They can lose. Even mildly careless behavior can cause either team to lose—even with a huge bid or starting advantage. That’s just what kind of game this is. Have a great player play until Turn 6, then put a first time player in their seat and give them control of the other side to watch how quickly this swings.
We need an allied playbook.
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It’s turn 12 to 15 I’ve got a fleet of subs off of Tokyo bay, I’ve got a fleet of subs or ships off of Rome Germany is receiving no income every turn cuz of strategic bombing allies own Paris Normandy Southern France Belgium Norway Finland Greece and a large German force is duking it out deep in Russia while Berlin Burns the Soviets are also fending off with the help of the British the Japanese attempt to rule the world
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Japan’s empire still big but hollow and it also is receiving very little income do the strategic bombing and convoying.
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I’m dictating this by the way so spelling errors are Google’s fault
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@weddingsinger said in We need an allied playbook.:
Would you like to do 2 games at once, playing both sides? Otherwise, I wouldn’t mind starting as either side, but tend to default to Axis.
You know what, I’m sorry to get your hopes up, but I think the two games I’m currently playing have got me fully occupied – I forgot that Russia can declare war immediately after Germany takes London, so I suffered what was effectively a surprise attack on my forces in Poland (I would have stacked up differently if I’d realized I was being attacked that turn), so now I’m in two fierce Global games that could go either way. That’s enough for me for now. If you like we can play a casual game as soon as I’m done with one of my current games.
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@crockett36 As I mentioned I have found history to be the best playbook. The Allies practiced “Germany First” and it certainly worked. Japan is easier to isolate being an island nation, so focus on the biggest dog in the fight, Germany.
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@crockett36 I guess ultimately the Allies will need several “playbooks” as their strategy is not only influenced by what moves the Axis make but by which Axis power they want to tackle first.
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@03rlp We discussed merging with the French fleet earlier in this thread. I have done this in the past 2 games. The first game it worked well as an attack went well for the allies, but the second game it was a disaster for UK. The Italians took Southern France first, then attacked the fleet off the coast. One a hit was taken on the carrier the fighters have no where to go if the Italians call the battle off and retreat. But if you lose the fighters your odds of winning decrease significantly.
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@Guam-Solo sorry I steered you wrong Solo. I like Malta now. I like even better the coast of Egypt if UK could afford an airbase. If we’re not paralyzed by fear of that invasion, we could build one. I’ve never done it, but it would turn the tables on the Romans. I think a healthy and growing British fleet in the Med keeps the Italians so focused on the “lake” that it won’t be able to help his neighbor to the north.
I’ve only played one game against a Sea Lion. The Russians and Americans wrecked the Germans who clawed to maintain the isle the rest of the game. It might be the strategy that I want the Huns to do.
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@M36 more details man! inquiring minds want to know.
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@crockett36 Details? What is it specifically you want to know?
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@crockett36 Lol - no worries. It worked once. But that is what I appreciate about this forum/thread. I like seeing how others play the game and learn from it. To your credit, I saw your video about how you went with Malta (in subsequent games) and was thinking about that move, but I went with the French ships because it worked before. I was second guessing that after a round of combat…:relaxed:
I haven’t ever had sea lion attempted on me. A lot of the dialogue in this thread is focused on defending a scenario I’ve never seen play out in a game I’m playing. But I am mindful that the Italians can get tough to deal with if their navy is allowed to consolidate. Swinging the UK Med up towards sz110 to block the Germans seems to leave too much intact for the Italians in the Med.
How do you (@crockett36) deal with a consolidated Italian fleet, after you have merged the UK fleet around Malta (with some fighter cover that can scramble), AND the Italians don’t attack UK? I think I remember you saying in one game the Italians attacked and it was a mutually destructive battle, but in another they just sat in their harbor for many rounds?
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@M36 what your plan is to kill the H-man. Composition of army, which nation does it, what round?
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@Guam-Solo oh, my conscience is clean! Relief. Yeah, I’m hoping he sits at home and blusters and even adds to his navy.
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how about this format for an allied playbook? BW printed maps, arrows and dots for movements.
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@crockett36 Pfft…why didn’t you just post this picture on page one of this thread? It would have saved us all a lot of time. :grin:
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I went to college. First thing you do in a class is teach theory the second thing you teach is history last thing you teach is reality, the future and how to make things happen. Still …yeah you’re right!
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@crockett36 missing a fighter and the navies.
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@Argothair said in We need an allied playbook.:
@weddingsinger said in We need an allied playbook.:
Would you like to do 2 games at once, playing both sides? Otherwise, I wouldn’t mind starting as either side, but tend to default to Axis.
You know what, I’m sorry to get your hopes up, but I think the two games I’m currently playing have got me fully occupied – I forgot that Russia can declare war immediately after Germany takes London, so I suffered what was effectively a surprise attack on my forces in Poland (I would have stacked up differently if I’d realized I was being attacked that turn), so now I’m in two fierce Global games that could go either way. That’s enough for me for now. If you like we can play a casual game as soon as I’m done with one of my current games.
Sure thing.
A couple of threads down I’ve got notes on setting up Germany for a Sea Lion option that might help in the future, like stacking your Germans in Romania to force the Russians to stay North.
/I like an optional Sea Lion in case the Allied player does a good defense. No sense in wasting 70+ ipcs on transports and navy Germany doesn’t need.
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@crockett36 said in We need an allied playbook.:
Btw, if you’re going to playtest for fun I’m up for it, but I take two turns a week maybe. And i only do OOB, no bid.
1 or 2 turns as in ‘its Russia’s turn’? Or complete rounds?
I’m usually good for 0-2 nation’s turns a day.
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@crockett36 Well it’s all about understanding the history my friend. The 2nd world war was won by the allies on December 7th 1941. The United States is the allied hammer that must crush both Germany and Japan, but it’s important to prioritize on the more dangerous monster; Germany.
Why is Germany more dangerous than Japan? Well primarily because of geography. They eliminate one allied power round one, are within striking distance of another on round two, and can march across the steppes to eliminate a third rather rapidly. Japan cannot eliminate any major powers. The US is essentially unconquerable, Australia is not a major power, and UK Pacific is only half of a power.
Secondly it’s because of their military composition. Germany has a large Air Force for punching, and tremendous ground forces that are relatively easy to replace. Japan has few ground forces, a massive Air Force, and large navy which is extremely costly to replace. There is no “cannon fodder” naval unit. The cheapest one is 6 IPCs.
For this reason I make sure that my first couple of purchases as the US enable me to take immediate offensive action once at war. Force the Axis to engage the US as soon as possible because US units are easily replaced, while Axis units are not.