BSD (Axis+4) Vs Axisdom (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Italians
                Italians repair damage of 19x factory_major; Remaining resources: 39 PUs;
                Italians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 infantry moved from Eastern Poland to Poland
                      Germans take Poland from Russians
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from Americans
                1 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians

    Combat - Italians

    Non Combat Move - Italians
                13 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Western Germany
                1 infantry moved from Southern France to Northern Italy
                2 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                3 mech_infantrys moved from Caucasus to Bryansk
                3 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 13 mech_infantrys moved from Germany to Western Germany
                1 artillery and 7 infantry moved from Western Germany to Germany
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Eastern Poland

    Place Units - Italians
                9 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 40 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 64 PUs

    triplea_41880_Ita20.tsvg

  • '15 '14

    hmm, this looks hopeless for the Allies :-/


  • @BSD:

    When this war is over I’m going to take the shells of those 5 USA bombers in a Museum in Berlin.  :D

    hahahaha


  • @JDOW:

    hmm, this looks hopeless for the Allies :-/

    yea it does, but still i wanna see how far I can take the allied push in Europe. I know pac is in trouble tho…


  • Your move, yes?


  • @BSD:

    Your move, yes?

    yah man, sorry, I’ve been putting this one off. i’ll have a look at it again sometime later today/tonight and will make the move.


  • Come on man, why drag this out, the situation isn’t going to change.  We should continue or start another one.


  • @BSD:

    Come on man, why drag this out, the situation isn’t going to change.  We should continue or start another one.

    hmm, if I recall, you’re the one who’s been moving really slowly all game, whereas I have been moving blazingly fast each time. so I’m taking my time ONE turn and you complain?


  • in any case, don’t worry, I plan to move soon, and then I’ll move fast again. I want this done with just as much as you do :)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 47 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 transport moved from 52 Sea Zone to 66 Sea Zone
                4 fighters moved from 10 Sea Zone to Hawaiian Islands
                2 armour and 3 mech_infantrys moved from New South Wales to Queensland
                1 fighter moved from 47 Sea Zone to Gilbert Islands
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                5 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41880_Fre20.tsvg


  • and there you have it. now I’m going to ask you to move faster than you have been all game, so we can knock this one out sooner than later. I’ll move fast (like I have been all game) if you move fast. deal?


  • @axis-dominion:

    @BSD:

    Come on man, why drag this out, the situation isn’t going to change.  We should continue or start another one.

    hmm, if I recall, you’re the one who’s been moving really slowly all game, whereas I have been moving blazingly fast each time. so I’m taking my time ONE turn and you complain?

    Come on man, I didn’t mean it like that.  I guess the difference is I’ve been taking this game at the same speed that I take all of my games and I guess my complaint was that you’ve specifically have been taking this one game slowly.  Honestly don’t worry about it, I was just looking forward to starting a fresh and competitive game with a good player (Another game with you), I didn’t mean it in the negative way that it came across.  Sorry.


  • sounds good, I appreciate it, and yes I’m also looking forward to a new game with you as well, which will more than likely be a rematch for me :)

    I will continue to play fast as I have before, so we can see this concluded sooner than later.

    @BSD:

    @axis-dominion:

    @BSD:

    Come on man, why drag this out, the situation isn’t going to change.  We should continue or start another one.

    hmm, if I recall, you’re the one who’s been moving really slowly all game, whereas I have been moving blazingly fast each time. so I’m taking my time ONE turn and you complain?

    Come on man, I didn’t mean it like that.  I guess the difference is I’ve been taking this game at the same speed that I take all of my games and I guess my complaint was that you’ve specifically have been taking this one game slowly.  Honestly don’t worry about it, I was just looking forward to starting a fresh and competitive game with a good player (Another game with you), I didn’t mean it in the negative way that it came across.  Sorry.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 60 PUs;
                Germans buy 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Baltic States to Archangel
                2 mech_infantrys moved from Bryansk to Archangel
                2 armour moved from Bryansk to Archangel
                4 armour and 1 mech_infantry moved from Persia to Caucasus
                3 infantry moved from Volgograd to Caucasus
                5 mech_infantrys moved from Bryansk to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus
                5 mech_infantrys moved from Bryansk to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Archangel
                3 infantry moved from France to Western Germany
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Western Germany to Greater Southern Germany
                1 bomber moved from Germany to Western Germany
                2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
                4 armour and 15 mech_infantrys moved from Germany to Northern Italy
                5 infantry moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                7 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                10 infantry placed in Western Germany
                5 infantry placed in Germany
                3 infantry placed in Volgograd
                2 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 4 infantry
                EDIT: Adding units owned by Germans to Western Germany: 4 infantry
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41880_Ger21.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 12:29:19 PM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Samara
                2 fighters moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Samara
                3 infantry moved from Nenetsia to Vologda
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 armour moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 armour moved from Yugoslavia to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour moved from Slovakia Hungary to Albania
                      Russians take Albania from Italians
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Romania, round 2 : 3/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry; Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 2.33 expected hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Germans lost in Samara
                    4 infantry owned by the Russians retreated to Russia
                    Japanese win with 1 artillery remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 3 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Vologda
                    Russians win, taking Vologda from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 aaGuns and 17 infantry moved from Ulaanbaatar to Central Mongolia
                4 armour, 1 infantry and 14 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : -0.33
        Russians : 3.33
        Japanese : -1.33

    triplea_41880_Rus21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Amur
                1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
                1 bomber moved from French Indo China to Kazakhstan
                1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
                4 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 31 Sea Zone to 30 Sea Zone
                4 fighters moved from 31 Sea Zone to 30 Sea Zone
                4 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 :  4/9 hits
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
                    British defend with 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 7 infantry, 9 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/20 hits
                        Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Kazakhstan, round 2 :  6/16 hits
                        6 infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 9 mech_infantrys owned by the Japanese retreated to Novosibirsk
                    Russians win with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 6 infantry
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 armour and 5 mech_infantrys moved from Yenisey to Novosibirsk
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Sikang
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from French Indo China to Szechwan
                1 infantry moved from Buryatia to Amur
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                2 armour moved from Buryatia to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                4 mech_infantrys moved from Buryatia to Yenisey
                1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
                1 marine moved from Japan to 6 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 31 Sea Zone
                1 marine moved from 31 Sea Zone to Wake Island
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 31 Sea Zone
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to Wake Island
                9 fighters and 2 tactical_bombers moved from New Guinea to 31 Sea Zone
                10 fighters moved from 31 Sea Zone to Wake Island
                1 tactical_bomber moved from 31 Sea Zone to Wake Island
                1 fighter moved from Japan to Wake Island

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 39 Sea Zone
                1 fighter placed in India
                1 armour and 2 mech_infantrys placed in Manchuria
                Japanese undo move 3.
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                Japanese undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 4.
                1 infantry and 2 mech_infantrys placed in French Indo China
                4 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                Japanese collect 81 PUs (1 lost to blockades); end with 81 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 104 PUs

    triplea_41880_Jap21.tsvg


  • As you’ve probably noticed i subscribe to a liberal school of thought (I give them easy as long as I can tell it’s what the player meant to do) in regards to edits as long as both parties engage in it in good faith.  So what I did with Amur was accidentally “walk in” forgetting the inf there, so I battle calcd the battle with the force I wanted to would have sent (the ground that is there plus the 2 air in Manch) and gave you the hit that you scored on round one of the initial defense.  If you choose to not allow this type of edit you are of course allowed to hold me to a strict standard, and if you choose this route please move my ground that is in Amur back into Mach and replace your Russian inf in Amur.  Thanks.


  • @BSD:

    As you’ve probably noticed i subscribe to a liberal school of thought (I give them easy as long as I can tell it’s what the player meant to do) in regards to edits as long as both parties engage in it in good faith.  So what I did with Amur was accidentally “walk in” forgetting the inf there, so I battle calcd the battle with the force I wanted to would have sent (the ground that is there plus the 2 air in Manch) and gave you the hit that you scored on round one of the initial defense.  If you choose to not allow this type of edit you are of course allowed to hold me to a strict standard, and if you choose this route please move my ground that is in Amur back into Mach and replace your Russian inf in Amur.  Thanks.

    no problem


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 5 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                4 bombers moved from Slovakia Hungary to Northern Italy
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                5 fighters and 4 tactical_bombers moved from Slovakia Hungary to Greater Southern Germany
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy : 1/4 hits, 0.67 expected hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 5,6,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 16 damage total.
                Battle in Morocco
                Battle in Midway
                Battle in Greater Southern Germany
                    Americans attack with 5 fighters, 1 infantry and 4 tactical_bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Greater Southern Germany, round 2 : 8/10 hits, 5.33 expected hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Greater Southern Germany
                    Americans win, taking Morocco from Italians, taking Midway from Japanese, taking Greater Southern Germany from Germans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 aaGuns moved from Slovakia Hungary to Yugoslavia
                7 armour, 5 infantry and 6 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                3 bombers moved from Northern Italy to Yugoslavia
                5 fighters and 4 tactical_bombers moved from Greater Southern Germany to Yugoslavia
                6 fighters moved from Slovakia Hungary to Yugoslavia
                2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from 92 Sea Zone to Morocco
                11 artilleries and 10 infantry moved from Normandy Bordeaux to Southern France
                3 carriers, 1 destroyer and 10 transports moved from 110 Sea Zone to 92 Sea Zone
                3 tactical_bombers moved from Norway to 92 Sea Zone
                2 artilleries and 3 infantry moved from Norway to Finland
                4 fighters moved from Russia to Yugoslavia
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                7 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from British Columbia to Western United States

    Place Units - Americans
                1 fighter and 2 tactical_bombers placed in 110 Sea Zone
                3 infantry placed in Finland
                4 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in Western United States
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : 2.67
        AA fire in Northern Italy : : 0.33

    triplea_41880_Ame21.tsvg

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