G40 BM JWW (allies) v Bobbarosa Game 2


  • TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 carriers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Rostov to Samara
            2 armour moved from Volgograd to Samara
            2 mech_infantrys moved from Vologda to Samara
            6 mech_infantrys moved from Caucasus to Samara
            7 bombers moved from Bryansk to Russia
            3 armour and 6 mech_infantrys moved from Western Ukraine to Russia
            20 armour and 16 mech_infantrys moved from Bryansk to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 22 armour and 28 mech_infantrys
                Russians defend with 3 aaGuns, 1 armour, 10 artilleries, 15 infantry and 5 mech_infantrys
                    Germans roll dice for 22 armour and 28 mech_infantrys in Samara, round 2 : 14/50 hits, 15.67 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries, 15 infantry and 5 mech_infantrys in Samara, round 2 : 12/31 hits, 10.50 expected hits
                    11 infantry owned by the Russians, 3 aaGuns owned by the Russians and 12 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 22 armour and 16 mech_infantrys in Samara, round 3 : 10/38 hits, 13.67 expected hits
                    Russians roll dice for 1 armour, 10 artilleries, 4 infantry and 5 mech_infantrys in Samara, round 3 : 5/20 hits, 6.83 expected hits
                    5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 22 armour and 11 mech_infantrys in Samara, round 4 : 13/33 hits, 12.83 expected hits
                    Russians roll dice for 1 armour and 9 artilleries in Samara, round 4 : 4/10 hits, 3.50 expected hits
                    1 armour owned by the Russians, 9 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 22 armour and 7 mech_infantrys remaining. Battle score for attacker is 42
                Casualties for Germans: 21 mech_infantrys
                Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries, 15 infantry and 5 mech_infantrys
            Battle in Russia
                Germans attack with 3 armour, 7 bombers and 6 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 3 armour, 7 bombers and 6 mech_infantrys in Russia, round 2 : 4/16 hits, 7.17 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 7 bombers and 5 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour and 7 mech_infantrys moved from Ukraine to Volgograd
            7 bombers moved from Russia to Southern Italy
            4 fighters and 2 tactical_bombers moved from Bryansk to Southern Italy
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to Western Germany
            3 artilleries and 7 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Western Germany to Southern Italy
            2 bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            4 carriers and 1 submarine placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.33
    Russians : -0.17
    

    Savegame


  • @JWWII said in G40 BM JWW (allies) v Bobbarosa Game 2:

    @BobbaRossa I am going on vacation for a week, hopefully when I return my play will speed up. Have a great new year!

    No worries. Just got back from vacation myself. Hope you have fun!


  • TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Persia to Egypt
            1 bomber moved from Algeria to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Egypt : 1 bomber, 5 fighters and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 57 / 91
    Russians : 0 / 0
    Japanese : 80 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 29 / 34
    UK_Pacific : 0 / 0
    Italians : 22 / 23
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 70 Sea Zone to 83 Sea Zone
            1 armour moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Tsinghai to Turkmenistan
            1 destroyer moved from 5 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 83 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 83 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Turkmenistan
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to India
            5 bombers and 3 fighters moved from Kwangsi to India
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 marines moved from Philippines to 35 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 35 Sea Zone to 37 Sea Zone
            3 marines moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Urals to Tsinghai
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 armour and 9 mech_infantrys moved from Manchuria to Anhwe
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            7 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            18 fighters moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
            3 submarines moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 37 Sea Zone
            3 destroyers placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            2 mech_infantrys placed in Shantung
            3 fighters placed in India
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -1.50
    Russians : 0.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 70 Sea Zone to 83 Sea Zone
            1 armour moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Tsinghai to Turkmenistan
            1 destroyer moved from 5 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 83 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 83 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Turkmenistan
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to India
            5 bombers and 3 fighters moved from Kwangsi to India
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 marines moved from Philippines to 35 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 35 Sea Zone to 37 Sea Zone
            3 marines moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Urals to Tsinghai
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 armour and 9 mech_infantrys moved from Manchuria to Anhwe
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            7 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            18 fighters moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
            3 submarines moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 37 Sea Zone
            3 destroyers placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            2 mech_infantrys placed in Shantung
            3 fighters placed in India
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -1.50
    Russians : 0.00
    Japanese : 0.33
    

