@simon33
6 more hits
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 6 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers and 3 fighters moved from Novgorod to Romania
3 infantry moved from Turkey to Greece
6 infantry moved from Greece to Bulgaria
6 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
4 aaGuns moved from Western United States to Central United States
4 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Turkey
3 infantry placed in Greece
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Shan State to French Indo China
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to Kwangtung
Combat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Yunnan
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
3 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Shan State to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,4,3,4,6,6,5,3,1,4,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : 0,83
British : -1,00
Americans : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Italians
2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
2 fighters moved from Western Germany to Poland
Combat - Italians
Battle in Poland
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Poland
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Poland to Western Germany
2 infantry moved from Northern Italy to Greater Southern Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,4,5,6,6,4,1
Italians collect 4 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Britain to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
3 fighters moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Celebes from Japanese, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to India
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers and 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Slovakia Hungary to Yugoslavia
2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Yugoslavia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 bomber and 1 infantry in Yugoslavia, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from 119 Sea Zone to United Kingdom
4 infantry moved from Western Germany to Greater Southern Germany
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Spain
3 fighters moved from Germany to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Place Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,2,1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,4,1,1,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,5,1,1,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 35 PUs (20 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 armour moved from Karelia to Sweden
Russians take Sweden from Germans
1 mech_infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Baltic States
1 armour and 2 mech_infantrys moved from Belarus to Poland
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Romania to Baltic States
2 bombers moved from Romania to Poland
1 mech_infantry moved from Romania to Poland
2 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 fighter and 2 mech_infantrys moved from Timguska to Kansu
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 bombers and 3 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Poland, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bessarabia to Romania
1 fighter moved from Baltic States to Romania
2 bombers moved from Poland to Romania
2 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
8 mech_infantrys moved from Russia to Belarus
1 fighter moved from Kansu to Novosibirsk
4 armour and 4 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Russia
Russians undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 artilleries moved from Kweichow to Yunnan
2 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry and 1 marine moved from Java to 42 Sea Zone
3 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 44 Sea Zone
3 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Celebes
1 armour moved from Hunan to Yunnan
1 artillery and 6 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
7 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 bomber and 2 tactical_bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 2 fighters, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 marine in Celebes, round 2 : 1/6 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters, 3 infantry and 1 marine in Celebes, round 3 : 1/6 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 8/24 hits, 9.00 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from French Indo China to Kwangsi
3 tactical_bombers moved from French Indo China to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Java to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 airfield placed in Kwangsi
1 armour and 2 infantry placed in Kwangtung
2 armour placed in Shantung
1 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -1.17
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 bombers moved from Romania to Germany
1 destroyer and 5 fighters moved from 26 Sea Zone to 32 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 3,3,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 125 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 submarine
2 submarines owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans winGermans win with no units remaining with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
5 fighters moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 5 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Queensland
5 submarines moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Turkey to Greece
6 infantry moved from Greece to Bulgaria
6 infantry moved from Bulgaria to Romania
3 bombers moved from Germany to Romania
1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 119 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 harbour placed in Greece
1 carrier and 2 destroyers placed in 99 Sea Zone
1 destroyer placed in 99 Sea Zone
2 fighters placed in 99 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Shan State to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 3 tactical_bombers moved from French Indo China to India
3 aaGuns, 1 artillery and 1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
4 armour and 2 mech_infantrys moved from Shan State to Burma
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Burma to India
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,4,6,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0,17
Americans : -0,83
Japanese : -0,83
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Queensland to 54 Sea Zone
2 destroyers, 2 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from India to Burma
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 39 PUs;
Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from United Kingdom to Poland
Combat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 submarines
1 submarine owned by the Germans Submerged
2 submarines owned by the Americans Submerged
Battle in Poland
Germans attack with 1 bomber, 5 infantry and 3 tactical_bombers
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 1 bomber, 5 infantry and 3 tactical_bombers in Poland, round 2 : 5/9 hits, 3.00 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1.50 expected hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans winAmericans win with no units remaining, taking Poland from Russians with 1 bomber, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 tactical_bombers moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Slovakia Hungary
4 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Southern France to Northern Italy
2 carriers, 2 destroyers and 4 fighters moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from Spain to Germany
1 submarine moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
3 submarines placed in 104 Sea Zone
5 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,4,2,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 37 PUs (8 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
