@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Midway
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery
Marianas : 1 flag
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Midway : 1 bomber
46 Sea Zone : 1 destroyer
17 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 55 / 99
Russians : 13 / 16
Japanese : 79 / 93
Americans : 56 / 78
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 19 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Midway
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery
Marianas : 1 flag
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Midway : 1 bomber
46 Sea Zone : 1 destroyer
17 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 transports
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 55 / 99
Russians : 13 / 16
Japanese : 79 / 93
Americans : 56 / 78
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 19 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Rostov
2 mech_infantrys moved from Iraq to Persia
1 armour moved from Northwest Persia to Persia
1 bomber moved from Greece to Volgograd
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Belarus
2 bombers moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Rostov
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 bomber moved from Volgograd to Greece
2 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Belarus to Novgorod
1 bomber moved from Rostov to Novgorod
1 bomber moved from Rostov to Greece
3 armour and 6 mech_infantrys moved from Baltic States to Karelia
6 mech_infantrys moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Greece to Western Germany
4 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1.50
Americans : 0.67
Russians : 1.67
longest game I have ever played
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Tambov to Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 armour moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 mech_infantry moved from Tambov to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Tambov to Samara
2 fighters moved from Tambov to Rostov
1 fighter moved from Tambov to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Tambov to Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 armour moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 mech_infantry moved from Tambov to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Tambov to Samara
2 fighters moved from Tambov to Rostov
1 fighter moved from Tambov to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 bomber moved from Western Ukraine to Tambov
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 bomber moved from Tambov to Russia
1 fighter moved from Vologda to Tambov
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.67
Russians : 1.67
Japanese : -0.50
Territory Summary for Russians :
Rostov : 1 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 3 infantry and 1 mech_infantry
Tambov : 3 aaGuns, 1 armour, 12 artilleries, 3 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 mech_infantry
Vologda : 1 armour and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 90
Russians : 16 / 16
Japanese : 78 / 93
Americans : 54 / 78
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Kwangsi to 46 Sea Zone
1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Kansu to Vologda
1 bomber moved from Shensi to Vologda
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Japanese creates battle in territory 72 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Vologda
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
retreated to Vologda
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Vologda to Suiyuyan
1 mech_infantry moved from Olgiy to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Shan State to Yunnan
3 fighters moved from India to Shantung
2 bombers moved from India to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Shantung
14 fighters and 8 tactical_bombers moved from 35 Sea Zone to Japan
1 bomber moved from 22 Sea Zone to Japan
1 armour and 5 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shantung
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 armour and 4 mech_infantrys moved from India to Yunnan
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in Shantung
3 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.83
Russians : 0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Kwangsi to 46 Sea Zone
1 mech_infantry moved from Tsinghai to Vologda
1 mech_infantry moved from Kansu to Vologda
1 bomber moved from Shensi to Vologda
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Japanese creates battle in territory 72 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Vologda
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
retreated to Vologda
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Vologda to Suiyuyan
1 mech_infantry moved from Olgiy to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Shan State to Yunnan
3 fighters moved from India to Shantung
2 bombers moved from India to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Shantung
14 fighters and 8 tactical_bombers moved from 35 Sea Zone to Japan
1 bomber moved from 22 Sea Zone to Japan
1 armour and 5 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shantung
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 armour and 4 mech_infantrys moved from India to Yunnan
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in Shantung
3 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.83
Russians : 0.33
Japanese : -1.17
@JWW:
longest game I have ever played
Same. My previous longest was 18… and I thought that one was a marathon :-P.
I might not get a move into until Monday due to work and travel…FYI…
@BobbaRossa, I will get to this tomorrow
Test summary from TripleA, engine version: 1.9, time: 1:03:58 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
11 fighters moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Midway to 6 Sea Zone
2 bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
5 fighters moved from Russia to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
11 fighters moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Midway to 6 Sea Zone
2 bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
5 fighters moved from Russia to Persia
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 4 bombers, 20 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 4 bombers, 20 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 18 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 1 artillery, 8 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Persia, round 2 : 4/10 hits, 4.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Persia to West India
1 artillery and 2 infantry moved from West India to Eastern Persia
5 fighters moved from Persia to Eastern Persia
3 aaGuns, 3 carriers, 1 destroyer, 6 fighters, 18 infantry and 12 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 9 infantry moved from 92 Sea Zone to Algeria
6 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry, 1 marine, 7 submarines and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 18 Sea Zone to 33 Sea Zone
4 bombers and 20 fighters moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
6 bombers moved from Western United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
2 infantry placed in Eastern United States
3 mech_infantrys placed in West India
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.33
Japanese : -0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 6 bombers, 2 fighters, 1 harbour, 4 infantry and 1 marine
Marshall Islands : 1 flag
Queensland : 1 mech_infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 22 fighters, 7 submarines and 3 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 6 submarines
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 16 infantry and 3 mech_infantrys
Gibraltar : 6 bombers
Algeria : 1 aaGun and 15 infantry
125 Sea Zone : 1 flag
92 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 15 transports
Eastern Persia : 1 artillery, 5 fighters and 2 infantry
101 Sea Zone : 1 transport
83 Sea Zone : 1 carrier
Brazil : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 55 / 90
Russians : 16 / 16
Japanese : 78 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - British
British buy 1 aaGun, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from West India to Egypt
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
11 fighters moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Midway to 6 Sea Zone
2 bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
9 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 fighters moved from West India to Persia
5 fighters moved from Russia to Persia
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 4 bombers, 20 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 4 bombers, 20 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 18 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 1 artillery, 8 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Persia, round 2 : 4/10 hits, 4.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Persia to West India
1 artillery and 2 infantry moved from West India to Eastern Persia
5 fighters moved from Persia to Eastern Persia
3 aaGuns, 3 carriers, 1 destroyer, 6 fighters, 18 infantry and 12 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 9 infantry moved from 92 Sea Zone to Algeria
6 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry, 1 marine, 7 submarines and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 18 Sea Zone to 33 Sea Zone
4 bombers and 20 fighters moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
6 bombers moved from Western United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
2 infantry placed in Eastern United States
3 mech_infantrys placed in West India
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 aaGun, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from West India to Egypt
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
Combat - British
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - British
1 bomber moved from Egypt to Belgian Congo
8 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 7 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in United Kingdom
2 infantry placed in Scotland
1 bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.33
AA fire in Egypt : : -0.17
Japanese : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 6 bombers, 2 fighters, 1 harbour, 4 infantry and 1 marine
Marshall Islands : 1 flag
Queensland : 1 mech_infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Kazakhstan : 1 infantry
33 Sea Zone : 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 22 fighters, 7 submarines and 3 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 6 submarines
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 5 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 3 fighters, 24 infantry and 3 mech_infantrys
Belgian Congo : 3 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 6 bombers, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 factory_minor and 2 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 8 infantry and 3 mech_infantrys
Algeria : 1 aaGun and 15 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 armour
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag
70 Sea Zone : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 2 aaGuns, 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 16 infantry and 20 transports
Eastern Persia : 1 flag, 2 artilleries, 5 fighters and 4 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 54 / 90
Russians : 18 / 16
Japanese : 77 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.9, time: 8:14:08 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 fighters moved from Greece to Western Ukraine
3 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in Malta
Battle in Ukraine
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Malta from British, taking Ukraine from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from Normandy Bordeaux to France
2 aaGuns, 1 artillery and 16 infantry moved from Northern Italy to Southern Italy
1 aaGun and 3 infantry moved from Western Germany to Northern Italy
1 aaGun and 4 infantry moved from Germany to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Germans
Combat Hit Differential Summary :