    Savegame


  • TripleA Move Summary: Americans round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 8 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 8 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 10 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            10 fighters moved from 46 Sea Zone to 54 Sea Zone
            10 fighters moved from 55 Sea Zone to 54 Sea Zone
            10 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            10 infantry moved from Central United States to Southeast Mexico
            1 aaGun and 1 infantry moved from Algeria to Morocco
            1 infantry moved from Libya to Tobruk
            1 fighter moved from Gibraltar to United Kingdom
            5 fighters moved from 92 Sea Zone to United Kingdom
            4 carriers, 1 destroyer, 2 fighters, 2 infantry and 12 transports moved from 92 Sea Zone to 89 Sea Zone
            8 infantry moved from Iraq to Northwest Persia
            1 artillery and 5 infantry moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 infantry placed in Iraq
            3 infantry placed in Persia
            Americans undo move 2.
            Americans undo move 1.
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in West India
            2 fighters and 2 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : 0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    22 Sea Zone : 1 flag
    54 Sea Zone : 1 flag, 1 battleship, 13 carriers, 2 cruisers, 7 destroyers, 21 fighters, 18 submarines and 3 transports
    55 Sea Zone : 1 submarine
    Central United States : 1 factory_major and 1 infantry
    Southeast Mexico : 10 infantry
    Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
    West India : 1 flag, 1 airfield, 4 armour, 4 artilleries, 12 bombers, 1 factory_minor, 8 fighters, 21 infantry and 3 mech_infantrys
    United Kingdom : 6 fighters
    Morocco : 1 aaGun and 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 infantry
    Libya : 1 flag
    89 Sea Zone : 4 carriers, 1 destroyer, 2 infantry and 12 transports
    93 Sea Zone : 1 flag
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
    Eastern Persia : 1 artillery and 5 infantry
    101 Sea Zone : 5 submarines and 4 transports
    Brazil : 1 flag
    Northwest Persia : 8 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 57 / 91
    Russians : 0 / 0
    Japanese : 80 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 29 / 34
    UK_Pacific : 0 / 0
    Italians : 22 / 23
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - British
            British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from Iraq to Turkmenistan
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            3 fighters moved from West India to 80 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 8 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 10 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            10 fighters moved from 46 Sea Zone to 54 Sea Zone
            10 fighters moved from 55 Sea Zone to 54 Sea Zone
            10 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            10 infantry moved from Central United States to Southeast Mexico
            1 aaGun and 1 infantry moved from Algeria to Morocco
            1 infantry moved from Libya to Tobruk
            1 fighter moved from Gibraltar to United Kingdom
            5 fighters moved from 92 Sea Zone to United Kingdom
            4 carriers, 1 destroyer, 2 fighters, 2 infantry and 12 transports moved from 92 Sea Zone to 89 Sea Zone
            8 infantry moved from Iraq to Northwest Persia
            1 artillery and 5 infantry moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 infantry placed in Iraq
            3 infantry placed in Persia
            Americans undo move 2.
            Americans undo move 1.
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in West India
            2 fighters and 2 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from Iraq to Turkmenistan
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            3 fighters moved from West India to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Turkmenistan
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Turkmenistan
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Turkmenistan to West India
            2 aaGuns, 4 armour and 12 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            2 infantry moved from West India to Eastern Persia
            2 artilleries and 10 infantry moved from Trans-Jordan to Iraq
            1 carrier, 1 fighter and 2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            3 fighters moved from 80 Sea Zone to West India
            1 fighter moved from 81 Sea Zone to Egypt
            1 armour moved from Tobruk to Egypt
            1 battleship and 1 cruiser moved from 92 Sea Zone to 89 Sea Zone
            3 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
            2 infantry placed in Scotland
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 1.33
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    22 Sea Zone : 1 flag
    54 Sea Zone : 1 flag, 1 battleship, 13 carriers, 2 cruisers, 7 destroyers, 21 fighters, 18 submarines and 3 transports
    55 Sea Zone : 1 submarine
    Central United States : 1 factory_major and 1 infantry
    Southeast Mexico : 10 infantry
    Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
    West India : 5 aaGuns, 1 airfield, 4 armour, 9 artilleries, 13 bombers, 1 factory_minor, 11 fighters, 27 infantry and 3 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Scotland : 1 airfield, 1 factory_minor and 2 infantry
    United Kingdom : 1 aaGun, 1 airfield, 1 factory_minor, 7 fighters, 1 harbour and 13 infantry
    Morocco : 1 aaGun and 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag, 1 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Caucasus : 1 flag, 1 infantry
    80 Sea Zone : 1 flag, 1 destroyer
    106 Sea Zone : 1 flag
    89 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 12 transports
    93 Sea Zone : 1 flag
    Crete : 1 flag, 1 infantry
    Iraq : 1 flag, 3 artilleries, 1 factory_minor and 14 infantry
    Eastern Persia : 1 flag, 1 artillery and 7 infantry
    72 Sea Zone : 1 flag
    101 Sea Zone : 5 submarines and 4 transports
    71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 aaGuns, 4 armour, 20 infantry and 3 mech_infantrys
    Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 55 / 91
    Russians : 0 / 0
    Japanese : 80 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 31 / 37
    UK_Pacific : 0 / 0
    Italians : 22 / 23
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Tambov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Tambov to Volgograd
            1 artillery and 5 infantry moved from Bulgaria to Yugoslavia
            1 artillery and 3 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Move Summary: ANZAC round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Borneo
    

