2017 LEAGUE TITLE FINAL. JDOW (Allies+13) vs JuanSpain. BM3

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Yugoslavia to Southern Italy
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Western Germany to 97 Sea Zone
            1 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
            2 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Hawaiian Islands
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun moved from South Australia to Queensland
            1 mech_infantry moved from South Australia to Queensland
            2 infantry moved from West India to India
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 fighter
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 marine
            EDIT: Adding units owned by British to Malta: 1 marine
            EDIT: Turning off Edit Mode
            2 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    Sir, I had a tiny edit posted before you posted Italy, it seems you downloaded the first map.

    I had edited a marine from Egypt to Malta. If this would have influenced your Italian move, please edit the Marine back to Egypt.

    Best,
    Tobias

  • '19 '18 '17 '16 '15

    @JDOW No issues

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Yugoslavia to Southern Italy
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Western Germany to 97 Sea Zone
            1 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
            2 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 17 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Smolensk from Russians to Italians
            EDIT: Removing units owned by Italians from Rostov: 1 infantry
            EDIT: Adding units owned by Italians to Smolensk: 1 infantry
            EDIT: Changing PUs for Italians from 17 to 18
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    @JuanSpain
    Sir, the edit is fine. But did you realize I already posted Anzac and France? Your turn with the Germans. :-)

  • '19 '18 '17 '16 '15

    @JDOW Ups, no, did not see it. I think there is a little lag in the forum. I think I checked.

  • '15 '14

    I haven’t experienced such delays yet, but the new forum still often confuses me. Still quite annoying that the turn histories are in that window, makes it a super annoying hassle to read the history. Less fun to follow other games, unfortunately.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Ukraine
            5 fighters moved from Bryansk to Ukraine
            4 tactical_bombers moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            4 bombers moved from Western Germany to Archangel
            1 bomber moved from Philippines to 34 Sea Zone
    
        Combat - Germans
            Battle in 34 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/12 hits, 5,67 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Archangel
                Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from Ukraine to 97 Sea Zone
            1 mech_infantry moved from France to Yugoslavia
            1 mech_infantry moved from Eastern Poland to Bulgaria
            4 tactical_bombers moved from Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
            1 mech_infantry moved from Novgorod to Finland
            4 bombers moved from Archangel to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Bryansk to Tambov
            4 aaGuns, 10 armour, 5 artilleries, 10 infantry and 33 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 artillery and 16 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from France to Southern France
            1 infantry moved from France to Southern France
            3 infantry moved from France to Northern Italy
            10 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from 34 Sea Zone to Guam
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 bombers and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,67
    Russians : 0,17
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Ukraine
            5 fighters moved from Bryansk to Ukraine
            4 tactical_bombers moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            4 bombers moved from Western Germany to Archangel
            1 bomber moved from Philippines to 34 Sea Zone
    
        Combat - Germans
            Battle in 34 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/12 hits, 5,67 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Archangel
                Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from Ukraine to 97 Sea Zone
            1 mech_infantry moved from France to Yugoslavia
            1 mech_infantry moved from Eastern Poland to Bulgaria
            4 tactical_bombers moved from Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
            1 mech_infantry moved from Novgorod to Finland
            4 bombers moved from Archangel to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Bryansk to Tambov
            4 aaGuns, 10 armour, 5 artilleries, 10 infantry and 33 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 artillery and 16 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from France to Southern France
            1 infantry moved from France to Southern France
            3 infantry moved from France to Northern Italy
            10 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from 34 Sea Zone to Guam
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 bombers and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 aaGun
            EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,67
    Russians : 0,17
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Norway to Finland
            1 fighter moved from Russia to Finland
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Vologda
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Finland to Norway
    
        Place Units - Russians
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Russians collect 18 PUs (3 lost to blockades); end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,33
    Russians : 0,33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Norway to Finland
            1 fighter moved from Russia to Finland
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Vologda
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Finland to Norway
    
        Place Units - Russians
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Russians collect 18 PUs (3 lost to blockades); end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Samara: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,33
    Russians : 0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 8 Sea Zone
            8 fighters moved from 45 Sea Zone to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from French Indo China to Shan State
            3 fighters moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Szechwan
            3 fighters moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Guinea
                Japanese attack with 8 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 8 fighters and 1 infantry in New Guinea, round 2 : 3/9 hits, 4,17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Shan State : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            8 fighters moved from New Guinea to 33 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Szechwan to French Indo China
            3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 carriers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
            EDIT: Adding units owned by Japanese to Jehol: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 0,33
    UK_Pacific : 0,00
    AA fire in Shan State : : 0,50
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 8 Sea Zone
            8 fighters moved from 45 Sea Zone to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from French Indo China to Shan State
            3 fighters moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Szechwan
            3 fighters moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Guinea
                Japanese attack with 8 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 8 fighters and 1 infantry in New Guinea, round 2 : 3/9 hits, 4,17 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Shan State : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            8 fighters moved from New Guinea to 33 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Szechwan to French Indo China
            3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 carriers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
            EDIT: Adding units owned by Japanese to Jehol: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 artilleries and 4 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery and 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 3 artilleries and 3 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 0,33
    UK_Pacific : 0,00
    AA fire in Shan State : : 0,50
    Japanese : -0,33
    

    Savegame

  • '15 '14

    Sir one thing.
    I had a US TT that took up the 2 UK units that started at Canada.
    Last turn I wanted to unload the UK inf from the US transports in order to be able to transport a US AND a UK unit with that transport

    However, in that mess when unloading transports this got confused. TripleA counts the arty in sz95 on a UK transport which was never my intention. Sometimes tripleA even seems buggy and does not allow moves that should be legal.

    Long story short. the UK arty that is loaded on a TT in sz95 is and was always supposed to be on a US transport.

  • '19 '18 '17 '16 '15

    @JDOW No issues Sir.

  • '15 '14

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Crete
    
        Non Combat Move - Americans
            1 armour moved from Malta to 96 Sea Zone
            2 artilleries moved from Malta to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            4 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 96 Sea Zone to 98 Sea Zone
            2 bombers moved from Iraq to India
            1 bomber moved from Egypt to India
            1 bomber moved from Queensland to India
            1 bomber moved from Western United States to United Kingdom
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
            2 submarines moved from 54 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 63 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 51 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bomber and 7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Burma to Shensi
            3 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery and 3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -0,33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Crete
    
        Non Combat Move - Americans
            1 armour moved from Malta to 96 Sea Zone
            2 artilleries moved from Malta to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            4 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Syria
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 96 Sea Zone to 98 Sea Zone
            2 bombers moved from Iraq to India
            1 bomber moved from Egypt to India
            1 bomber moved from Queensland to India
            1 bomber moved from Western United States to United Kingdom
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
            2 submarines moved from 54 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 63 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 51 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 29 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bomber and 7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Burma to Shensi
            3 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery and 3 infantry moved from Tsinghai to Sikang
            1 fighter moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 bomber, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Cyprus from Italians to British
            EDIT: Removing units owned by British from Malta: 1 artillery
            EDIT: Adding units owned by British to Cyprus: 1 artillery
            EDIT: Turning off Edit Mode
            2 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from India to Syria
            1 armour moved from Malta to 96 Sea Zone
            1 mech_infantry moved from Malta to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            6 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Syria
            1 artillery and 1 marine moved from 98 Sea Zone to Syria
            1 fighter moved from Iraq to Syria
            1 tactical_bomber moved from Iraq to Syria
            3 bombers moved from Egypt to Syria
            1 fighter moved from Egypt to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from 98 Sea Zone to Syria
            3 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to 98 Sea Zone
            3 artilleries, 10 infantry and 2 marines moved from Egypt to Trans-Jordan
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Norway to United Kingdom
    
        Place Units - British
            1 bomber and 2 infantry placed in United Kingdom
            3 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : -0,50
    Japanese : -1,00
    

    Savegame

  • '15 '14

    Damn, hold on. There are 2 UK units left on a UK tt which should have been unloaded. LOL, I cannot edit it because the unit list in 98 is so long, I cannot reach the button anymore.

    I redo the turn and post, transports loading stuff is super messy being done with edits.

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