@Adam514 scramble opportunities?
G40 BM JWW (allies) v Bobbarosa Game 2
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silly me thinking I might knock one or two of your planes out with AA in Normandy…when will I learn. :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 armour moved from Hopei to Kansu
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Hunan to Yenisey
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
12 fighters and 9 tactical_bombers moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 5 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 3 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 4 : 3/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 12 fighters and 9 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 12 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 11/22 hits, 12.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 12 fighters and 9 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iwo Jima: 1 bomber
EDIT: Changing ownership of Iwo Jima from Americans to Japanese
EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
12 fighters and 9 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Yenisey to Yakut S.S.R.
1 bomber moved from Tsinghai to Yunnan
1 mech_infantry moved from India to Yunnan
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from Burma to India
6 armour and 4 mech_infantrys moved from India to YunnanPlace Units - Japanese
1 infantry placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 fighter and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 1.00
Chinese : -1.33
Russians : -0.33
Japanese : -4.00 -
@JWW:
@JWW:
well that was really painful. 103 tuv loss, crushing……I thought I had a slight advantage? hmmm…
well i see you had a 70% chance of victory there w/a tuv swing of about 20……of course I had lot’s of 5&6’s…missing all AA’s fire and hitting 3 of 9 fighter’s in round one hurt. I think I missed one of your bombers too…
painful
Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.
At least you got one back in Iwo. That guy sure was well motivated…
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Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.
At least you got one back in Iwo. That guy sure was well motivated…
Are you using the calc within triple A? Motivation, ha ha ha
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@JWW:
Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.
At least you got one back in Iwo. That guy sure was well motivated…
Are you using the calc within triple A? Motivation, ha ha ha
Yup yup. Here’s a screen grab from my end. It fluctuated between 80 and 90, but usually right around 85.
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hmmm, when I select battle calc in the program it doesn’t look like this, separate country units etc….tell me your secret! Maybe I need to download the newer version?
I do like the TUV swing 15.21 NOT 100+!!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
18 fighters moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from 46 Sea Zone to New Guinea
2 fighters moved from 46 Sea Zone to New Guinea
4 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone -
hoping the normandy dice work?!? Going to change my purchase and redo combat move….
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
10 fighters moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
10 fighters moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 5 fighters and 6 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/7 hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Caroline Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 3 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 46 Sea Zone
Americans attack with 10 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters and 1 transport in 46 Sea Zone, round 2 : 8/10 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in New Guinea, round 2 : 4/10 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 marine, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
8 fighters moved from New Guinea to 33 Sea Zone
10 fighters moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 2 infantry moved from Eastern Persia to West India
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in West India
6 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 6 infantry and 1 marine
Marshall Islands : 1 flag
Queensland : 4 fighters and 1 mech_infantry
New Guinea : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters, 7 submarines and 3 transports
26 Sea Zone : 4 destroyers and 3 submarines
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 8 fighters, 15 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
Morocco : 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
Eastern Persia : 1 flag
101 Sea Zone : 3 transports
71 Sea Zone : 1 carrier and 1 fighter
Brazil : 1 flag
98 Sea Zone : 2 submarines
91 Sea Zone : 3 transports
107 Sea Zone : 7 transports
110 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 83
Russians : 25 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 26 / 32
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 bomber moved from West India to 70 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
10 fighters moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 5 fighters and 6 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/7 hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Caroline Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 3 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 46 Sea Zone
Americans attack with 10 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters and 1 transport in 46 Sea Zone, round 2 : 8/10 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in New Guinea, round 2 : 4/10 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 marine, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
8 fighters moved from New Guinea to 33 Sea Zone
10 fighters moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 2 infantry moved from Eastern Persia to West India
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in West India
6 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 bomber moved from West India to 70 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 70 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 70 Sea Zone
British win, taking Holland Belgium from Germans, taking 70 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 bomber moved from 70 Sea Zone to Union of South Africa
5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry and 1 mech_infantry moved from Kenya to Belgian Congo
3 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
1 artillery moved from Eastern Persia to West India
2 infantry moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
3 infantry placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 6 infantry and 1 marine
Marshall Islands : 1 flag
Queensland : 4 fighters and 1 mech_infantry
New Guinea : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters, 7 submarines and 3 transports
26 Sea Zone : 4 destroyers and 3 submarines
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
West India : 5 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_minor, 8 fighters, 28 infantry and 2 mech_infantrys
Belgian Congo : 6 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield, 1 factory_minor and 3 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 3 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
70 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
99 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 3 transports
71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
98 Sea Zone : 2 submarines
91 Sea Zone : 1 battleship, 1 destroyer and 3 transports
107 Sea Zone : 7 transports
110 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry and 7 transportsProduction/PUs Summary :
Germans : 48 / 83
Russians : 25 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Romania to Eastern Poland
2 fighters moved from Greece to Eastern Poland
3 fighters moved from Southern Italy to 98 Sea Zone
3 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Poland
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Eastern Poland to Germany
3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Romania to Yugoslavia
2 fighters moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 99 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -4.00
British : 0.33
Americans : -0.50
Russians : -0.50 -
@JWW:
i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign
The only thing I can see from a quick look is the mech donation in W. Ukraine. Though I’m still not convinced that isn’t some kind of bait… Everything else looks solid. And yeah, the stats aren’t looking good at the moment. But one more battle goes hard for you and it could all turn around again.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Marianas : 1 flag, 1 artillery
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 83
Russians : 24 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Marianas : 1 flag, 1 artillery
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
62 Sea Zone : 1 transport
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 83
Russians : 24 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
20 armour and 3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
4 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Poland to Western Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Nenetsia to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from France to Western UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 6 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 3 mech_infantrys
Germans roll dice for 6 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/13 hits, 6.00 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 24 armour and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 24 armour and 6 mech_infantrys in Caucasus, round 2 : 7/30 hits, 13.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 24 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Germany
3 bombers moved from Western Ukraine to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Belarus to Germany
3 mech_infantrys moved from Germany to Poland
7 mech_infantrys moved from Novgorod to Poland
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Egypt
2 mech_infantrys placed in Western Germany
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -11.67
British : -1.00
Americans : 0.67
Russians : 2.00 -
Whew…. really glad there wasn’t a big battle that round. -12 on the dice would’ve been devastating. They were trying to make up for the last German turn, just got the wrong memo :oops:.