@dawgoneit sorry for the delay, i missed the notification
Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 3 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 2 aaGuns, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kweichow: 3 fighters
EDIT: Adding units owned by ANZAC to Shensi: 3 fighters
EDIT: Turning off Edit Mode -
France?
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No moves
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 5x factory_major, 4x factory_major; Remaining resources: 45 PUs;
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Novgorod
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Baltic States
1 infantry moved from Poland to Baltic States
4 armour, 1 artillery and 2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
3 carriers, 2 destroyers, 6 fighters and 2 submarines moved from 113 Sea Zone to 114 Sea Zone
3 carriers, 2 destroyers, 6 fighters and 2 submarines moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,1,4
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67
Russians : 1.00
AA fire in Novgorod : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 11 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
5 fighters and 1 tactical_bomber moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Novgorod to Russia
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
10 mech_infantrys moved from Russia to Belarus
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery placed in Ukraine
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from French Indo China to 36 Sea Zone
3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
3 infantry and 1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to Borneo
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Yunnan to Hunan
1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
6 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
2 armour moved from Burma to Hunan
1 armour moved from Shan State to Kweichow
2 armour moved from Burma to Kweichow
1 carrier and 2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 4 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
3 submarines owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Borneo
Japanese attack with 2 fighters, 3 infantry and 1 marine
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 marine in Borneo, round 2 : 2/6 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Hunan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
4 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
1 aaGun and 4 infantry moved from Burma to Yunnan
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 1.
1 carrier and 1 destroyer placed in 20 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Borneo: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 58 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.83
ANZAC : 0.33
Chinese : 0.67
Japanese : 0.67 -
Sorry for edits, computer crapped itself and has to restart. So first dice results are correct.
:-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
6 fighters moved from Caroline Islands to Queensland
4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
8 submarines moved from 26 Sea Zone to 54 Sea Zone
4 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
6 fighters moved from Caroline Islands to Queensland
4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
8 submarines moved from 26 Sea Zone to 54 Sea Zone
4 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Rhodesia to Kenya
British take Kenya from Italians
1 armour moved from Rhodesia to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 28 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
12 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Cleaning up after air battlesNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
12 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
4 aaGuns moved from Iraq to Trans-Jordan
1 armour moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
6 fighters moved from Caroline Islands to Queensland
4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
8 submarines moved from 26 Sea Zone to 54 Sea Zone
4 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Rhodesia to Kenya
British take Kenya from Italians
1 armour moved from Rhodesia to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 28 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
12 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Cleaning up after air battlesNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
12 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
4 aaGuns moved from Iraq to Trans-Jordan
1 armour moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 6 fighters
EDIT: Adding units owned by Americans to Celebes: 6 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
6 fighters moved from Caroline Islands to Queensland
4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
8 submarines moved from 26 Sea Zone to 54 Sea Zone
4 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Rhodesia to Kenya
British take Kenya from Italians
1 armour moved from Rhodesia to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 28 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
12 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Cleaning up after air battlesNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
12 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
4 aaGuns moved from Iraq to Trans-Jordan
1 armour moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 6 fighters
EDIT: Adding units owned by Americans to Celebes: 6 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from British
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 infantry moved from Persia to Iraq
Italians take Iraq from British
1 artillery moved from Persia to Northwest Persia
Italians take Northwest Persia from British
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Italians attack with 2 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
retreated to French Equatorial Africa
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from French Equatorial Africa to Egypt
1 armour and 4 artilleries moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Baltic States
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 factory_minor placed in Persia
3 armour placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.50
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
5 armour moved from Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 fighters moved from Germany to Western Germany
3 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.83
Russians : -1.00
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Russia
3 fighters moved from Novgorod to Belarus
10 artilleries moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
6 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Shantung to Chahar
2 armour moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Hunan
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from Philippines to Java
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Hopei to French Indo China
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 armour placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in India
1 carrier placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Shantung to Chahar
2 armour moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Hunan
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from Philippines to Java
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Hopei to French Indo China
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 armour placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in India
1 carrier placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Norway to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 marine moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 aaGun moved from Tunisia to Libya
1 infantry moved from 92 Sea Zone to Algeria
4 carriers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
12 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
6 fighters moved from Celebes to 33 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea ZonePlace Units - Americans
1 airfield placed in Normandy Bordeaux
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs