but reduced UK ATL income? Its a fallback?
Unless we boost it with pieces (grey or tan) and income, then its a great idea
Ram Tanks. Not just 1. Free tanks on C3-4?
more dds? destroyer escorts trawlers etc
Brave Canadian men 3into HR.
Not a must but it buys Germany and Italy some time.
The French fighter is worth even less? With that mentality no wonder some of those French patriots left the RAF to fly Yaks for the Soviets. Besides, we mustn’t forget that France has a unique ability no other Allied power possess: going after Italy. Sometimes that French fighter can he a pain for this very reason.
On a more serious note, are you not bringing in submarines to attack 110 in your 111 strafe scenario?
No dd, no sub hits by RAF
@Charles:
The French fighter is worth even less? With that mentality no wonder some of those French patriots left the RAF to fly Yaks for the Soviets. Besides, we mustn’t forget that France has a unique ability no other Allied power possess: going after Italy. Sometimes that French fighter can he a pain for this very reason.
On a more serious note, are you not bringing in submarines to attack 110 in your 111 strafe scenario?
heh heh
yea I try to save the French ftr just because it can’t reproduce. Or is unlikely too : ) 2 inf on an allied trprt with a ftr does project some power that can’t be completely ignored
heh heh
yea I try to save the French ftr just because it can’t reproduce. Or is unlikely too : ) 2 inf on an allied trprt with a ftr does project�  some power that can’t be completely ignored
Nice idea, 2 French infantry on a UK Tranny and 1 French Fighter on a UK Carrier, starting from Gibraltar Naval Base, moving after US, UK and Italy, must keep this in mind and try next game….
@Charles:
On a more serious note, are you not bringing in submarines to attack 110 in your 111 strafe scenario?
What colt said.
Fighters or no fighters, my question still remains. Are you bringing in a submarine or three to take hits from the cruiser and battleship?
@Charles:
Fighters or no fighters, my question still remains. Are you bringing in a submarine or three to take hits from the cruiser and battleship?
Yes, two.
I agree with the above statement that the importance of preserving the Luftwaffe outweighs the need to take out the BB in SZ110, in addition to any fighters scrambled. Additionally, by foregoing SZ110, as Germany you can also preserve your BB on G1 for use in later rounds or in the hopes of consolidating your fleet with the Italians in the Med.
My concern about leaving a UK fleet of any kind is making it easier for them to:
And when the US does come knocking it means that they can spend almost fully on trannys and men rather than carriers and destroyers to protect them, which means more of them will come or the Japanese player will take even more heat.
I had many games where I skipped 110, I had also games where I skipped 111.
The difference to not attacking both, 110 and 111 is reduced variance.
Well, it depends on the level of the allied players. I can usually tell by my opponents uk1/us1 moves and buys whether I have a 100% to perhaps little over 50% chance to win the game, depending on bid. A lot of players give the allies away at too high a bid, and take the allies at too low a bid. All of this is much more important than if Germany decides to attack only one of the two szs. :evil:
My newest strategy I’m testing out - sending only two subs to 110 to eliminate the scramble. Usually the two take off the French cruiser. If the two remaining boats stay in 110, they git hit by 3 subs on turn two - again no scramble. which usually finishes them off. If the boats hightail it out to either med or Canada, two subs there to hit them.
@dazedwit said in Is killing Sea Zone 110 an absolute must?:
My newest strategy I’m testing out - sending only two subs to 110 to eliminate the scramble. Usually the two take off the French cruiser. If the two remaining boats stay in 110, they git hit by 3 subs on turn two - again no scramble. which usually finishes them off. If the boats hightail it out to either med or Canada, two subs there to hit them.
2 subs vs 2 cruisers + 1 BB. So you hit once damaging the BB they hit 1 or 2 times and kill the subs.
Problem solved for the allies. You just threw 2 subs away for nothing.
There is no reason why the allies would take the first hit on the cruiser iso taking a hit on the BB.
Sure you can plan on hitting 2 times which is a 1/9 chance.
And what makes you think i dont just kill those remaining 2 subs ( if they even live ) with a destroyer.
And why would anyone leave 2 ships in 110, its a terrible spot for a small fleet to be.
@dazedwit said in Is killing Sea Zone 110 an absolute must?:
wow look at you
I said I’m testing out a new strategy. Didn’t say you needed to do it.
Just pointing out where your “strategy” might go wrong.
And quite interested how you get 1/9 chance happening regularly.