@max334 Go for it
G4018L Regular Desert Admiral Axis vs Karl7 Allies +20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
3 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
7 armour moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 10 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 10 armour and 3 infantry in Romania, round 2 : 7/13 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 10 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Romania
3 aaGuns, 1 armour, 7 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to RomaniaPlace Units - Russians
1 factory_minor placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Romania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 infantry
EDIT: Adding units owned by Russians to Romania: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 4 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from India to West India
1 bomber moved from Shan State to West India
1 bomber moved from Kwangsi to Guam
1 tactical_bomber moved from 39 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from Shan State to West India
1 tactical_bomber moved from Shan State to West India
1 fighter moved from Shan State to West India
6 fighters and 5 tactical_bombers moved from Shan State to MalayaCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits
UK_Pacific roll dice for 3 infantry in West India, round 2 : 0/3 hits
3 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 6 fighters and 5 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 6 fighters and 5 tactical_bombers in Malaya, round 2 : 4/11 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 bomber in Guam, round 2 : 1/1 hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Guam to Manchuria
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Malaya to Kwangsi
1 bomber, 2 fighters and 3 tactical_bombers moved from West India to India
3 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
5 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Chahar to SuiyuyanPlace Units - Japanese
3 infantry placed in India
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 37 PUs (2 lost to blockades); end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 45 / 83
Russians : 44 / 58
Japanese : 39 / 43
Americans : 52 / 77
Chinese : 9 / 10
British : 19 / 0
UK_Pacific : 11 / 0
Italians : 18 / 34
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 infantry moved from Hopei to Suiyuyan
2 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
6 infantry moved from Kweichow to Anhwe
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kansu to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUsCombat Move - British
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/8 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to EgyptTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Morocco
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 bomber moved from Morocco to GibraltarPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,6,1,5,1,2,4
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 artillery
EDIT: Adding units owned by Italians to Persia: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Morocco
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 bomber moved from Morocco to GibraltarPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,6,1,5,1,2,4
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 artillery
EDIT: Adding units owned by Italians to Persia: 1 artillery
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 45 / 83
Russians : 44 / 58
Japanese : 28 / 43
Americans : 52 / 77
Chinese : 20 / 21
British : 19 / 0
UK_Pacific : 11 / 0
Italians : 21 / 36
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Morocco
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 bomber moved from Morocco to GibraltarPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,6,1,5,1,2,4
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 artillery
EDIT: Adding units owned by Italians to Persia: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 45 / 83
Russians : 44 / 58
Japanese : 28 / 43
Americans : 52 / 77
Chinese : 20 / 21
British : 19 / 0
UK_Pacific : 11 / 0
Italians : 21 / 36
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to ANZAC
EDIT: Turning off Edit Mode
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Germany to Poland
3 armour, 7 artilleries, 31 infantry and 2 mech_infantrys moved from Slovakia Hungary to Romania
3 fighters moved from Southern Italy to Romania
3 tactical_bombers moved from Southern Italy to RomaniaCombat - Germans
Battle in Romania
Germans attack with 3 armour, 7 artilleries, 3 fighters, 31 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 11 armour, 7 artilleries, 27 infantry and 2 mech_infantrys
AA fire in Romania : 2/6 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania
Germans roll dice for 3 armour, 7 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 13/47 hits
Russians roll dice for 4 aaGuns, 11 armour, 7 artilleries, 27 infantry and 2 mech_infantrys in Romania, round 2 : 15/47 hits
9 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Romania
7 artilleries owned by the Germans, 16 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Slovakia Hungary
Russians win with 11 armour, 7 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Germans: 1 fighter, 15 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 9 infantry
Battle in Poland
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans roll dice for 6 infantry in Poland, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 6 infantry in Poland, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
3 artilleries moved from United Kingdom to 110 Sea Zone
4 armour moved from United Kingdom to 110 Sea Zone
4 armour, 3 artilleries and 7 transports moved from 110 Sea Zone to 91 Sea Zone
4 armour and 3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Slovakia Hungary to Bulgaria
2 bombers moved from Western Germany to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Romania to Slovakia HungaryPlace Units - Germans
7 armour and 3 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
6 infantry moved from Baltic States to Poland
3 fighters and 1 tactical_bomber moved from Western Ukraine to Poland
1 artillery and 1 infantry moved from Romania to BulgariaCombat - Russians
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Poland, round 2 : 2/10 hits
