This is what I am looking at…
Only DD, FTR, BO can attack SS and only when they are detected
–>DD can roll one additional dice to throw depth charge at one detected SS
–>Otherwise planes can attack detected SS in the new naval opening fire
BB’s opening fire should only the long range batteries.
–>BB has opening fire on naval units as well as first round anti-aircraft fire
–>SS may resurface at a later combat cycle after submerging, while submerged it cannot be detected
@B.:
If the enemy buy subs then I buy one DD, but just one.
I was looking at changing the detection system. Due to saturation of sonar/radar I reckon the probably of detecting a particular enemy SS depends on the number of friendly destroyers, and importantly not on the number of enemy submarines.
Something like 1 DD then SS detected on a roll of 1…2 DDs then SS detected on a roll of 2…etc
Either way we won’t let one DD automatically detect all SSs in a SZ like in OOB and the tactic of buying one DD won’t happen.
Convoy Raids… On the U.K, U.S. and Japanese players collect income phase, the player must subtract 2 IPCs to the bank for each enemy submarine within 1 sea zone of an industrial complex contolled by respective nation. For each enemy submarine within 2 sea zones of an industrial complex, the player must subtract 1 IPC.
This is pretty standard and is in several varients.
I don’t it like though because of logics.
Why are you forced to transport material (IPC) to a particular factory (IC)? And why are you forced to do so via sea?
It creates strange situations.
Like I am not even building units at that IC yet it suffered convoy raid. :|
Check the income thread for related ideas I proposed.