Axis and Allies Zombies at Gencon 2018

  • '20 '19 '18 Customizer

    Thanks for sharing experiences and the pic!

    From the image of the board it looks like the factories are printed straight on the map in stead of seperate tokens. Seems like there is no strategic bombing in this game then.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @Krieghund:

    OK, I see now that there’s an “intro scenario” in the back of the Rulebook that’s only 6 rounds long, but there’s no round limit on the standard game.

    Are you allowed to share the contents of the rulebook with the rest of us, or are you prevented from doing so by a pre-existing agreement with WOTC. If you’re not allowed to comment on that due to a NDA that’s fine too, I’ll just accept silence as a substitute for “can’t share that info.”

    Honestly I think capping the game at 6 turns, with victory determined by the Axis reaching a certain economic threshold by the end of the time limit, is a much better victory condition than anything we’ve ever seen before, “Intro Scenario” aside. It finally actually puts a time cap on games and allows for interesting plays by encouraging something other than stacking. I hated on the Zombies earlier for encouraging super defensive play, but if Germany has to play aggressively to reach an income threshold that changes the entire dynamic of the game by forcing the Soviets to play differently to deal with German aggression + zombies spawning on their front lawn.

    Thanks for the clarifications on my other questions, taamvan, I’m more excited (wouldn’t quite call it “hyped” though) for this game than I was before. Will definitely give it a spin in October/November/whenever it drops.

  • '21 '20 '18 '17

    tjoek,

    yes, printed on.  china and india have “recruitment centers” which are infantry only.  no new ones, no industrial bombing, and zombies cannot take over these which also prevents the unusual situation of them overrunning a capital.

    also, no landing on allied carriers, no aaa, and few other rules were tweaked to keep things simple.  costs for units except tanks are unchanged.

    dmg,

    6 turns isnt necessarily enough time to reach a traditional vc, esp bc the usa needs to build up and also bc the zombies are taking a bunch of your income over so youll need transports to deal with that.  its still axa, so not a short game by any means.    I did get a sweet tech w japan that let me load up an okinawan zomby and dump him on phillipines, the next turn he took it over from the usa

    re germany, i dont know what to do.  if i play them again ill def.  marshall my forces bc the threats abound zombies or no.

  • '20 '19 '18 Customizer

    Thanks for confirming this taamvan.

    How does this game compare to 1941 (except for the zombies off course)? 1941 is the only missing global title in my collection since the classic MB version :-)

  • '21 '20 '18 '17

    iirc, 1941 was at target, $20, geared for introducing new players.  Molds were boring, in a harder cheaper plastic, board was ripped in half by 2 year old son.  It had too few territories and special rules and was like a slightly more updated version of classic.  42.2 is better and aa50 way better.

    this one has standard molds, sharp cards chits and money.  It has creative new rules and those cards which keep things fun ala the risk variants 2210, LOTR etc.  good balance of the normal game with fun new feelies added in and higher production values than most of the smaller editions,  well worth $40-50

  • Official Q&A

    @Striker:

    Sounds like the Rulebook is (at least close to) finalized.  Any chance of the rules pdf being released publicly before October for a sneakpeak?

    Your guess is as good as mine.  Wizards has provided materials in advance in the past, so they may do so this time.

    @DouchemanMacgee:

    Are you allowed to share the contents of the rulebook with the rest of us, or are you prevented from doing so by a pre-existing agreement with WOTC. If you’re not allowed to comment on that due to a NDA that’s fine too, I’ll just accept silence as a substitute for “can’t share that info.”

    At this point, I’m pretty much restricted to correcting misinformation.


  • Ummm. is this game supposed to take place in 1941? If so why does japan occupy Burma and Malaya and not the Philippine  is, and the dutch islands? and if the game takes place in 1941, why does Germany occupy Russian territory? perhaps late 1941? But then if thats the case, why arent the Japanese carriers in position to attack pearl harbor?  Why arent there loaded transports near japan? If its in 1941, why doesn’t japan have more transports? Its got alot to do. Pearl harbor, invade the dutch islands, Burma and Malaya, china, and possible Russia? But if its 1942, again why doesnt japan occupy the dutch islands? The point is, is that the setup is confusing and hurts to brain to think about.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    Historical accuracy has never been A&A’s strong suit… A common complaint from the traditional wargame crowd over the years.

  • '21 '20 '18 '17

    I think that Japan is positioning its fleets to respond to rumors of a pandemic of Bacillum Zombistus, while their top scientists at their island labs perfect their ZIBRA suit technology that they will later discover randomly or perhaps they will instead get to choose to outfit their Marus with zomby confinement cages so they can load hordes of the infected onto tramp steamers bound for the australian front.

    Its very realistic, like all games.


  • @DessertFox599:

    Ummm. is this game supposed to take place in 1941? If so why does …

    If you come into A&A, of any variety, expecting perfect historical accuracy than you’re doing it wrong. Game play has always trumped historical accuracy / realism in this series of games.

    -Midnight_Reaper

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