Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 bomber moved from Rostov to Persia
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 4/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Northern Italy to Rostov
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Persia to Volgograd
1 aaGun moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
7 bombers moved from Western Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 8 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 8 bombers and 2 infantry in Caucasus, round 2 : 7/10 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 8 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 5 armour and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern France : 0/1 hits
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 2 : 1/6 hits
British roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 0/4 hits
1 aaGun owned by the British lost in Southern France
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 3 : 4/6 hits
British roll dice for 4 infantry in Southern France, round 3 : 1/4 hits
1 armour owned by the Germans and 4 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
1 marine moved from Novgorod to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 armour and 3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
8 bombers moved from Caucasus to Sikang
1 infantry moved from Rostov to Volgograd
3 artilleries and 3 infantry moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Greece to Romania
Place Units - Germans
5 armour placed in Western Germany
10 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
11 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Hopei, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to Hopei
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Siam to Kwangsi
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hunan
2 fighters moved from Shantung to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 4/7 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Sumatra
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Anhwe
3 armour moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
2 fighters moved from Hunan to Anhwe
4 fighters moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 marine moved from Victoria to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 marine moved from South Australia to 61 Sea Zone
1 battleship and 1 marine moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 2 marines moved from 62 Sea Zone to 42 Sea Zone
3 marines moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
2 transports placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 harbour placed in Okinawa
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 4 artilleries, 1 bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 3 artilleries and 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 2 artilleries
EDIT: Adding units owned by Chinese to Shensi: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
8 artilleries and 6 infantry moved from Kweichow to Anhwe
2 fighters moved from Yunnan to Anhwe
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux
5 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Normandy Bordeaux
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 2 battleships in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 5 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Caucasus, round 2 : 7/17 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kwangsi
British attack with 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 8 artilleries, 2 fighters and 6 infantry
Japanese defend with 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys
AA fire in Anhwe : 1/2 hits
1 fighter owned by the British lost in Anhwe
British roll dice for 8 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 8/15 hits
Japanese roll dice for 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys in Anhwe, round 2 : 9/20 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 3 artilleries owned by the British, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
British roll dice for 5 artilleries and 1 fighter in Anhwe, round 3 : 3/6 hits
Japanese roll dice for 4 armour, 3 artilleries and 6 fighters in Anhwe, round 3 : 7/13 hits
3 artilleries owned by the Japanese, 1 fighter owned by the British and 5 artilleries owned by the British lost in Anhwe
Japanese win with 4 armour and 6 fighters remaining. Battle score for attacker is -26
Casualties for British: 8 artilleries, 2 fighters and 6 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries, 1 infantry and 5 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 armour moved from India to Burma
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
4 artilleries and 1 bomber placed in United Kingdom
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to Germany
Place Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to Germany
Place Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Tambov: 1 aaGun
EDIT: Adding units owned by Italians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Please use latest file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Non Combat Move - ANZAC
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 infantry moved from Normandy Bordeaux to France
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 bombers moved from Sikang to India
3 armour and 3 mech_infantrys moved from Sikang to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
4 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Finland to 127 Sea Zone
2 marines moved from Finland to 127 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry and 2 marines moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Caucasus
Germans attack with 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys
British defend with 5 artilleries, 11 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Germans roll dice for 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/22 hits
British roll dice for 5 artilleries, 13 infantry and 1 mech_infantry in Caucasus, round 2 : 6/19 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the Germans and 8 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour, 2 artilleries and 7 mech_infantrys in Caucasus, round 3 : 7/16 hits
British roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Caucasus, round 3 : 3/11 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 4 : 2/13 hits
British roll dice for 4 artilleries in Caucasus, round 4 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans roll dice for 7 armour and 4 mech_infantrys in Caucasus, round 5 : 3/11 hits
British roll dice for 2 artilleries in Caucasus, round 5 : 1/2 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Scotland from British, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 artilleries, 4 infantry and 5 mech_infantrys
Casualties for British: 5 artilleries, 11 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in India
Germans attack with 8 bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Germans roll dice for 8 bombers in India, round 2 : 7/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits
1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Germans win with 7 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
7 bombers moved from India to Malaya
1 mech_infantry moved from Romania to Germany
1 aaGun, 2 armour, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Bessarabia to Eastern Poland
8 armour moved from Western Germany to Southern Italy
Place Units - Germans
5 armour and 5 fighters placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,5,1,6,5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Russians
Turn Complete - Russians
altough its a bit late that sub attack made me smile
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 5 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
2 bombers moved from Sumatra to Burma
1 armour, 4 artilleries and 9 infantry moved from Java to 42 Sea Zone
3 marines moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 armour, 4 artilleries, 9 infantry and 7 transports moved from 42 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries and 8 infantry moved from 38 Sea Zone to Burma
2 battleships and 2 marines moved from 42 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Burma
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 marine moved from 38 Sea Zone to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Siberia
Battle in Midway
Battle in French Indo China
Battle in Shan State
Battle in Soviet Far East
Battle in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 marine and 2 tactical_bombers
British defend with 1 aaGun, 3 armour, 2 artilleries and 4 infantry
AA fire in Burma : 2/3 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber in Burma, round 2 : 4/20 hits
UK_Pacific roll dice for 1 aaGun, 3 armour, 2 artilleries and 4 infantry in Burma, round 2 : 3/9 hits
3 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Burma, round 3 : 9/17 hits
UK_Pacific roll dice for 3 armour and 1 artillery in Burma, round 3 : 2/4 hits
2 infantry owned by the Japanese, 3 armour owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Midway from Americans, taking French Indo China from French, taking Shan State from UK_Pacific, taking Soviet Far East from Russians, taking India from UK_Pacific, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun, 3 armour, 2 artilleries and 4 infantry
Casualties for Japanese: 1 fighter, 5 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 tactical_bombers moved from Sumatra to Malaya
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
2 bombers moved from Burma to Anhwe
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kwangtung to Anhwe
4 fighters moved from Japan to Anhwe
2 carriers moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
1 bomber and 5 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,2,3,3,2,6,3,1,2,5,1,1,1,5,5,5,3
Japanese collect 71 PUs (2 lost to blockades); end with 83 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 106 PUs
That’s 6, Unless MARTI rolls 6 for me on another 100% attack it should be game.
GG! ill post it
Good Game, Good Luck in your future games.