@leemorrison India holds, drattriplea_41437_4russia.tsvg
Maxi vs. Toyls G40 Balance mode
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 2 submarines moved from 109 Sea Zone to 123 Sea Zone 1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 battleship moved from 112 Sea Zone to 123 Sea Zone 1 carrier moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Holland Belgium to 123 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Holland Belgium to 98 Sea Zone 1 bomber moved from Holland Belgium to 88 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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scramble ved island?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 2 submarines moved from 109 Sea Zone to 123 Sea Zone 1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 battleship moved from 112 Sea Zone to 123 Sea Zone 1 carrier moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Holland Belgium to 123 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 bomber moved from Holland Belgium to 98 Sea Zone 1 bomber moved from Holland Belgium to 88 Sea Zone Combat - Germans British scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France French win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Casualties for French: 1 artillery Battle in 98 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 cruiser and 1 destroyer Battle in 123 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber British defend with 2 battleships, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits British roll dice for 3 fighters in 123 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 2 battleships and 2 cruisers in 123 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 cruiser owned by the French, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the French and 2 battleships owned by the British lost in 123 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits British roll dice for 2 fighters in 123 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 123 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 64 Casualties for Germans: 1 cruiser and 3 submarines Casualties for British: 2 battleships, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Non Combat Move - Germans 1 bomber moved from 123 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from 88 Sea Zone to Gibraltar 1 bomber moved from 98 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 aaGuns moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone Place Units - Germans 10 infantry placed in Germany 3 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -0,67 French : 1,50 Neutral_Allies : -1,00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Shensi to Yunnan 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 1 armour and 1 mech_infantry moved from Tsinghai to Shensi 2 infantry moved from Kazakhstan to Tsinghai 3 armour moved from Ukraine to Bryansk 1 infantry moved from Buryatia to Amur Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Manchuria to Korea Combat - Japanese Non Combat Move - Japanese 3 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 1 artillery and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Hunan 1 fighter moved from Kiangsi to Hunan 3 fighters moved from Kiangsu to Hunan 2 tactical_bombers moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Chahar to Anhwe 5 infantry moved from Manchuria to Jehol 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Shensi to Kweichow 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 artilleries placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 bomber moved from Malta to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from United Kingdom to Quebec 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from 92 Sea Zone to British Guiana 1 armour and 1 infantry moved from French Guiana to Brazil British take Brazil from Neutral_Allies 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 5 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from Malaya to Shan State 2 infantry moved from Rhodesia to Tanganyika Territory Place Units - British 1 infantry placed in Quebec 1 airfield placed in Egypt 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0,33 Italians : 0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber and 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 0/4 hits, 1,83 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 3 : 3/3 hits, 1,50 expected hits French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Algeria to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing PUs for Italians from 10 to 18 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 French : 0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 3 fighters moved from Java to Sumatra 1 destroyer moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Politics - French Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French Central Africa: 1 infantry EDIT: Adding units owned by French to French Central Africa: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 7 infantry moved from Finland to Karelia 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from Western Germany to Karelia 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Karelia Germans attack with 1 bomber, 7 infantry and 1 tactical_bomber Russians defend with 1 armour, 1 fighter and 5 infantry Germans roll dice for 1 bomber, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 1/9 hits, 2,33 expected hits Russians roll dice for 1 armour, 1 fighter and 5 infantry in Karelia, round 2 : 1/7 hits, 2,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 3/8 hits, 2,17 expected hits Russians roll dice for 1 armour, 1 fighter and 4 infantry in Karelia, round 3 : 3/6 hits, 2,50 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Karelia, round 4 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 4 : 3/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia retreated to Karelia Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 7 infantry Casualties for Russians: 5 infantry Battle in Eastern Poland Germans attack with 5 artilleries and 20 infantry Russians defend with 4 infantry Germans roll dice for 5 artilleries and 20 infantry in Eastern Poland, round 2 : 3/25 hits, 5,83 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 artilleries and 18 infantry in Eastern Poland, round 3 : 4/23 hits, 5,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 artilleries and 18 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 tactical_bomber moved from Karelia to Finland 1 bomber moved from Karelia to Western Germany 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to Finland 1 battleship, 1 carrier, 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Germany to Poland 3 aaGuns moved from Poland to Eastern Poland 3 armour moved from Western Germany to Poland 6 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Alexandria to Western Germany 1 bomber moved from Gibraltar to Western Germany 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -5,50 Russians : 0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Buryatia to Amur 10 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Korea 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Karelia to Baltic States 1 fighter moved from Russia to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier and 1 transport Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Baltic States Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Buryatia to Amur 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 infantry moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Yunnan to Shensi 2 fighters moved from Baltic States to Bryansk 2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Karelia to Archangel 1 infantry moved from Novgorod to Archangel 3 artilleries moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,83 Japanese : 0,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to India 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 fighter moved from Kwangsi to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Hunan to Kweichow 3 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Java Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 artillery, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 3 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Manchuria to Korea 1 fighter moved from Hunan to Korea 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters moved from Kwangtung to Kwangsi 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 3 infantry moved from Jehol to Manchuria 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi 2 infantry moved from Jehol to Anhwe 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 2 bombers moved from India to Kwangsi 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from Shan State to 42 Sea Zone 2 tactical_bombers moved from Shan State to Kwangsi 1 infantry moved from Anhwe to Hunan Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 3 infantry placed in Japan Japanese undo move 1. 2 artilleries placed in Kiangsu 1 infantry placed in Japan Japanese undo move 3. 1 artillery placed in Japan 1 artillery placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : -1,00 UK_Pacific : 2,00 AA fire in India : : -0,33 Japanese : 1,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 carrier, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 16 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 marines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 marines moved from 25 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 1 carrier placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : 1,50 Japanese : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow 3 artilleries and 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Chahar, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -3,67 Japanese : 2,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 17 PUs; Combat Move - British 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 2 cruisers moved from 98 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking 109 Sea Zone from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Iraq to Eastern Persia 2 fighters moved from Iraq to Egypt 1 fighter moved from Quebec to 109 Sea Zone 2 aaGuns and 12 infantry moved from Burma to India 2 fighters moved from Burma to Chahar 1 tactical_bomber moved from Burma to Chahar 2 aaGuns moved from United Kingdom to Scotland EDIT: 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to Anglo Egyptian Sudan Place Units - British 1 carrier placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 factory_minor placed in Persia Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6,1,6,4,1,4,5,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 23 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : -0,50 Neutral_Axis : 0,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 armour moved from Slovakia Hungary to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 2 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Baltic States to Germany 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Tunisia to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters moved from Sumatra to India Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :