scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
3 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
6 bombers moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 6 bombers and 1 cruiser
British defend with 1 destroyer
Germans roll dice for 1 battleship, 6 bombers and 1 cruiser in 112 Sea Zone, round 2 : 7/8 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 6 bombers and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
6 bombers moved from 112 Sea Zone to Western Germany
2 fighters moved from Western Germany to Belarus
5 tactical_bombers moved from Western Germany to Belarus
2 aaGuns, 3 artilleries and 13 infantry moved from Baltic States to Belarus
1 aaGun and 6 infantry moved from Finland to Karelia
1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Belarus
5 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
2 artilleries moved from Normandy Bordeaux to France
3 armour and 2 mech_infantrys moved from Baltic States to Belarus
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 121 Sea Zone to 120 Sea ZonePlace Units - Germans
3 bombers placed in Western Germany
1 infantry placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns, 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Archangel to Vologda
2 aaGuns, 1 artillery and 7 infantry moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 cruisers and 2 marines moved from 6 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Philippines
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 marine moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Java
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Guam from Americans, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 marines in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 2 marines remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
2 tactical_bombers moved from Sumatra to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to Kwangsi
3 artilleries and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Kwangtung to Yunnan
4 tactical_bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Japan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to India
1 fighter moved from India to Shan State
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 battleship and 2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 76 Sea Zone to Iraq
1 carrier and 3 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from Quebec to 120 Sea Zone
1 destroyer moved from 106 Sea Zone to 120 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 120 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 120 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 3/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 bomber moved from 120 Sea Zone to Eastern United States
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
2 battleships, 1 carrier and 2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 4.
1 infantry placed in United Kingdom
1 artillery placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Belarus to Smolensk
1 bomber moved from Belarus to Smolensk
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Smolensk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Smolensk
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Smolensk, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Smolensk
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Belarus
2 aaGuns and 3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern France to FrancePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 battleship moved from 112 Sea Zone to 127 Sea Zone
6 infantry moved from Karelia to Novgorod
5 infantry moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Vologda
2 tactical_bombers moved from Belarus to Vologda
3 tactical_bombers moved from Belarus to Vologda
5 armour moved from Belarus to Vologda
2 mech_infantrys moved from Belarus to Vologda
5 artilleries and 19 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Bryansk
4 bombers moved from Western Germany to BryanskCombat - Germans
Battle in Vologda
Germans attack with 5 armour, 2 fighters, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 artilleries and 4 infantry
AA fire in Vologda : 1/6 hits
1 fighter owned by the Germans lost in Vologda
Germans roll dice for 5 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Vologda, round 2 : 8/13 hits
Russians roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 : 5/8 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Germans, 2 aaGuns owned by the Russians, 2 artilleries owned by the Russians, 2 armour owned by the Germans and 4 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 armour, 1 fighter and 4 tactical_bombers in Vologda, round 3 : 1/8 hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 2/2 hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 1 fighter and 4 tactical_bombers in Vologda, round 4 : 4/6 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 4 artilleries and 4 infantry
Battle in Novgorod
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 3 : 1/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 5 infantry in Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 5 artilleries, 5 bombers, 19 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 5 artilleries, 5 bombers, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 11/35 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 5 artilleries, 5 bombers, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
5 bombers moved from Bryansk to Belarus
1 bomber moved from Archangel to Belarus
1 fighter moved from Vologda to Belarus
4 tactical_bombers moved from Vologda to Belarus
1 bomber moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
2 bombers moved from Ukraine to Belarus
3 fighters moved from Western Germany to Belarus
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
4 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Bryansk
2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 2 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 5 artilleries, 17 infantry and 3 mech_infantrys
AA fire in Bryansk : 0/3 hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 10/32 hits
Germans roll dice for 3 aaGuns, 3 armour, 5 artilleries, 17 infantry and 3 mech_infantrys in Bryansk, round 2 : 5/28 hits
3 aaGuns owned by the Germans, 7 infantry owned by the Germans and 5 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 5/27 hits
Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Bryansk, round 3 : 10/21 hits
5 infantry owned by the Germans and 10 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 3/17 hits
Germans roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Bryansk, round 4 : 7/16 hits
3 infantry owned by the Germans and 7 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 5/10 hits
Germans roll dice for 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/13 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 6 : 3/8 hits
Germans roll dice for 3 armour and 5 artilleries in Bryansk, round 6 : 1/8 hits
1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 7 : 2/7 hits
Germans roll dice for 3 armour and 2 artilleries in Bryansk, round 7 : 3/5 hits
1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 8 : 1/4 hits
Germans roll dice for 3 armour in Bryansk, round 8 : 0/3 hits
1 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 9 : 3/4 hits
Germans roll dice for 2 armour in Bryansk, round 9 : 0/2 hits
2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 3 aaGuns, 3 armour, 5 artilleries, 17 infantry and 3 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 23 infantry and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
1 marine moved from Java to 42 Sea Zone
2 battleships and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 marines moved from Philippines to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
2 bombers moved from Kwangsi to ShensiCombat - Japanese
Battle in New Guinea
Japanese attack with 1 armour, 1 artillery, 1 fighter, 6 infantry, 3 marines and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour, 1 artillery, 1 fighter, 4 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/9 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Shan State to Java
3 fighters moved from Shan State to Java
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
3 carriers moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 46 Sea Zone
2 bombers moved from Shensi to French Indo China
1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 airfield placed in Java
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 96 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
9 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 96 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
9 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 factory_minors, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Suriname to 88 Sea Zone
1 infantry moved from India to Burma
2 fighters and 1 infantry moved from India to Burma
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 aaGun, 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Iraq
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 mech_infantry placed in Egypt
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 bomber moved from Belarus to Samara
1 armour moved from Smolensk to SamaraCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 armour
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Samara to Ukraine
2 aaGuns and 3 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Greece to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 bomber moved from Belarus to Samara
1 armour moved from Smolensk to SamaraCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 armour
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Samara to Ukraine
2 aaGuns and 3 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Greece to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 infantry
EDIT: Removing units owned by Italians from France: 1 mech_infantry
EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Italians from France: 1 armour
EDIT: Adding units owned by Italians to Western Germany: 1 armour
EDIT: Removing units owned by Italians from France: 2 artilleries
EDIT: Adding units owned by Italians to Western Germany: 2 artilleries
EDIT: Removing units owned by Italians from France: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode -
Changed my non-combat for Italy. Please use latest file.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs