Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to 97 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian Islands
1 fighter moved from New Zealand to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from South Australia to Queensland
2 infantry moved from West India to India
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Malta: 1 marine
EDIT: Turning off Edit Mode
2 infantry moved from Northwest Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
Sir, I had a tiny edit posted before you posted Italy, it seems you downloaded the first map.
I had edited a marine from Egypt to Malta. If this would have influenced your Italian move, please edit the Marine back to Egypt.
Best,
Tobias
@JDOW No issues
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to 97 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Italians
EDIT: Removing units owned by Italians from Rostov: 1 infantry
EDIT: Adding units owned by Italians to Smolensk: 1 infantry
EDIT: Changing PUs for Italians from 17 to 18
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@JuanSpain
Sir, the edit is fine. But did you realize I already posted Anzac and France? Your turn with the Germans. :-)
@JDOW Ups, no, did not see it. I think there is a little lag in the forum. I think I checked.
I haven’t experienced such delays yet, but the new forum still often confuses me. Still quite annoying that the turn histories are in that window, makes it a super annoying hassle to read the history. Less fun to follow other games, unfortunately.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Ukraine
5 fighters moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
4 bombers moved from Western Germany to Archangel
1 bomber moved from Philippines to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/12 hits, 5,67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Ukraine to 97 Sea Zone
1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Eastern Poland to Bulgaria
4 tactical_bombers moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Finland
4 bombers moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Bryansk to Tambov
4 aaGuns, 10 armour, 5 artilleries, 10 infantry and 33 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 16 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from France to Northern Italy
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from 34 Sea Zone to Guam
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Ukraine
5 fighters moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
4 bombers moved from Western Germany to Archangel
1 bomber moved from Philippines to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/12 hits, 5,67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Ukraine to 97 Sea Zone
1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Eastern Poland to Bulgaria
4 tactical_bombers moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Finland
4 bombers moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Bryansk to Tambov
4 aaGuns, 10 armour, 5 artilleries, 10 infantry and 33 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 16 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from France to Northern Italy
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from 34 Sea Zone to Guam
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Norway to Finland
1 fighter moved from Russia to Finland
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Finland to Norway
Place Units - Russians
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 18 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Norway to Finland
1 fighter moved from Russia to Finland
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Finland to Norway
Place Units - Russians
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 18 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Japan to 8 Sea Zone
8 fighters moved from 45 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
3 fighters moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
3 fighters moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Caroline Islands
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 8 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 8 fighters and 1 infantry in New Guinea, round 2 : 3/9 hits, 4,17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Shan State : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
8 fighters moved from New Guinea to 33 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Szechwan to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,33
UK_Pacific : 0,00
AA fire in Shan State : : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Japan to 8 Sea Zone
8 fighters moved from 45 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan State
3 fighters moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
3 fighters moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Caroline Islands
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 8 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 8 fighters and 1 infantry in New Guinea, round 2 : 3/9 hits, 4,17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Shan State : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
8 fighters moved from New Guinea to 33 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Szechwan to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 artilleries and 4 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 3 artilleries and 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,33
UK_Pacific : 0,00
AA fire in Shan State : : 0,50
Japanese : -0,33
Sir one thing.
I had a US TT that took up the 2 UK units that started at Canada.
Last turn I wanted to unload the UK inf from the US transports in order to be able to transport a US AND a UK unit with that transport
However, in that mess when unloading transports this got confused. TripleA counts the arty in sz95 on a UK transport which was never my intention. Sometimes tripleA even seems buggy and does not allow moves that should be legal.
Long story short. the UK arty that is loaded on a TT in sz95 is and was always supposed to be on a US transport.
@JDOW No issues Sir.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Crete
Non Combat Move - Americans
1 armour moved from Malta to 96 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
4 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 96 Sea Zone to 98 Sea Zone
2 bombers moved from Iraq to India
1 bomber moved from Egypt to India
1 bomber moved from Queensland to India
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 51 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber and 7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
3 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Tsinghai to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Crete
Non Combat Move - Americans
1 armour moved from Malta to 96 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
4 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 96 Sea Zone to 98 Sea Zone
2 bombers moved from Iraq to India
1 bomber moved from Egypt to India
1 bomber moved from Queensland to India
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 51 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber and 7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
3 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Tsinghai to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 bomber, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from Italians to British
EDIT: Removing units owned by British from Malta: 1 artillery
EDIT: Adding units owned by British to Cyprus: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from India to Syria
1 armour moved from Malta to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
6 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 marine moved from 98 Sea Zone to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Syria
3 bombers moved from Egypt to Syria
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from 98 Sea Zone to Syria
3 infantry moved from Iraq to Persia
1 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 10 infantry and 2 marines moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to United Kingdom
Place Units - British
1 bomber and 2 infantry placed in United Kingdom
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,67
Chinese : -0,50
Japanese : -1,00
Damn, hold on. There are 2 UK units left on a UK tt which should have been unloaded. LOL, I cannot edit it because the unit list in 98 is so long, I cannot reach the button anymore.
I redo the turn and post, transports loading stuff is super messy being done with edits.