I have played online a lot and numerous times me or my opponent had some sort of problem with setting up the game, and so far they have all been resolved. So I’m not going to give up on you. I suggest you create a new email adress from a different provider (e.g. yahoo, proton) and use that to register. It must work.
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Gibraltar to France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Hawaiian Islands
AA fire in Hawaiian Islands : 0/1 hits
Bombing raid in Hawaiian Islands rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Hawaiian Islands causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from Gibraltar to Trans-Jordan
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 bomber moved from South Australia to Queensland
1 artillery and 3 infantry moved from South Australia to Northern Territory
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from West India to Burma
1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
2 mech_infantrys moved from Tsinghai to Kansu
1 fighter moved from Caucasus to Kansu
1 artillery moved from Greece to Bulgaria
1 artillery and 1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 mech_infantry moved from Kazakhstan to Timguska
1 fighter moved from Greece to BulgariaCombat - British
Battle in Burma
British attack with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 4 : 2/6 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Kansu
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Kansu
British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Timguska
British win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Rostov
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits
Italians roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Albania
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 mech_infantry in Albania, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Albania, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Albania, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from 99 Sea Zone to Russia
1 mech_infantry moved from Caucasus to Novosibirsk
1 fighter moved from Kansu to Novosibirsk
2 fighters moved from Rostov to Russia
1 fighter moved from Bulgaria to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Caucasus
2 mech_infantrys moved from Persia to West India
1 armour moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in 98 Sea Zone
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Ukraine to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Albania
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Albania, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Albania, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 1 fighter in Albania, round 3 : 1/2 hits
British roll dice for 1 artillery in Albania, round 3 : 0/1 hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Ukraine
1 fighter moved from Albania to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 bomber moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 bomber moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to KazakhstanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Bryansk to Rostov
1 armour moved from Romania to Greece
Germans take Greece from British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 fighter moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Novgorod
3 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Romania to Eastern Poland
3 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber placed in Western Germany
1 artillery placed in France
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Nenetsia
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
4 fighters moved from Russia to TambovCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 3 : 2/6 hits
Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Nenetsia to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 1 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Sikang to Tsinghai
1 tactical_bomber moved from Hopei to Kansu
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from French Indo China to BurmaCombat - Japanese
Battle in New Zealand
Battle in Kansu
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kansu
Japanese win, taking New Zealand from ANZAC, taking Kansu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 3 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kansu to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 armour moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Soviet Far East to Amur
1 armour moved from Kweichow to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 armour placed in Manchuria
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Johnston Island to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Soviet Far EastNon Combat Move - Americans
1 bomber moved from 63 Sea Zone to South Australia
1 artillery and 3 infantry moved from Northern Territory to South Australia
1 bomber moved from Queensland to South Australia
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from Trans-Jordan to India
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Johnston Island to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Soviet Far EastNon Combat Move - Americans
1 bomber moved from 63 Sea Zone to South Australia
1 artillery and 3 infantry moved from Northern Territory to South Australia
1 bomber moved from Queensland to South Australia
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from Trans-Jordan to India
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from West India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from Caucasus to Tambov
Russians take Tambov from Germans
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Timguska to Kansu
1 fighter moved from Novosibirsk to Kansu
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Rostov
4 fighters moved from Russia to RostovCombat - British
Battle in Burma
British attack with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/9 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 2 : 1/4 hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in Kansu
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kansu
British roll dice for 1 armour and 1 fighter in Kansu, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Tsinghai
British roll dice for 1 armour and 1 fighter in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
British roll dice for 1 armour and 1 fighter in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Tsinghai, round 6 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 6 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Rostov
British attack with 5 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 5 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
5 fighters moved from Rostov to Russia
1 fighter moved from Kansu to Russia
1 fighter moved from Tsinghai to Caucasus
2 mech_infantrys moved from Persia to West India
1 armour moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
3 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
Sh*t. I meant to put the Gib. cruiser with the rest of the navy. Do you mind?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 artillery moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Queensland to New ZealandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Zealand to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Queensland to New ZealandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Zealand to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUsCombat Move - French
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to Southern France
1 artillery and 3 infantry moved from France to Southern France
2 fighters moved from 112 Sea Zone to Southern France
2 bombers moved from Novgorod to Southern France
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 5 bombers, 3 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 5 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 5/11 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry in Southern France, round 2 : 8/10 hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Southern France
retreated to Southern France
Americans win with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -50
Casualties for Germans: 1 artillery, 2 bombers, 3 fighters and 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to France
1 aaGun moved from Germany to Western Germany
1 armour moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Western Germany
2 bombers placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Sikang
1 armour, 1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Japan to 4 Sea ZoneCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 4 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 4 Sea Zone
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tsinghai
Japanese attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 tactical_bomber in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the French lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
British defend with 1 artillery and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Burma, round 2 : 0/9 hits
UK_Pacific roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Burma, round 3 : 1/7 hits
UK_Pacific roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 2/3 hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 4 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kansu to Shensi
1 bomber moved from Sikang to Shensi
1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Buryatia to Yenisey
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 harbour placed in Hainan
3 fighters placed in Malaya
1 infantry placed in Manchuria
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Siberia
1 bomber moved from South Australia to 43 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 bomber moved from South Australia to 63 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to SiberiaCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 10 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 24 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Siberia to Soviet Far East
3 fighters moved from Western United States to 10 Sea Zone
1 bomber moved from 63 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
3 armour placed in Southern France
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Siberia
1 bomber moved from South Australia to 43 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 bomber moved from South Australia to 63 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to SiberiaCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 10 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 24 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Siberia to Soviet Far East
3 fighters moved from Western United States to 10 Sea Zone
1 bomber moved from 63 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
3 armour placed in Southern France
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
6 fighters moved from Russia to Rostov
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from West India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 2 : 0/5 hits
1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 5/10 hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 7 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 mech_infantrys in Rostov, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
7 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs