@simon-tressel Some people prefer not to risk it unless the odds favor them, since you still get the AA shot as well. I’ve seen & had bombing runs where the attacking bomber shoots down the interceptor and the AA misses. When you have to roll 1s/2s there’s always a chance it goes quite wrong
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from Eastern Persia to 81 Sea Zone 1 tactical_bomber moved from Persia to 81 Sea Zone 2 artilleries and 1 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 2 infantry moved from Libya to Tobruk Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 aaGun moved from Libya to Tobruk 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 carrier and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 50 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Alexandria to Egypt 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 15 armour moved from Northwest Persia to Iraq 6 armour moved from Caucasus to Iraq 1 mech_infantry moved from Kazakhstan to Eastern Persia Germans take Eastern Persia from British Combat - Germans Battle in Iraq Germans attack with 21 armour British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 21 armour in Iraq, round 2 : 13/21 hits, 10,50 expected hits British roll dice for 1 armour, 2 artilleries and 4 infantry in Iraq, round 2 : 3/7 hits, 2,50 expected hits 3 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 18 armour remaining. Battle score for attacker is 8 Casualties for Germans: 3 armour Casualties for British: 1 armour, 2 artilleries and 4 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 4 tactical_bombers moved from Caucasus to Southern Italy 5 bombers moved from Ukraine to Western Germany 3 mech_infantrys moved from Russia to Rostov 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 factory_minor placed in Caucasus 1 fighter placed in 113 Sea Zone 2 infantry placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4 Germans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Buryatia: 1 armour EDIT: Adding units owned by Germans to Siberia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50 British : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 2 submarines moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer and 2 submarines; Americans defend with 2 transports ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 6 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 2 submarines Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Changing ownership of Soviet Far East from Americans to Japanese EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry EDIT: Turning off Edit Mode 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 armour moved from West India to Persia 3 infantry moved from West India to India 2 bombers moved from Japan to Tsinghai 3 mech_infantrys moved from India to Eastern Persia 1 tactical_bomber moved from Buryatia to Japan Place Units - Japanese 2 destroyers and 6 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Japanese collect 57 PUs (7 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 2 bombers moved from Western United States to United Kingdom 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 bombers moved from Java to Philippines 1 bomber moved from Java to India 4 bombers moved from Java to Celebes 1 fighter moved from Dutch New Guinea to Java 2 fighters moved from 30 Sea Zone to Java 1 carrier, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 5 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Morocco to Algeria Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7,3 and causes: 6 damage to unit: airfield Bombing raid in Western Germany rolls: 7,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: airfield = 6, factory_major = 7 Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 6,6,4,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5,5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Philippines Americans attack with 2 bombers Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry Americans roll dice for 2 bombers in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Philippines Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Celebes Americans attack with 4 bombers Japanese defend with 3 mech_infantrys Americans roll dice for 4 bombers in Celebes, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese lost in Celebes Americans roll dice for 4 bombers in Celebes, round 3 : 3/8 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from Celebes to Java 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Guam 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 2 battleships moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 43 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from India to Ceylon 2 bombers moved from Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33 Americans : -1,33 AA fire in India : : -0,17 Japanese : -1,67 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 17 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 carrier and 2 fighters moved from 41 Sea Zone to 42 Sea Zone 3 artilleries and 10 infantry moved from Trans-Jordan to Egypt 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 3 transports moved from 110 Sea Zone to 109 Sea Zone Non Combat Move - British 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 2 transports placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 artillery placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,5 British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France 3 fighters moved from Western Germany to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 26 PUs; end with 41 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x airfield, 7x factory_major, 8x factory_major, 6x factory_minor; Remaining resources: 78 PUs; Germans buy 2 bombers, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 armour moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in Trans-Jordan Germans attack with 23 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 23 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 16/27 hits, 12,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Northwest Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Eastern Poland 3 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 3 infantry moved from Western Germany to Germany 3 tactical_bombers moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Southern Italy to Germany 1 armour moved from Siberia to Manchuria Place Units - Germans 2 bombers placed in Western Germany 2 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1 Germans collect 75 PUs (1 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3,83 British : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Japan to 8 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to Trans-Jordan 2 bombers moved from Tsinghai to Malaya 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 destroyer and 2 transports placed in 36 Sea Zone 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,17