    Savegame


  • TripleA Turn Summary: ANZAC round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
    
        Non Combat Move - ANZAC
            4 aaGuns, 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery
    Marianas : 1 flag
    Borneo : 1 flag, 1 infantry
    Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 transport
    43 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 55 / 91
    Russians : 0 / 0
    Japanese : 72 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 29 / 37
    UK_Pacific : 0 / 0
    Italians : 24 / 32
    ANZAC : 18 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
    
        Non Combat Move - ANZAC
            4 aaGuns, 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery
    Marianas : 1 flag
    Borneo : 1 flag, 1 infantry
    Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 transport
    43 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 55 / 91
    Russians : 0 / 0
    Japanese : 72 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 29 / 37
    UK_Pacific : 0 / 0
    Italians : 24 / 32
    ANZAC : 18 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 infantry, 3 mech_infantrys and 9 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            3 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
            22 armour and 7 mech_infantrys moved from Samara to Caucasus
            3 armour and 5 mech_infantrys moved from Russia to Volgograd
            3 artilleries and 7 infantry moved from Belarus to Bryansk
            6 artilleries and 8 infantry moved from France to Western Germany
            9 bombers, 5 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 armour and 22 mech_infantrys moved from Yugoslavia to Western Germany
    
        Place Units - Germans
            9 transports placed in 112 Sea Zone
            1 infantry placed in Western Germany
            3 mech_infantrys placed in Russia
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Gibraltar : 1 bomber, 5 fighters and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 55 / 81
    Russians : 0 / 0
    Japanese : 72 / 93
    Americans : 61 / 86
    Chinese : 0 / 2
    British : 29 / 37
    UK_Pacific : 0 / 0
    Italians : 24 / 32
    ANZAC : 18 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            8 fighters moved from 37 Sea Zone to Java
            8 fighters moved from 37 Sea Zone to Borneo
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            2 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 8 fighters, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 5/10 hits, 4.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 8 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 8/12 hits, 6.00 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            8 fighters moved from Java to 37 Sea Zone
            2 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            3 mech_infantrys moved from Yunnan to India
            1 mech_infantry moved from Shan State to India
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Kweichow to Shan State
            1 mech_infantry moved from Shantung to Kweichow
            4 mech_infantrys moved from Anhwe to Yunnan
            3 submarines moved from 37 Sea Zone to 39 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            8 fighters moved from Borneo to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Borneo to 37 Sea Zone
            1 tactical_bomber moved from Borneo to 35 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Malaya
            1 carrier and 1 transport placed in 37 Sea Zone
            3 mech_infantrys placed in Shantung
            2 fighters and 1 infantry placed in India
            1 transport placed in 6 Sea Zone
            3 destroyers placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 83 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 85 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -0.17
    Japanese : 3.50
    

