@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +47) OOB:
scramble / submerge sz110?
submerge sz106?
HF
Orders coming up on Sunday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers moved from Western Germany to Northwest Persia
9 bombers moved from Ukraine to Northwest Persia
1 bomber moved from Bryansk to Iraq
1 bomber moved from Bryansk to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
6 tactical_bombers moved from Ukraine to Northwest Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 1 armour, 13 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers
French defend with 1 infantry; British defend with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; ANZAC defend with 1 fighter
Germans roll dice for 1 armour, 13 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers in Northwest Persia, round 2 : 13/24 hits
British roll dice for 1 artillery, 1 bomber, 7 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 11/20 hits
2 mech_infantrys owned by the Germans, 6 tactical_bombers owned by the Germans, 5 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 bomber owned by the British, 2 fighters owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
Germans roll dice for 13 bombers in Northwest Persia, round 3 : 8/13 hits
British roll dice for 7 fighters in Northwest Persia, round 3 : 5/7 hits
5 bombers owned by the Germans, 6 fighters owned by the British and 1 fighter owned by the ANZAC lost in Northwest Persia
Germans win with 8 bombers remaining. Battle score for attacker is -20
Casualties for French: 1 infantry
Casualties for Germans: 1 armour, 5 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers
Casualties for British: 1 artillery, 1 bomber, 6 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Non Combat Move - Germans
4 bombers moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns moved from Bryansk to Rostov
7 armour moved from Russia to Volgograd
4 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 bomber moved from Iraq to Caucasus
4 bombers moved from Northwest Persia to Caucasus
Place Units - Germans
1 carrier placed in 112 Sea Zone
4 bombers and 3 fighters placed in Western Germany
Germans undo move 2.
3 fighters placed in Western Germany
3 armour placed in Russia
Germans undo move 3.
3 armour placed in Volgograd
3 bombers placed in Russia
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,5
Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Nothing with Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 2 Sea Zone
1 marine moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from Siam to Java
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Manchuria to 44 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 carriers moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Java
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery; ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 fighter in Java, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 bomber and 1 fighter in Java, round 3 : 1/2 hits
Americans roll dice for 1 fighter in Java, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Java
Japanese win, taking Wake Island from Americans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 tactical_bomber
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Celebes
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 bomber moved from Java to Siam
1 tactical_bomber moved from 41 Sea Zone to Hainan
1 fighter moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
3 fighters moved from Japan to Philippines
1 tactical_bomber moved from Manchuria to Philippines
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 battleship moved from 6 Sea Zone to 31 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
4 infantry and 1 marine placed in Japan
3 mech_infantrys placed in Shantung
1 destroyer and 4 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Manchuria: 4 mech_infantrys
EDIT: Adding units owned by Japanese to Korea: 4 mech_infantrys
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
EDIT: Adding units owned by Japanese to Korea: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 10 infantry
EDIT: Adding units owned by Japanese to Korea: 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
4 fighters and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to Alaska
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 transport in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Battle in Borneo
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alaska
Americans attack with 2 fighters
Japanese defend with 1 marine
Americans roll dice for 2 fighters in Alaska, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Alaska
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 fighters moved from Alaska to British Columbia
1 mech_infantry moved from Central United States to British Columbia
2 aaGuns moved from Central United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
4 fighters moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Western United States
1 transport moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
2 artilleries and 7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
2 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 34 PUs;
British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 37 Sea Zone
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Burma to Shan State
1 aaGun and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 aaGuns and 11 infantry moved from Burma to India
1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans : 0,50
Chinese : -1,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Timguska to Kansu
Italians take Kansu from Chinese
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 artillery and 5 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Northwest Persia to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6
Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - French
Battle in 97 Sea Zone
British loiter and taunt; French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
French : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
3 bombers moved from Russia to Persia
2 bombers moved from Caucasus to Persia
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Persia
Germans attack with 5 bombers and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 bombers and 1 mech_infantry in Persia, round 2 : 3/6 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
Germans win with 5 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
14 armour moved from Volgograd to Northwest Persia
2 bombers moved from Persia to Bulgaria
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
6 bombers moved from Caucasus to Western Germany
1 bomber moved from Northwest Persia to Bulgaria
3 bombers moved from Persia to Northwest Persia
1 infantry moved from Archangel to Novgorod
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
2 carriers, 3 fighters and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 10 infantry and 4 mech_infantrys moved from Korea to Manchuria
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Hainan to 37 Sea Zone
2 fighters moved from Philippines to 37 Sea Zone
1 bomber moved from Siam to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Philippines to 43 Sea Zone
5 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from Philippines to 37 Sea Zone
3 fighters moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 cruiser moved from 2 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 submarine; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC and 1 submarine owned by the British Submerged
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win, taking Siberia from Russians with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 bomber and 2 tactical_bombers
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 3/6 hits
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 10 infantry and 9 mech_infantrys in Manchuria, round 2 : 10/24 hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 8/18 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 8 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 9 mech_infantrys in Manchuria, round 3 : 4/16 hits
Chinese roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 9 mech_infantrys in Manchuria, round 4 : 4/14 hits
Chinese roll dice for 6 infantry in Manchuria, round 4 : 4/6 hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 5 mech_infantrys in Manchuria, round 5 : 4/10 hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 0/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 4 : 3/7 hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Manchuria to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
Place Units - Japanese
3 armour placed in Shantung
3 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
2 fighters and 3 infantry moved from Normandy Bordeaux to France
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
5 infantry moved from Shan State to Siam
1 mech_infantry moved from French Indo China to Siam
Combat - British
Battle in Holland Belgium
British attack with 6 infantry
Italians defend with 1 infantry
British roll dice for 2 battleships and 3 cruisers in Holland Belgium, round 2 : 1/5 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 5 infantry and 1 mech_infantry in Siam, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
British attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries and 1 factory_minor
British roll dice for 2 fighters and 3 infantry in France, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Northwest Persia
British attack with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 14 armour and 3 bombers; Italians defend with 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/17 hits, 4,50 expected hits
Combat Hit Differential Summary :
Germans : 0,00
British : -0,83
Japanese : 0,67
Lose 2 mech and 3 tanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 fighter moved from Western United States to 26 Sea Zone
2 fighters and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 26 Sea Zone
Americans win, taking Northern Italy from Italians with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 64 Sea Zone to 12 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from British Columbia to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to Eastern United States
3 fighters moved from Western United States to Eastern United States
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Sumatra to India
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 carrier and 2 fighters placed in 110 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 artilleries moved from Hunan to Anhwe
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 3 infantry moved from Normandy Bordeaux to France
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
5 infantry moved from Shan State to Siam
1 mech_infantry moved from French Indo China to Siam
Combat - British
Battle in Holland Belgium
British attack with 6 infantry
Italians defend with 1 infantry
British roll dice for 2 battleships and 3 cruisers in Holland Belgium, round 2 : 1/5 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 5 infantry and 1 mech_infantry in Siam, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in France
British attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries and 1 factory_minor
British roll dice for 2 fighters and 3 infantry in France, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Northwest Persia
British attack with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 14 armour and 3 bombers; Italians defend with 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/17 hits, 4,50 expected hits
Italians roll dice for 14 armour, 3 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 9/19 hits, 8,17 expected hits
2 mech_infantrys owned by the Italians, 3 armour owned by the Germans and 9 infantry owned by the British lost in Northwest Persia
British roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 3/8 hits, 2,83 expected hits
Italians roll dice for 11 armour and 3 bombers in Northwest Persia, round 3 : 3/14 hits, 6,00 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
