Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2
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Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.
Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)
Thx!
Juan
Let me get my game against Roboto over then I can pick up another. Won’t be long I don’t think.
ok!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Kenya to Italian SomalilandCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.50
British : -0.67
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Shan State to Burma
1 artillery moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in EireNon Combat Move - Germans
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
9 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Norway to Finland
2 bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Northern Italy to Romania
7 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Bessarabia
2 infantry moved from Germany to Poland
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Yugoslavia
1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 125 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to Buryatia
4 artilleries and 7 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
2 infantry moved from Novgorod to BelarusPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from Hunan to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters moved from Kiangsu to Kweichow
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Philippines from Americans with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 3/11 hits, 5.17 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the British lost in Burma
Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 4/11 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Siam to Shan State
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 carriers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 fighters moved from Kweichow to Kiangsi
1 aaGun moved from Anhwe to Hunan
10 infantry moved from Manchuria to Jehol
4 fighters and 4 tactical_bombers moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 artilleries
EDIT: Adding units owned by Japanese to Hunan: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Shantung
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
UK_Pacific : -2.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from 63 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
2 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 marine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
2 transports placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from 63 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
2 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 marine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
2 transports placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/23 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,2,4,2,2,3,4,6,2,5,6,5,1
British collect 24 PUs (8 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from 63 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
2 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 marine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
1 bomber placed in Eastern United States
2 transports placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/23 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,2,4,2,2,3,4,6,2,5,6,5,1
British collect 24 PUs (8 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Adding units owned by British to French Madagascar: 1 infantry
EDIT: Changing ownership of French Madagascar from Neutral_Axis to British
EDIT: Changing PUs for British from 24 to 25
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 72 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in MaltaNon Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Romania to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery moved from Greece to BulgariaPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
2 fighters moved from India to Burma
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
2 fighters moved from India to Burma
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Baltic States
1 armour and 8 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Romania to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Egypt to Southern ItalyPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Caucasus to 99 Sea Zone
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from 99 Sea Zone to Caucasus
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Russia
6 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 artilleries
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Changing PUs for Russians from 38 to 37
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
changed 3 arts and 1 saved pu by a fighter and an inf. hope its ok
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Hey, I forgot to move my inf in Finland forward. I will edit on Japan. Let me know if not ok or need Russia adjustment.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 factory_minors, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 aaGun, 5 artilleries and 2 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
3 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kiangsi to 6 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
2 bombers moved from Kweichow to Kwangsi
1 armour moved from Shantung to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to KiangsuPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 marine moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine in Algeria, round 2 : 2/8 hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Queensland to 54 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 29 Sea Zone
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 fighters placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Hopei
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Szechwan
Chinese undo move 3.
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs