Desert Admiral (X) vs Sovietishcat (L+0) bid

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    triplea_41994_ANZ11.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    triplea_41994_ANZ11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber in Malaya, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from New Guinea to Queensland
                1 fighter moved from Persia to Russia
                1 fighter moved from Vologda to Russia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_41994_ANZ11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber in Malaya, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from New Guinea to Queensland
                1 fighter moved from Persia to Russia
                1 fighter moved from Vologda to Russia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_41994_Fre11.tsvg

  • '19

    I had to re do Anzac combat moves, that’s why you see 2 Anzacs post  :-P

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                12 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Caucasus to Urals
                1 tactical_bomber moved from Novgorod to Urals
                2 fighters moved from 99 Sea Zone to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Urals
                1 fighter moved from Southern Italy to Greece
                2 fighters moved from 99 Sea Zone to Greece
                1 bomber moved from Southern Italy to Northwest Persia

    triplea_41994_Ger12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                12 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Caucasus to Urals
                1 tactical_bomber moved from Novgorod to Urals
                2 fighters moved from 99 Sea Zone to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Urals
                1 fighter moved from Southern Italy to Greece
                2 fighters moved from 99 Sea Zone to Greece
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 fighters
                    Americans defend with 1 aaGun, 1 bomber, 1 factory_minor and 1 infantry
                        AA fire in Greece :  0/3 hits
                        Germans roll dice for 3 fighters in Greece, round 2 :  2/3 hits
                        Americans roll dice for 1 aaGun, 1 bomber and 1 infantry in Greece, round 2 :  0/2 hits
                        1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Greece
                        Germans roll dice for 3 fighters in Greece, round 3 :  3/3 hits
                        Americans roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Greece
                    Germans win with 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 aaGun, 1 bomber and 1 infantry
                Battle in Urals
                    Germans attack with 3 fighters and 3 tactical_bombers
                    Russians defend with 3 fighters
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Urals, round 2 :  2/6 hits
                        Russians roll dice for 3 fighters in Urals, round 2 :  2/3 hits
                        2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Urals
                        Germans roll dice for 2 fighters and 2 tactical_bombers in Urals, round 3 :  3/4 hits
                        Russians roll dice for 1 fighter in Urals, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Urals
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for Russians: 3 fighters
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 3 fighters and 1 infantry
                    British defend with 1 mech_infantry; French defend with 2 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northwest Persia, round 2 :  4/5 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 :  2/3 hits
                        1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Northwest Persia
                    Germans win with 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for French: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Russia
                    Germans attack with 12 armour, 1 artillery, 3 infantry and 8 mech_infantrys
                    ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 5 infantry
                        Germans roll dice for 12 armour, 1 artillery, 3 infantry and 8 mech_infantrys in Russia, round 2 :  10/24 hits
                        Russians roll dice for 2 fighters and 5 infantry in Russia, round 2 :  3/7 hits
                        5 infantry owned by the Russians, 2 fighters owned by the ANZAC and 3 infantry owned by the Germans lost in Russia
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                1 fighter moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Kazakhstan to Caucasus
                1 fighter and 2 tactical_bombers moved from Urals to Nenetsia
                1 tactical_bomber moved from Archangel to Novgorod
                3 fighters moved from Northwest Persia to Caucasus
                2 carriers moved from 99 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to 97 Sea Zone
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Greece to Southern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in Caucasus
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Western Germany
                1 artillery placed in Western Germany
                6 mech_infantrys placed in Western Germany
                Germans undo move 5.
                10 mech_infantrys placed in Germany
                1 artillery placed in Ukraine

    Turn Complete - Germans
                Germans collect 59 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 6 / 0
        Japanese : 66 / 92
        Americans : 55 / 74
        Chinese : 0 / 2
        British : 37 / 39
        UK_Pacific : 8 / 5
        Italians : 11 / 11
        ANZAC : 14 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41994_Ger12.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    triplea_41994_Rus12.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Samara to Tambov
                1 aaGun moved from Samara to Tambov
                5 aaGuns, 3 artilleries and 5 infantry moved from Samara to Volgograd

    Turn Complete - Russians

    triplea_41994_Rus12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Burma to Malaya
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to Malaya
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to Java
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
                3 artilleries and 5 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway

    triplea_41994_Jap12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Burma to Malaya
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to Malaya
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to Java
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
                3 artilleries and 5 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  4/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in West India
                    Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
                    British defend with 1 aaGun, 6 fighters and 3 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber
                        AA fire in West India :  1/6 hits
                        1 fighter owned by the Japanese lost in West India
                        Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in West India, round 2 :  5/13 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 bomber, 6 fighters and 3 mech_infantrys in West India, round 2 :  8/10 hits
                        6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC and 1 bomber owned by the Americans lost in West India
                        Japanese roll dice for 2 bombers and 3 fighters in West India, round 3 :  3/5 hits
                        UK_Pacific roll dice for 6 fighters and 1 mech_infantry in West India, round 3 :  4/7 hits
                        3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in West India
                    retreated to West India
                    UK_Pacific win with 4 fighters remaining. Battle score for attacker is -84
                    Casualties for British: 1 aaGun, 2 fighters and 3 mech_infantrys
                    Casualties for ANZAC: 1 aaGun
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 bomber, 6 fighters and 6 tactical_bombers
                Battle in Yenisey
                    Japanese attack with 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 artilleries and 3 infantry in Yenisey, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in India
                    Japanese attack with 3 artilleries and 5 infantry
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 artilleries and 5 infantry in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking Midway from Americans, taking India from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 bomber moved from Malaya to French Indo China
                1 bomber moved from West India to French Indo China
                1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 2 infantry moved from Manchuria to Korea
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 aaGun and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Japanese
                1 armour, 2 fighters and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 36 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41994_Jap12.tsvg

  • '19 '17

    I let the computer choose your losses in India.  You may want to change them up.

  • '19

    Hey D.A,

    The allies surrender, wished I was able to free Italy and N.Italy, I had really good odds, but it did not go my way, which sunk my game!

    Was fun and GG

    Could you please post the result?

    Soviet.

  • '19 '17

    One plane left in Southern Italy.  So close…  Germany was really getting stretched thin.

    In the future as Allies against folks, please do a bid.  Even the lower players on Triple A many times are better than the average person in a gaming group.  Average bids range from 14-20.  If Germany is played correctly, they are almost impossible to stop.  That’s why you see the better players switch to BM.  I’m learning it now.

  • '19

    Well I don’t know about the bid; maybe I’ll consider it in the league game.

    But I felt this game was going on my way at one point; it’s okay to let Japan expand if I am in control in Europe…. :-P

    I thought I gave you a good fight without a bid, I mean 15 rounds is something for sure!

  • '19 '17 '16

    Bids are up to 45!

    If you don’t like the idea of a bid, you can try Balanced Mod. At least that closes the gap a fair bit.

  • '19

    Simon, I shall not use 45$ in bid lol  :-P

  • '19 '17

    45 is ludicrously high, lol.

  • '19 '17

    Great job Soviet.  There were a couple of times I thought I was in big trouble!!

  • '19 '17 '16

    @Desert_Admiral:

    45 is ludicrously high, lol.

    Yeah well that’s what the current (2016) championship game is at: https://www.axisandallies.org/forums/index.php?topic=41259.0

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