7 armour and 11 mech_infantrys moved from Novosibirsk to Tsinghai
1 infantry moved from Baltic States to Poland
2 infantry moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Belarus to Poland
2 infantry moved from Romania to Yugoslavia
1 bomber moved from Romania to Yugoslavia
1 bomber moved from Romania to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Poland
1 fighter moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 airfield and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 9 armour and 12 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 9 armour and 12 mech_infantrys in Tsinghai, round 2 : 6/21 hits, 6,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 3/8 hits, 2,50 expected hits
Germans roll dice for 4 infantry in Poland, round 2 : 4/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 bomber in Eastern Poland, round 4 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber in Eastern Poland, round 5 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Romania
1 bomber and 1 fighter moved from Yugoslavia to Romania
5 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Norway to Karelia
1 armour moved from Sweden to Karelia
1 mech_infantry moved from Vyborg to Belarus
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
1 factory_minor placed in Romania
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 4,00
Italians : -0,33
Russians : -2,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 44 Sea Zone to 37 Sea Zone
3 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to French Indo China
11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys
French defend with 1 infantry
Japanese roll dice for 11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in Burma, round 2 : 7/27 hits, 10.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Burma
Japanese win, taking Burma from UK_Pacific with 11 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 3/9 hits, 4.00 expected hits
UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 5 infantry and 1 marine
British defend with 3 aaGuns, 1 artillery and 2 mech_infantrys; UK_Pacific defend with 1 harbour
AA fire in Malaya : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 5 infantry and 1 marine in Malaya, round 2 : 2/9 hits, 2.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 marine in Malaya, round 3 : 2/7 hits, 2.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Malaya, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 marine in Malaya, round 4 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Malaya, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 marine in Malaya, round 5 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for British: 3 aaGuns, 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from Malaya to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
3 tactical_bombers moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from Shan State to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Burma
2 aaGuns, 3 armour, 4 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Malaya : : -0.33
UK_Pacific : 1.67
Japanese : -7.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Romania to Eastern Poland
Russians take Eastern Poland from Germans
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 119 Sea Zone
Battle in Gibraltar
Battle in Philippines
Battle in Guam
Battle in Celebes
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking 119 Sea Zone from Germans, taking Gibraltar from Germans, taking Philippines from Japanese, taking Guam from Japanese, taking Celebes from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 1 carrier, 3 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
5 carriers, 5 destroyers and 10 fighters moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
5 submarines moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
6 infantry moved from Bulgaria to Romania
2 fighters moved from 99 Sea Zone to Romania
4 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 109 Sea Zone to 117 Sea Zone
2 submarines moved from 119 Sea Zone to 117 Sea Zone
1 destroyer and 1 submarine moved from 116 Sea Zone to 117 Sea Zone
16 transports moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 fighter and 2 transports placed in 99 Sea Zone
1 fighter placed in 99 Sea Zone
Americans undo move 1.
2 transports placed in 99 Sea Zone
1 fighter placed in 99 Sea Zone
2 artilleries placed in Greece
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 battleship moved from 109 Sea Zone to 117 Sea Zone
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6,5,4,1,3,1,2,4,4,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 airfield and 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Greater Southern Germany
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,2,1,5,5,3,2
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 2.67
Russians : 1.33
everytime I see this game I think I should just throw in the towel, but I just keep on trucking
Haha. Well, it’s an interesting game actually. You’re about to get India and I am ages away from liberating London.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 4 submarines moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Celebes
2 fighters moved from Caroline Islands to Celebes
1 transport moved from 52 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Germans take Yugoslavia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Spain to Gibraltar
2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
3 fighters moved from Germany to Poland
2 bombers moved from Western Germany to Poland
2 bombers moved from Poland to Eastern Poland
2 tactical_bombers moved from Western Germany to Poland
3 fighters moved from 104 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 6/7 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Poland to Slovakia Hungary
2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
3 fighters moved from Poland to Germany
2 bombers moved from Eastern Poland to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 104 Sea Zone to 86 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Germany
1 transport placed in 110 Sea Zone
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,5,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,2,4,2,1,5,1
Germans collect 40 PUs (7 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Tsinghai to Sikang
1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
2 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Baltic States to Poland
1 bomber moved from Romania to Poland
1 bomber and 1 fighter moved from Romania to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Kansu, round 2 : 4/7 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sikang
Russians attack with 3 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Sikang, round 2 : 6/7 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 3 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Shensi, round 2 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Belarus to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Belarus to Romania
5 mech_infantrys moved from Western Ukraine to Romania
1 bomber and 2 fighters moved from Eastern Poland to Romania
1 bomber moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Belarus
2 armour moved from Russia to Kazakhstan
Place Units - Russians
3 infantry placed in Romania
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 7,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 carriers moved from 6 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Kwangtung to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Malaya to Burma
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 marine and 4 transports moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to Kwangsi
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangsi
2 armour moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Shantung to Anhwe
3 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Place Units - Japanese
3 bombers placed in Shantung
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.17
Japanese : -0.67