British roll dice for 1 armour and 4 artilleries in Northwest Persia, round 4 : 2/5 hits, 1,83 expected hits
Italians roll dice for 8 armour and 3 bombers in Northwest Persia, round 4 : 5/11 hits, 4,50 expected hits
2 armour owned by the Germans, 4 artilleries owned by the British and 1 armour owned by the British lost in Northwest Persia
Italians win with 6 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Casualties for Germans: 8 armour
Casualties for Italians: 2 mech_infantrys
Battle in Northwest Persia
Germans defend with 6 armour and 3 bombers
Italians win with 6 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Casualties for Germans: 8 armour
Casualties for Italians: 2 mech_infantrys
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from France to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 aaGuns and 11 infantry moved from India to West India
Place Units - British
3 infantry placed in Iraq
1 infantry placed in Persia
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,00
British : -0,50
Italians : -1,67
Americans : -0,33
Chinese : -0,17
Japanese : 1,00
That game is interesting. The race is a real nailbiter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
3 mech_infantrys moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
10 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 10 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 10 infantry in Northern Italy, round 2 : 2/10 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 6 infantry
Italians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 1/7 hits
British roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 3/6 hits
British roll dice for 5 infantry in Holland Belgium, round 3 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 fighter owned by the Italians and 3 infantry owned by the British lost in Holland Belgium
retreated to Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter and 3 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Persia to Caucasus
5 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,6,5,3,1,3
Italians collect 21 PUs (12 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,1,1,6,1,3,4,1,4
French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Eastern Persia
4 armour moved from Northwest Persia to Iraq
7 bombers moved from Western Germany to Iraq
3 mech_infantrys moved from Western Germany to France
1 bomber moved from Bulgaria to 95 Sea Zone
2 bombers moved from Bulgaria to France
6 fighters moved from 112 Sea Zone to France
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Germans attack with 2 armour and 3 bombers
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 armour and 3 bombers in Eastern Persia, round 2 : 1/5 hits
British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour and 3 bombers in Eastern Persia, round 3 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Iraq
Germans attack with 4 armour and 7 bombers
French defend with 1 infantry; British defend with 1 factory_minor and 6 infantry; ANZAC defend with 2 infantry
Germans roll dice for 4 armour and 7 bombers in Iraq, round 2 : 7/11 hits
British roll dice for 9 infantry in Iraq, round 2 : 2/9 hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 2 armour owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans roll dice for 2 armour and 7 bombers in Iraq, round 3 : 4/9 hits
British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour and 7 bombers remaining. Battle score for attacker is 15
Casualties for French: 1 infantry
Casualties for Germans: 2 armour
Casualties for British: 6 infantry
Casualties for ANZAC: 2 infantry
Battle in France
Germans attack with 2 bombers, 6 fighters and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 aaGun and 2 infantry
AA fire in France : 0/3 hits
Germans roll dice for 2 bombers, 6 fighters and 3 mech_infantrys in France, round 2 : 5/11 hits
French roll dice for 1 aaGun and 6 infantry in France, round 2 : 0/6 hits
1 aaGun owned by the British, 2 infantry owned by the French and 2 infantry owned by the British lost in France
Germans roll dice for 2 bombers, 6 fighters and 3 mech_infantrys in France, round 3 : 6/11 hits
French roll dice for 2 infantry in France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the French lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 2 bombers, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for French: 4 infantry
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
2 bombers moved from France to Western Germany
6 fighters moved from France to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Novgorod to Karelia
3 aaGuns moved from Caucasus to Northwest Persia
7 bombers moved from Iraq to Persia
1 bomber moved from 95 Sea Zone to Western Germany
3 bombers moved from Eastern Persia to Persia
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
1 armour and 7 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
WOW, unlucky dice in Iraq and france
You gonna move your subs? Or should I go ahead with Japan?
go ahead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 armour moved from Shantung to Anhwe
1 bomber and 1 fighter moved from Korea to Anhwe
2 fighters moved from 36 Sea Zone to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Caroline Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Java from Americans, taking Caroline Islands from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 bomber and 3 fighters
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Anhwe, round 2 : 2/7 hits
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 3/6 hits
2 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Anhwe, round 3 : 4/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 3 armour and 1 fighter
Non Combat Move - Japanese
4 mech_infantrys moved from Manchuria to Shantung
1 bomber moved from Anhwe to Shantung
2 fighters moved from Anhwe to Shantung
2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from 31 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs