@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
Desert Admiral (X) vs Sovietishcat (L+0) bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 fighter moved from Persia to Russia
1 fighter moved from Vologda to RussiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 fighter moved from Persia to Russia
1 fighter moved from Vologda to RussiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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I had to re do Anzac combat moves, that’s why you see 2 Anzacs post :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
12 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Urals
1 tactical_bomber moved from Novgorod to Urals
2 fighters moved from 99 Sea Zone to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Urals
1 fighter moved from Southern Italy to Greece
2 fighters moved from 99 Sea Zone to Greece
1 bomber moved from Southern Italy to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
12 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Urals
1 tactical_bomber moved from Novgorod to Urals
2 fighters moved from 99 Sea Zone to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Urals
1 fighter moved from Southern Italy to Greece
2 fighters moved from 99 Sea Zone to Greece
1 bomber moved from Southern Italy to Northwest PersiaCombat - Germans
Battle in Greece
Germans attack with 3 fighters
Americans defend with 1 aaGun, 1 bomber, 1 factory_minor and 1 infantry
AA fire in Greece : 0/3 hits
Germans roll dice for 3 fighters in Greece, round 2 : 2/3 hits
Americans roll dice for 1 aaGun, 1 bomber and 1 infantry in Greece, round 2 : 0/2 hits
1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Greece
Germans roll dice for 3 fighters in Greece, round 3 : 3/3 hits
Americans roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Greece
Germans win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 aaGun, 1 bomber and 1 infantry
Battle in Urals
Germans attack with 3 fighters and 3 tactical_bombers
Russians defend with 3 fighters
Germans roll dice for 3 fighters and 3 tactical_bombers in Urals, round 2 : 2/6 hits
Russians roll dice for 3 fighters in Urals, round 2 : 2/3 hits
2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Urals
Germans roll dice for 2 fighters and 2 tactical_bombers in Urals, round 3 : 3/4 hits
Russians roll dice for 1 fighter in Urals, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Urals
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Russians: 3 fighters
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northwest Persia, round 2 : 4/5 hits
British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Northwest Persia
Germans win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 12 armour, 1 artillery, 3 infantry and 8 mech_infantrys
ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 12 armour, 1 artillery, 3 infantry and 8 mech_infantrys in Russia, round 2 : 10/24 hits
Russians roll dice for 2 fighters and 5 infantry in Russia, round 2 : 3/7 hits
5 infantry owned by the Russians, 2 fighters owned by the ANZAC and 3 infantry owned by the Germans lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 2 tactical_bombers moved from Urals to Nenetsia
1 tactical_bomber moved from Archangel to Novgorod
3 fighters moved from Northwest Persia to Caucasus
2 carriers moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 artillery placed in Western Germany
6 mech_infantrys placed in Western Germany
Germans undo move 5.
10 mech_infantrys placed in Germany
1 artillery placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsProduction/PUs Summary :
Germans : 59 / 100
Russians : 6 / 0
Japanese : 66 / 92
Americans : 55 / 74
Chinese : 0 / 2
British : 37 / 39
UK_Pacific : 8 / 5
Italians : 11 / 11
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Samara to Tambov
1 aaGun moved from Samara to Tambov
5 aaGuns, 3 artilleries and 5 infantry moved from Samara to VolgogradTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Burma to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Malaya
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
3 artilleries and 5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Burma to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Malaya
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
3 artilleries and 5 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
British defend with 1 aaGun, 6 fighters and 3 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber
AA fire in West India : 1/6 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in West India, round 2 : 5/13 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber, 6 fighters and 3 mech_infantrys in West India, round 2 : 8/10 hits
6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC and 1 bomber owned by the Americans lost in West India
Japanese roll dice for 2 bombers and 3 fighters in West India, round 3 : 3/5 hits
UK_Pacific roll dice for 6 fighters and 1 mech_infantry in West India, round 3 : 4/7 hits
3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in West India
retreated to West India
UK_Pacific win with 4 fighters remaining. Battle score for attacker is -84
Casualties for British: 1 aaGun, 2 fighters and 3 mech_infantrys
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber, 6 fighters and 6 tactical_bombers
Battle in Yenisey
Japanese attack with 4 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 3 infantry in Yenisey, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 3 mech_infantrys in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in India
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 artilleries and 5 infantry in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking Midway from Americans, taking India from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 transports moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from West India to French Indo China
1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Tsinghai to Shensi
1 aaGun and 2 infantry moved from Manchuria to Korea
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Japanese
1 armour, 2 fighters and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 36 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
I let the computer choose your losses in India. You may want to change them up.
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Hey D.A,
The allies surrender, wished I was able to free Italy and N.Italy, I had really good odds, but it did not go my way, which sunk my game!
Was fun and GG
Could you please post the result?
Soviet.
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One plane left in Southern Italy. So close… Germany was really getting stretched thin.
In the future as Allies against folks, please do a bid. Even the lower players on Triple A many times are better than the average person in a gaming group. Average bids range from 14-20. If Germany is played correctly, they are almost impossible to stop. That’s why you see the better players switch to BM. I’m learning it now.
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Well I don’t know about the bid; maybe I’ll consider it in the league game.
But I felt this game was going on my way at one point; it’s okay to let Japan expand if I am in control in Europe…. :-P
I thought I gave you a good fight without a bid, I mean 15 rounds is something for sure!
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Bids are up to 45!
If you don’t like the idea of a bid, you can try Balanced Mod. At least that closes the gap a fair bit.
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Simon, I shall not use 45$ in bid lol :-P
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45 is ludicrously high, lol.
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Great job Soviet. There were a couple of times I thought I was in big trouble!!
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45 is ludicrously high, lol.
Yeah well that’s what the current (2016) championship game is at: https://www.axisandallies.org/forums/index.php?topic=41259.0
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What do you normally bid?
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Depends a lot on if I’m looking to play the allies but if I’m just looking to win, I’d take the Axis with bid of 25 every day.