@wizmark Intercept over Russia?
18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma
EDIT: British undo move 1.
EDIT: British undo move 1. -
scramble?
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Algeria to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to MoroccoCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Hopei
10 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma
EDIT: British undo move 1.
EDIT: British undo move 1.Combat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/4 hits
1 submarine owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/9 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking Crete from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 54
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 1 tactical_bomber
Battle in Greece
Battle in Burma
British attack with 10 artilleries, 2 fighters and 14 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 10 artilleries, 2 fighters and 14 infantry in Burma, round 2 : 7/26 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Greece from Italians, taking Burma from Japanese with 10 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Syria
1 mech_infantry moved from Iraq to Syria
1 aaGun moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Burma to IndiaPlace Units - British
3 artilleries placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
1 bomber moved from Ukraine to 99 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
2 aaGuns and 3 infantry moved from Ukraine to Rostov
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3,3,2,6,2,5,6
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 aaGuns, 2 infantry and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 aaGuns, 2 infantry and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Belarus to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Holland Belgium to Western Germany
1 bomber moved from Bryansk to Russia
3 bombers moved from Bryansk to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
2 mech_infantrys moved from Germany to Romania
1 armour moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
4 infantry moved from Bryansk to Russia
3 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery moved from 127 Sea Zone to FinlandPlace Units - Germans
1 artillery, 1 infantry and 1 marine placed in Novgorod
3 artilleries placed in Russia
3 mech_infantrys placed in Ukraine
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
4 infantry moved from Samara to Volgograd
12 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Tsinghai, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 battleships moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 armour, 3 infantry, 2 marines and 3 transports moved from 46 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New Guinea to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea ZoneCombat - Japanese
Battle in Queensland
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Queensland from ANZAC, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 3 artilleries, 4 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 2 : 1/12 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 3 : 4/12 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
2 fighters moved from New Guinea to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
1 infantry moved from Shantung to Anhwe
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 airfield placed in New Guinea
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
8 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
8 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Shan State
10 artilleries and 11 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Northwest Persia
4 infantry moved from Brazil to French GuianaCombat - British
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 10 artilleries and 11 infantry
Japanese defend with 1 infantry
British roll dice for 10 artilleries and 11 infantry in Yunnan, round 2 : 8/21 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 10 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
4 fighters moved from Southern France to Normandy Bordeaux
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 fighters moved from India to Shensi
1 bomber moved from Syria to Northwest PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 factory_minor placed in GreeceTurn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 factory_minor
EDIT: Adding units owned by British to United Kingdom: 2 armour
EDIT: Turning off Edit Mode
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour -
I changed my purchase for uk, I overlooked the italian forces that can free the way for the german mechs at Greece so a minor fac for 2 tanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
3 fighters moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Caucasus
3 infantry moved from Rostov to Caucasus
1 armour moved from Russia to Urals
Italians take Urals from Russians
1 armour moved from Russia to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 armour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 4/7 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 3 : 3/5 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits
British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
retreated to Southern France
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Samara
3 fighters moved from Caucasus to Rostov
1 bomber moved from Caucasus to RostovPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - French
Battle in Caucasus
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the French lost in Caucasus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
6 bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
3 artilleries and 4 infantry moved from Russia to Tambov
3 armour moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to VolgogradCombat - Germans
Battle in Holland Belgium
Germans attack with 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/12 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 7 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 armour moved from Germany to Western Germany
1 marine moved from Novgorod to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Volgograd to Germany
7 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Russia
Germans undo move 1.
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 marine placed in Novgorod
6 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,2,4,3,1,2,5,5,5,3,1
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Tsinghai to ShensiTurn Complete - Russians