


  • Well its a balance of history and  game balance. The allies have a slight advantage but the axis can equalize with the additional ability to buy more tech if they perform well. Otherwise the allies maintain a slight advantage. This situation reflects well.


  • so you saying let players buy more diplomatic rolls?

    I think its better you just get the starting values
    and 1 additional roll for every 10 IPC above starting income

    P.S. specifically, is it realism or gameplay that we should not have a possible decline of diplomatic powers?


  • I think its better you just get the starting values
    and 1 additional roll for every 10 IPC above starting income

    Thats exactly what i just said except it wasnt 20 IPC ( i was just using that number)

    10 IPC is fine… every 10 more than what you start with you gain the ability to buy one more tech roll. THis has nothing to do with the rolls you naturally start with.

    P.S. specifically, is it realism or gameplay that we should not have a possible decline of diplomatic powers?

    WAIT: i was talking about tech rolls… not diplomatic rolls Woops!!!

    OK i spaced out… my entire input was dealing with tech rolls and the possiblity of getting additional tech buys based on increased income…

    The idea your talking about is diplomatic roles and i feel no changes respective of income should be made. Income has little to do with the ability to get allies.

    IN the earlier posts on diplomacy we discussed a number of modifiers that make neutrals easier to change and this alone should be the determining factor on this problem.


  • ok then


  • @dezrtfish:

    One question, is it your intention that if a Player invades Spain from the sea they are required to clear the Spainish fleet prior to landing? I went with that in my last game, it wasn’t dificult fo rthe US, but it was an influence to wait a turn.

    From the “Phase 2 Released” thread.

    Where should the Spainish fleet be?
    SZ 12? SZ 13? Or spread?

    And if you don’t have to engage the Spanish fleet before amphibious assault…where should the Spanish fleet be placed after the battle is over?


  • The fleet deployment is the decision of the controling player as long as the fleet is placed in a sea zone adjacent to the neutral. Once the declaration is made which is before movement the neutral is set up then that player who performed a DOW can then move.

    BTW we have a mistake on the modifiers for rolling to convert neutrals. it should read -1 rather than +1 on all the modifiers and secondly the -3 is too much for a modifier ( which says -3 if you control the enemy capital. I would eliminate this.

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