Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from West India to Northwest Persia 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 submarine moved from 81 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Libya to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northwest Persia British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from 93 Sea Zone to 110 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone EDIT: 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 2 infantry moved from Tunisia to Libya 1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Union of South Africa 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber EDIT: Removing units owned by British from West India: 1 mech_infantry EDIT: Removing units owned by British from West India: 3 aaGuns, 5 armour, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,67 Italians : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Western Germany Place Units - Italians 2 submarines placed in 97 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from 22 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 cruiser moved from 22 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from Queensland to 36 Sea Zone 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Queensland to Dutch New Guinea 2 infantry moved from Tobruk to Alexandria 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 5 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Caucasus to Iraq 2 bombers moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Air Battle in Persia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 87 PUs; Germans buy 3 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 5 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Caucasus to Iraq 2 bombers moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Air Battle in Persia Germans attacks with 2 units heading to Persia British launches 1 interceptors out of Persia Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Persia 1 fighter owned by the British lost in Persia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Normandy Bordeaux Germans attack with 2 armour, 2 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 4 infantry; Americans defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Normandy Bordeaux : 4/6 hits, 2,00 expected hits 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3,50 expected hits Americans roll dice for 2 aaGuns, 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2,67 expected hits 2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/11 hits, 3,50 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 4/9 hits, 3,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Germans: 3 fighters, 3 infantry and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry Casualties for British: 4 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 15 armour and 1 mech_infantry British defend with 1 artillery and 1 infantry Germans roll dice for 15 armour and 1 mech_infantry in Northwest Persia, round 2 : 8/16 hits, 7,67 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans EDIT: Removing units owned by Germans from Yenisey: 1 armour EDIT: Adding units owned by Germans to Buryatia: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Persia to Ukraine 1 bomber moved from Iraq to Ukraine 2 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to 112 Sea Zone 3 armour moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 3 aaGuns moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Bryansk to Rostov Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Russia 3 infantry placed in France 5 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3,17 Defenders Fire, : : 0,67 AA fire in Persia : : -0,17 British : -0,67 Americans : -2,33 AA fire in Normandy Bordeaux : : 2,00 Attackers Fire, : : 0,67 AA fire in Iraq : : -0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 bombers, 6 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 mech_infantrys moved from Burma to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Kweichow to French Indo China 1 armour, 2 artilleries and 1 mech_infantry moved from Turkmenistan to Eastern Persia 4 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from India to West India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from Japan to Siberia 1 submarine moved from 21 Sea Zone to 20 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans Combat - Japanese Battle in Eastern Persia Japanese attack with 5 armour, 2 artilleries and 2 mech_infantrys British defend with 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3,83 expected hits British roll dice for 3 aaGuns, 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits, 4,00 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 aaGuns owned by the British lost in Eastern Persia Japanese roll dice for 5 armour and 1 artillery in Eastern Persia, round 3 : 4/6 hits, 2,83 expected hits British roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 3 : 5/7 hits, 3,67 expected hits 1 artillery owned by the Japanese, 4 armour owned by the Japanese and 4 armour owned by the British lost in Eastern Persia 1 armour owned by the Japanese retreated to West India British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 4 armour, 2 artilleries and 2 mech_infantrys Casualties for British: 3 aaGuns, 4 armour and 1 mech_infantry Battle in Siberia Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 20 Sea Zone Japanese attack with 5 fighters, 2 submarines and 5 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 5 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in French Indo China Japanese attack with 5 mech_infantrys Americans defend with 1 armour, 1 factory_minor and 2 marines Japanese roll dice for 5 mech_infantrys in French Indo China, round 2 : 2/5 hits, 0,83 expected hits Americans roll dice for 1 armour and 2 marines in French Indo China, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China Japanese roll dice for 4 mech_infantrys in French Indo China, round 3 : 1/4 hits, 0,67 expected hits Americans roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 1 armour and 2 marines Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Kiangsi 5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Siberia to Buryatia Place Units - Japanese 3 mech_infantrys placed in India 3 mech_infantrys placed in Malaya 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,6,5,2,4,2,3,4,5,6,5,4,2,4 Japanese collect 63 PUs (8 lost to blockades); end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 0,00 ANZAC : -0,50 Japanese : 3,50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,5 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 bombers moved from Dutch New Guinea to Sumatra 3 bombers moved from Dutch New Guinea to Borneo 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to United Kingdom 1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 2 bombers moved from Western United States to United Kingdom 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 battleship moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 5 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Dutch New Guinea to 30 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from Algeria to Morocco Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 3,3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 3 bombers and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Americans win with 3 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Sumatra Americans attack with 4 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Sumatra, round 2 : 3/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers moved from Sumatra to Java 3 bombers moved from Borneo to Java 1 bomber moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 tactical_bombers placed in Eastern United States 2 bombers placed in Western United States 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 5. Americans undo move 1. 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0,33 AA fire in Normandy Bordeaux : : -0,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from Eastern Persia to 81 Sea Zone 1 tactical_bomber moved from Persia to 81 Sea Zone 2 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 2 infantry moved from Libya to Tobruk Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 aaGun moved from Libya to Tobruk 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 carrier and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 50 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Alexandria to Egypt 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 15 armour moved from Northwest Persia to Iraq 6 armour moved from Caucasus to Iraq 1 mech_infantry moved from Kazakhstan to Eastern Persia Germans take Eastern Persia from British Combat - Germans Battle in Iraq Germans attack with 21 armour British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits 3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8 Casualties for Germans: 3 armour Casualties for British: 1 armour, 2 artilleries and 4 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 4 tactical_bombers moved from Caucasus to Southern Italy 5 bombers moved from Ukraine to Western Germany 3 mech_infantrys moved from Russia to Rostov 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 factory_minor placed in Caucasus 1 fighter placed in 113 Sea Zone 2 infantry placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4 Germans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Buryatia: 1 armour EDIT: Adding units owned by Germans to Siberia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50 British : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 2 submarines moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 2 submarines Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Changing ownership of Soviet Far East from Americans to Japanese EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry EDIT: Turning off Edit Mode 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour moved from West India to Persia 3 infantry moved from West India to India 2 bombers moved from Japan to Tsinghai 3 mech_infantrys moved from India to Eastern Persia 1 tactical_bomber moved from Buryatia to Japan Place Units - Japanese 2 destroyers and 6 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 2 bombers moved from Western United States to United Kingdom 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 bombers moved from Java to Philippines 1 bomber moved from Java to India 4 bombers moved from Java to Celebes 1 fighter moved from Dutch New Guinea to Java 2 fighters moved from 30 Sea Zone to Java 1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 5 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Morocco to Algeria Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7 Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Philippines Americans attack with 2 bombers Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Philippines Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Celebes Americans attack with 4 bombers Japanese defend with 3 mech_infantrys Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese lost in Celebes Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from Celebes to Java 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Guam 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 2 battleships moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 43 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from India to Ceylon 2 bombers moved from Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33 Americans : -1,33 AA fire in India : : -0,17 Japanese : -1,67 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 17 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone 3 artilleries and 10 infantry moved from Trans-Jordan to Egypt 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 3 transports moved from 110 Sea Zone to 109 Sea Zone Non Combat Move - British 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 2 transports placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 artillery placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5 British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France 3 fighters moved from Western Germany to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 26 PUs; end with 41 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :