G40 BM JWW (allies) v Bobbarosa Game 2


  • @JWW:

    well that was really painful. 103 tuv loss, crushing……I thought I had a slight advantage? hmmm…

    well i see you had a 70% chance of victory there w/a tuv swing of about 20……of course I had lot’s of 5&6’s…missing all AA’s fire and hitting 3 of 9 fighter’s in round one hurt. I think I missed one of your bombers too…

    painful


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Samara to Vologda
                5 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                3 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Timguska to Yenisey
                1 armour moved from Samara to Urals
                      Russians take Novosibirsk from Japanese
                      Russians take Urals from Germans
                1 bomber moved from Russia to Yenisey
                1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
                2 fighters moved from Russia to Belarus
                1 artillery moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Eastern Poland
                      Russians take Western Ukraine from Germans
                      Russians take Eastern Poland from Germans
                2 fighters moved from Russia to Caucasus
                1 fighter moved from Russia to Vologda
                1 mech_infantry moved from Samara to Vologda

    triplea_42254_Rus18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Samara to Vologda
                5 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                3 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Timguska to Yenisey
                1 armour moved from Samara to Urals
                      Russians take Novosibirsk from Japanese
                      Russians take Urals from Germans
                1 bomber moved from Russia to Yenisey
                1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
                2 fighters moved from Russia to Belarus
                1 artillery moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Eastern Poland
                      Russians take Western Ukraine from Germans
                      Russians take Eastern Poland from Germans
                2 fighters moved from Russia to Caucasus
                1 fighter moved from Russia to Vologda
                1 mech_infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Vologda, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 1 armour and 2 infantry
                        Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 2 :  1/7 hits
                        Germans roll dice for 1 armour and 2 infantry in Smolensk, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 3 :  2/7 hits
                        Germans roll dice for 1 armour and 1 infantry in Smolensk, round 3 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters and 4 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters and 4 infantry in Caucasus, round 2 :  1/6 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yenisey
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
                1 fighter moved from Vologda to Russia
                1 aaGun moved from Russia to Smolensk
                1 bomber moved from Yenisey to Samara
                2 infantry moved from Volgograd to Kazakhstan
                1 aaGun, 1 armour, 13 artilleries, 12 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
                1 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                2 fighters moved from Belarus to Russia
                2 fighters moved from Caucasus to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Yenisey : 1 mech_infantry
        Kazakhstan : 2 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Rostov : 1 aaGun, 1 artillery and 10 infantry
        Urals : 1 armour
        Eastern Poland : 1 armour
        Bessarabia : 1 aaGun, 1 armour, 13 artilleries, 13 infantry and 4 mech_infantrys
        Russia : 1 airfield, 1 factory_major, 3 fighters and 2 infantry
        Ukraine : 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
        Western Ukraine : 2 armour and 3 mech_infantrys
        Vologda : 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
        Caucasus : 2 infantry
        Smolensk : 1 aaGun, 2 artilleries and 4 infantry
        Samara : 1 bomber and 2 mech_infantrys
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 26 / 26
        Japanese : 71 / 89
        Americans : 55 / 82
        Chinese : 2 / 2
        British : 26 / 32
        UK_Pacific : 0 / 0
        Italians : 14 / 11
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Rus18.tsvg


  • silly me thinking I might knock one or two of your planes out with AA in Normandy…when will I learn.  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 mech_infantry moved from Kweichow to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Kansu
                1 armour moved from Hopei to Kansu
                1 armour moved from Buryatia to Yenisey
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 bomber moved from Hunan to Yenisey
                1 fighter moved from Japan to 17 Sea Zone
                1 bomber moved from Japan to Iwo Jima
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai
                1 bomber moved from Kwangsi to Tsinghai
                12 fighters and 9 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                        Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 0/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 0/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 5 : 2/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 4 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 1/5 hits, 1.17 expected hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 3 : 1/5 hits, 1.17 expected hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Kansu, round 4 : 3/5 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 12 fighters and 9 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 12 fighters and 9 tactical_bombers in 55 Sea Zone, round 2 : 11/22 hits, 12.33 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 12 fighters and 9 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iwo Jima
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                        Japanese roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Iwo Jima: 1 bomber
                EDIT: Changing ownership of Iwo Jima from Americans to Japanese
                EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                12 fighters and 9 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 mech_infantry moved from French Indo China to Hunan
                1 fighter moved from 17 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from Yenisey to Yakut S.S.R.
                1 bomber moved from Tsinghai to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 submarine moved from 56 Sea Zone to 42 Sea Zone
                1 artillery moved from Burma to India
                6 armour and 4 mech_infantrys moved from India to Yunnan

    Place Units - Japanese
                1 infantry placed in India
                1 destroyer and 1 transport placed in 39 Sea Zone
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 fighter and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Shantung
                1 bomber and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Americans : 1.00
        Chinese : -1.33
        Russians : -0.33
        Japanese : -4.00

    triplea_42254_Jap18.tsvg


  • @JWW:

    @JWW:

    well that was really painful. 103 tuv loss, crushing……I thought I had a slight advantage? hmmm…

    well i see you had a 70% chance of victory there w/a tuv swing of about 20……of course I had lot’s of 5&6’s…missing all AA’s fire and hitting 3 of 9 fighter’s in round one hurt. I think I missed one of your bombers too…

    painful

    Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.

    At least you got one back in Iwo. That guy sure was well motivated…


  • @BobbaRossa:

    Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.

    At least you got one back in Iwo. That guy sure was well motivated…

    Are you using the calc within triple A? Motivation, ha ha ha


  • @JWW:

    @BobbaRossa:

    Hmmm, battle calc on my side was showing 85%, but with losing 6 planes. Not losing any planes was more than I could possibly have asked for. And yeah, bombers reaching from Novgorod can be easy to miss. You really should look into some sort of award or merit based program for your AA gunners. They have been absolutely useless this game. The issue must be motivation :wink:.

    At least you got one back in Iwo. That guy sure was well motivated…

    Are you using the calc within triple A? Motivation, ha ha ha

    Yup yup. Here’s a screen grab from my end. It fluctuated between 80 and 90, but usually right around 85.

    Capture1.JPG


  • hmmm, when I select battle calc in the program it doesn’t look like this, separate country units etc….tell me your secret! Maybe I need to download the newer version?

    I do like the TUV swing 15.21 NOT 100+!!


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                18 fighters moved from 54 Sea Zone to 46 Sea Zone
                5 fighters moved from 46 Sea Zone to New Guinea
                2 fighters moved from 46 Sea Zone to New Guinea
                4 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                4 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 46 Sea Zone

    triplea_42254_Ame18.tsvg


  • hoping the normandy dice work?!? Going to change my purchase and redo combat move….


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to Normandy Bordeaux
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                10 fighters moved from 54 Sea Zone to 46 Sea Zone
                8 fighters moved from 54 Sea Zone to New Guinea
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    triplea_42254_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to Normandy Bordeaux
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                10 fighters moved from 54 Sea Zone to 46 Sea Zone
                8 fighters moved from 54 Sea Zone to New Guinea
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 5 fighters and 6 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 bomber, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 :  3/6 hits
                        3 mech_infantrys owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 :  3/7 hits
                        Germans roll dice for 3 artilleries in Normandy Bordeaux, round 3 :  0/3 hits
                        3 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Caroline Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 artilleries and 3 mech_infantrys
                    Casualties for Americans: 3 infantry
                Battle in 46 Sea Zone
                    Americans attack with 10 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 10 fighters and 1 transport in 46 Sea Zone, round 2 :  8/10 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 artillery, 8 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 8 fighters and 1 infantry in New Guinea, round 2 :  4/10 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 marine, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                8 fighters moved from New Guinea to 33 Sea Zone
                10 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 fighter and 2 infantry moved from Eastern Persia to West India
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                7 transports moved from 110 Sea Zone to 107 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 infantry placed in West India
                6 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 6 infantry and 1 marine
        Marshall Islands : 1 flag
        Queensland : 4 fighters and 1 mech_infantry
        New Guinea : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters, 7 submarines and 3 transports
        26 Sea Zone : 4 destroyers and 3 submarines
        10 Sea Zone : 1 carrier, 1 submarine and 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 8 fighters, 15 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        Morocco : 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        101 Sea Zone : 3 transports
        71 Sea Zone : 1 carrier and 1 fighter
        Brazil : 1 flag
        98 Sea Zone : 2 submarines
        91 Sea Zone : 3 transports
        107 Sea Zone : 7 transports
        110 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 83
        Russians : 25 / 26
        Japanese : 75 / 88
        Americans : 56 / 81
        Chinese : 0 / 2
        British : 26 / 32
        UK_Pacific : 0 / 0
        Italians : 14 / 11
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Ame18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                1 bomber moved from West India to 70 Sea Zone

    triplea_42254_Bri18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to Normandy Bordeaux
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                10 fighters moved from 54 Sea Zone to 46 Sea Zone
                8 fighters moved from 54 Sea Zone to New Guinea
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 5 fighters and 6 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 bomber, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 :  3/6 hits
                        3 mech_infantrys owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 :  3/7 hits
                        Germans roll dice for 3 artilleries in Normandy Bordeaux, round 3 :  0/3 hits
                        3 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Caroline Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 artilleries and 3 mech_infantrys
                    Casualties for Americans: 3 infantry
                Battle in 46 Sea Zone
                    Americans attack with 10 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 10 fighters and 1 transport in 46 Sea Zone, round 2 :  8/10 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 artillery, 8 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 8 fighters and 1 infantry in New Guinea, round 2 :  4/10 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 marine, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                8 fighters moved from New Guinea to 33 Sea Zone
                10 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 fighter and 2 infantry moved from Eastern Persia to West India
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                7 transports moved from 110 Sea Zone to 107 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 infantry placed in West India
                6 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                1 bomber moved from West India to 70 Sea Zone

    Combat - British
                Battle in Holland Belgium
                Battle in 70 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 70 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 70 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 70 Sea Zone
                    British win, taking Holland Belgium from Germans, taking 70 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 bomber moved from 70 Sea Zone to Union of South Africa
                5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry and 1 mech_infantry moved from Kenya to Belgian Congo
                3 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
                1 artillery moved from Eastern Persia to West India
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom
                3 infantry placed in Scotland

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
                British collect 27 PUs (2 lost to blockades); end with 27 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 6 infantry and 1 marine
        Marshall Islands : 1 flag
        Queensland : 4 fighters and 1 mech_infantry
        New Guinea : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 21 fighters, 7 submarines and 3 transports
        26 Sea Zone : 4 destroyers and 3 submarines
        10 Sea Zone : 1 carrier, 1 submarine and 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        West India : 5 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_minor, 8 fighters, 28 infantry and 2 mech_infantrys
        Belgian Congo : 6 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield, 1 factory_minor and 3 infantry
        United Kingdom : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 3 armour and 2 mech_infantrys
        125 Sea Zone : 1 flag
        70 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Crete : 1 flag
        99 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        101 Sea Zone : 3 transports
        71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Brazil : 1 flag
        98 Sea Zone : 2 submarines
        91 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        107 Sea Zone : 7 transports
        110 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry and 7 transports

    Production/PUs Summary :

    Germans : 48 / 83
        Russians : 25 / 26
        Japanese : 75 / 88
        Americans : 56 / 81
        Chinese : 0 / 2
        British : 29 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 11
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_UK_18.tsvg


  • i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Romania to Eastern Poland
                2 fighters moved from Greece to Eastern Poland
                3 fighters moved from Southern Italy to 98 Sea Zone
                3 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 3 infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 3 infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.33 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Italians retreated to France
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 2 submarines
                        Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                        Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Eastern Poland
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 4 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Eastern Poland to Germany
                3 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 1 infantry moved from Romania to Yugoslavia
                2 fighters moved from 98 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Egypt
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 99 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : -4.00
        British : 0.33
        Americans : -0.50
        Russians : -0.50

    triplea_42254_Ita18.tsvg


  • @JWW:

    i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign

    The only thing I can see from a quick look is the mech donation in W. Ukraine. Though I’m still not convinced that isn’t some kind of bait… Everything else looks solid. And yeah, the stats aren’t looking good at the moment. But one more battle goes hard for you and it could all turn around again.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    triplea_42254_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    Combat - ANZAC
                Battle in 17 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 fighter and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 1 fighter and 1 infantry
        Marianas : 1 flag, 1 artillery
        Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 83
        Russians : 24 / 26
        Japanese : 75 / 88
        Americans : 56 / 81
        Chinese : 0 / 2
        British : 29 / 33
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_ANZ18.tsvg

Suggested Topics

  • 34
  • 100
  • 64
  • 43
  • 97
  • 166
  • 134
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.4k

Users

39.9k

Topics

1.7m

Posts