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone 1 bomber moved from Guam to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Ceylon to 36 Sea Zone 4 bombers and 3 fighters moved from Java to 36 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 4 fighters moved from 109 Sea Zone to 113 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 carriers moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 101 Sea Zone to 108 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 36 Sea Zone 1 bomber moved from Dutch New Guinea to 36 Sea Zone 1 bomber moved from Guam to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Ceylon to 36 Sea Zone 4 bombers and 3 fighters moved from Java to 36 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 6 bombers and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 4 fighters moved from 109 Sea Zone to 113 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 carriers moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Battle in Norway Battle in 113 Sea Zone Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Americans roll dice for 6 bombers, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 8/17 hits, 7,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win, taking Norway from Germans with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Americans: 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in 36 Sea Zone Americans attack with 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports Americans roll dice for 7 submarines in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 12/24 hits, 11,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits Units damaged: 2 battleships owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 9/20 hits, 9,67 expected hits 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 2 cruisers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 10/22 hits, 10,33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 7/18 hits, 9,00 expected hits 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 battleships and 6 bombers in 36 Sea Zone, round 4 : 6/14 hits, 6,33 expected hits Japanese roll dice for 5 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 4 : 5/8 hits, 4,83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 bombers owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 5 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 84 Casualties for Americans: 2 battleships, 5 bombers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 2 transports Non Combat Move - Americans 2 bombers moved from 36 Sea Zone to Philippines 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 6 bombers moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 112 Sea Zone 1 fighter moved from 101 Sea Zone to 109 Sea Zone 1 aaGun and 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 2,50 Japanese : -2,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 tactical_bombers moved from 81 Sea Zone to Egypt 1 aaGun and 2 infantry moved from Alexandria to Egypt 3 aaGuns moved from United Kingdom to 109 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 5 infantry moved from United Kingdom to 109 Sea Zone 3 fighters moved from United Kingdom to Norway 1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway Place Units - British 3 fighters placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 97 Sea Zone to Southern Italy 2 artilleries and 4 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 410 times 2 was rolled 411 times 3 was rolled 421 times 4 was rolled 422 times 5 was rolled 431 times 6 was rolled 443 times Average roll : 3,545 Median : 4,000 Variance : 0,308 Standard Deviation : 0,555 Total rolls : 2538 Null / Other 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3,348 Median : 3,000 Variance : 0,207 Standard Deviation : 0,455 Total rolls : 46 Germans Combat 1 was rolled 118 times 2 was rolled 121 times 3 was rolled 124 times 4 was rolled 140 times 5 was rolled 114 times 6 was rolled 125 times Average roll : 3,520 Median : 4,000 Variance : 0,542 Standard Deviation : 0,736 Total rolls : 742 British Combat 1 was rolled 37 times 2 was rolled 44 times 3 was rolled 47 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 42 times Average roll : 3,435 Median : 3,000 Variance : 0,993 Standard Deviation : 0,996 Total rolls : 232 Italians Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 28 times 4 was rolled 18 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3,645 Median : 3,000 Variance : 1,311 Standard Deviation : 1,145 Total rolls : 141 Americans Combat 1 was rolled 54 times 2 was rolled 40 times 3 was rolled 59 times 4 was rolled 62 times 5 was rolled 74 times 6 was rolled 51 times Average roll : 3,632 Median : 4,000 Variance : 1,921 Standard Deviation : 1,386 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 2 times Average roll : 4,000 Median : 5,000 Variance : 1,750 Standard Deviation : 1,323 Total rolls : 3 Japanese Combat 1 was rolled 105 times 2 was rolled 78 times 3 was rolled 80 times 4 was rolled 83 times 5 was rolled 86 times 6 was rolled 97 times Average roll : 3,488 Median : 4,000 Variance : 1,066 Standard Deviation : 1,032 Total rolls : 529 French Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3,545 Median : 4,000 Variance : 0,543 Standard Deviation : 0,737 Total rolls : 44 ANZAC Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,840 Median : 4,000 Variance : 0,785 Standard Deviation : 0,886 Total rolls : 25 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,917 Median : 3,500 Variance : 0,727 Standard Deviation : 0,853 Total rolls : 12 Chinese Combat 1 was rolled 11 times 2 was rolled 21 times 3 was rolled 19 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3,642 Median : 4,000 Variance : 0,637 Standard Deviation : 0,798 Total rolls : 109 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 4 times Average roll : 2,167 Median : 2,000 Variance : 2,909 Standard Deviation : 1,706 Total rolls : 12 Russians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 62 times 6 was rolled 56 times Average roll : 3,647 Median : 4,000 Variance : 0,945 Standard Deviation : 0,972 Total rolls : 303