    Savegame


  • TripleA Move Summary: Americans round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
            10 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
            10 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 55 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 10 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 46 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            10 fighters moved from 55 Sea Zone to 54 Sea Zone
            10 fighters moved from 46 Sea Zone to 54 Sea Zone
            10 infantry moved from Southeast Mexico to 89 Sea Zone
            4 carriers, 1 destroyer, 2 fighters, 12 infantry and 12 transports moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 carriers, 1 destroyer, 2 fighters, 23 infantry, 5 submarines and 16 transports moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            12 bombers moved from West India to Tobruk
            1 artillery and 5 infantry moved from Eastern Persia to West India
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            8 infantry moved from Northwest Persia to Persia
            1 artillery and 4 infantry moved from Iraq to Persia
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in West India
            4 bombers and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.67
    Japanese : 0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    46 Sea Zone : 1 submarine
    26 Sea Zone : 1 destroyer and 1 submarine
    22 Sea Zone : 1 flag
    54 Sea Zone : 1 flag, 1 battleship, 13 carriers, 2 cruisers, 6 destroyers, 21 fighters, 15 submarines and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
    West India : 1 flag, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 8 fighters, 29 infantry and 3 mech_infantrys
    United Kingdom : 6 fighters
    Morocco : 1 aaGun and 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Tobruk : 12 bombers and 1 infantry
    Libya : 1 flag
    106 Sea Zone : 2 artilleries, 4 carriers, 1 destroyer, 2 fighters, 23 infantry, 5 submarines and 16 transports
    93 Sea Zone : 1 flag
    Iraq : 1 flag, 1 factory_minor and 3 infantry
    Brazil : 1 flag
    Persia : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 16 infantry
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 55 / 81
    Russians : 0 / 0
    Japanese : 80 / 94
    Americans : 61 / 85
    Chinese : 0 / 2
    British : 29 / 37
    UK_Pacific : 0 / 0
    Italians : 24 / 32
    ANZAC : 10 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            10 fighters moved from 54 Sea Zone to 55 Sea Zone
            10 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 55 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 10 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 46 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            10 fighters moved from 55 Sea Zone to 54 Sea Zone
            10 fighters moved from 46 Sea Zone to 54 Sea Zone
            10 infantry moved from Southeast Mexico to 89 Sea Zone
            4 carriers, 1 destroyer, 2 fighters, 12 infantry and 12 transports moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 carriers, 1 destroyer, 2 fighters, 23 infantry, 5 submarines and 16 transports moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            12 bombers moved from West India to Tobruk
            1 artillery and 5 infantry moved from Eastern Persia to West India
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            8 infantry moved from Northwest Persia to Persia
            1 artillery and 4 infantry moved from Iraq to Persia
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in West India
            4 bombers and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Eastern Persia to West India
    
        Non Combat Move - British
            1 bomber moved from West India to Tobruk
            1 armour and 4 infantry moved from Egypt to Trans-Jordan
            6 infantry moved from Northwest Persia to Persia
            1 aaGun, 4 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Iraq
            1 armour moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Scotland to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from Scotland to United Kingdom
            2 fighters moved from 106 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 89 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 airfield placed in Tobruk
            1 aaGun and 1 infantry placed in United Kingdom
            2 infantry placed in Scotland
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -3.67
    Japanese : 0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    46 Sea Zone : 1 submarine
    26 Sea Zone : 1 destroyer and 1 submarine
    22 Sea Zone : 1 flag
    54 Sea Zone : 1 flag, 1 battleship, 13 carriers, 2 cruisers, 6 destroyers, 21 fighters, 15 submarines and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
    West India : 5 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 11 fighters, 37 infantry and 3 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery and 6 infantry
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield, 1 factory_minor and 2 infantry
    United Kingdom : 2 aaGuns, 1 airfield, 1 factory_minor, 9 fighters, 1 harbour and 15 infantry
    Morocco : 1 aaGun and 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag, 1 airfield, 13 bombers and 1 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    80 Sea Zone : 1 flag
    106 Sea Zone : 1 flag, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 23 infantry, 5 submarines and 16 transports
    93 Sea Zone : 1 flag
    Eire : 1 flag, 1 infantry
    Crete : 1 flag, 1 infantry
    Iraq : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 16 infantry and 3 mech_infantrys
    Eastern Persia : 1 flag
    72 Sea Zone : 1 flag
    81 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 aaGun and 3 infantry
    Persia : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 22 infantry
    98 Sea Zone : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 55 / 81
    Russians : 0 / 0
    Japanese : 80 / 94
    Americans : 61 / 85
    Chinese : 0 / 2
    British : 29 / 35
    UK_Pacific : 0 / 0
    Italians : 24 / 32
    ANZAC : 10 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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