scramble to sz111?
18L Deimos (Axis) vs dawgoneit (Allies +24) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for Americans: 2 bombers and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Gibraltar
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British lost in India
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
Turn Complete - UK_Pacific
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School is hectic. I’ll get back to you on the weekend.
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Hm, I thought i owned gibraltar. How did that American submarine cross the strait? Am I overlooking something?
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only subs can go thru anytime no matter who owns it
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Oh, interesting. I had no idea the strait of gibraltar was an exception.
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if you like you can ask in the league discussion forum. 8-)
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No, it’s okay, I checked from my rulebook.
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I’m paraphrasing a little here but it says something like
“Exception: Submarines can move through the strait of gibraltar regardless of who owns it” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
3 armour, 1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleshipsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleshipsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 108 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to Poland
3 bombers moved from Western Germany to Romania
5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
1 artillery and 2 infantry moved from Germany to Poland
4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber and 1 cruiser
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 5 armour, 3 bombers and 1 mech_infantry
Russians defend with 5 artilleries and 4 infantry
Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
retreated to Romania
Russians win with 2 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Slovakia Hungary
Germans attack with 5 armour, 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Romania to Western Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from 108 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to Norway
3 artilleries moved from Scotland to 119 Sea Zone
3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
5 armour moved from Scotland to 109 Sea Zone
5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
2 infantry placed in United Kingdom
2 armour, 4 artilleries and 4 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Neutral_Axis
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 2 infantry moved from Eastern Poland to Poland
4 fighters moved from Vyborg to Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 fighters moved from Poland to Baltic States
4 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 armour and 5 infantry moved from Finland to Karelia
4 armour and 4 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun and 8 infantry moved from Amur to Korea
1 aaGun and 8 infantry moved from Amur to ManchuriaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs -
its been 10 days.
i hope to see ya soon.
bump #1 -
Jesus Christ, sorry.
I’ve been way too busy and it’s not fair to keep you waiting so long for moves.
You can claim a win if you want to. -
no, i dont want to claim a win.
if your busy i can wait.
it was nice of you to play a game with me and i can wait.
keep me up to date though.
well, i hope you have a great day.
wayne, -
Exams start in a week and a half but let’s get some moves done this weekend.
BR,
Deimos -
Good luck with your Exams.
I’ll look for your moves.
dont worry about our game your Exams are more important