Germans roll dice for 6 infantry in Poland, round 2 : 1/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Poland, round 3 : 1/9 hits
Germans roll dice for 4 infantry in Poland, round 3 : 0/4 hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Poland, round 4 : 1/9 hits
Germans roll dice for 3 infantry in Poland, round 4 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 5 : 1/7 hits
Germans roll dice for 2 infantry in Poland, round 5 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 6 : 2/6 hits
Germans roll dice for 1 infantry in Poland, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Persia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Persia, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
11 armour, 6 artilleries, 17 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Finland to Karelia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in Russia
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
6 infantry moved from Baltic States to Poland
3 fighters and 1 tactical_bomber moved from Western Ukraine to Poland
1 artillery and 1 infantry moved from Romania to BulgariaCombat - Russians
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Poland, round 2 : 2/10 hits
Germans roll dice for 6 infantry in Poland, round 2 : 1/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Poland, round 3 : 1/9 hits
Germans roll dice for 4 infantry in Poland, round 3 : 0/4 hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Poland, round 4 : 1/9 hits
Germans roll dice for 3 infantry in Poland, round 4 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 5 : 1/7 hits
Germans roll dice for 2 infantry in Poland, round 5 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 6 : 2/6 hits
Germans roll dice for 1 infantry in Poland, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Persia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Persia, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
11 armour, 6 artilleries, 17 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Finland to Karelia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in Russia
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Adding units owned by Russians to Vyborg: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Malaya
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
1 bomber moved from Sumatra to India
1 fighter moved from Kwangsi to India
1 bomber moved from Manchuria to India
1 armour moved from West India to India
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
1 bomber placed in Western United States
1 fighter placed in 101 Sea Zone
2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Kweichow to Hunan
1 infantry moved from Chahar to Anhwe
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kansu to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to AnhwePlace Units - Chinese
7 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUsCombat Move - British
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 cruiser moved from 89 Sea Zone to 101 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to EgyptTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
1 bomber placed in Western United States
1 fighter placed in 101 Sea Zone
2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Kweichow to Hunan
1 infantry moved from Chahar to Anhwe
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kansu to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to AnhwePlace Units - Chinese
7 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUsCombat Move - British
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 cruiser moved from 89 Sea Zone to 101 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to EgyptTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from 82 Sea Zone to Nigeria
2 infantry moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Southern Italy to Bulgaria
1 fighter moved from 95 Sea Zone to BulgariaCombat - Italians
Battle in French Equatorial Africa
Battle in Nigeria
Battle in Bulgaria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bulgaria
Italians win, taking French Equatorial Africa from French, taking Nigeria from British, taking Bulgaria from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to Libya
1 infantry moved from Eastern Persia to West India
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Bulgaria to Albania
1 tactical_bomber moved from Bulgaria to Albania
3 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 fighters placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 44 / 53
Russians : 48 / 69
Japanese : 39 / 47
Americans : 55 / 80
Chinese : 20 / 20
British : 18 / 0
UK_Pacific : 0 / 0
Italians : 19 / 29
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Slovakia Hungary to Bessarabia
Germans take Romania from Russians
Germans take Bessarabia from Russians
2 armour and 1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 infantry moved from Slovakia Hungary to Poland
2 bombers moved from Slovakia Hungary to Poland
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to French West Africa
1 armour moved from 82 Sea Zone to Gold CoastCombat - Germans
Battle in Gold Coast
Battle in French West Africa
Battle in Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Gold Coast from British, taking French West Africa from French, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 82 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 transports moved from 91 Sea Zone to 82 Sea Zone
2 armour and 3 artilleries moved from 82 Sea Zone to Nigeria
1 bomber moved from Poland to Southern Italy
1 bomber moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
2 aaGuns, 7 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 destroyers placed in 93 Sea Zone
9 artilleries placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
1 armour moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to NovgorodPlace Units - Russians
1 factory_minor placed in Iraq
3 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
1 armour moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to NovgorodPlace Units - Russians
1 factory_minor placed in Iraq
3 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Kwangsi to JapanPlace Units - Japanese
1 infantry placed in India
1 infantry placed in Japan
1 fighter placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 34 PUs (3 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs