gl & hf
scramble decision, submerge, ool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 20 artilleries, 7 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 20 artilleries, 7 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 15 armour, 6 artilleries, 25 infantry and 12 mech_infantrys
AA fire in Bryansk : 2/8 hits
2 fighters owned by the Russians lost in Bryansk
Russians roll dice for 7 armour, 20 artilleries, 5 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/58 hits
Germans roll dice for 3 aaGuns, 15 armour, 6 artilleries, 25 infantry and 12 mech_infantrys in Bryansk, round 2 : 23/58 hits
23 infantry owned by the Russians, 3 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Bryansk
Russians roll dice for 7 armour, 20 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/35 hits
Germans roll dice for 15 armour, 6 artilleries, 8 infantry and 12 mech_infantrys in Bryansk, round 3 : 15/41 hits
15 artilleries owned by the Russians, 8 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 7 armour, 5 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 8/20 hits
Germans roll dice for 15 armour, 6 artilleries and 9 mech_infantrys in Bryansk, round 4 : 11/30 hits
2 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk
3 armour owned by the Russians retreated to Russia
Germans win with 15 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is -67
Casualties for Germans: 3 aaGuns, 25 infantry and 11 mech_infantrys
Casualties for Russians: 4 armour, 20 artilleries, 2 fighters, 23 infantry and 2 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kiangsi to Yunnan
6 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 13 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 14/28 hits
Chinese roll dice for 1 aaGun, 5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Yunnan, round 2 : 9/29 hits
4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 13 infantry owned by the Chinese, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 10/19 hits
Chinese roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/16 hits
2 artilleries owned by the Japanese, 1 artillery owned by the Chinese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 4 : 7/15 hits
Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 2 fighters owned by the British and 3 artilleries owned by the British lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 45
Casualties for British: 1 aaGun, 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 13 infantry
Casualties for Japanese: 1 armour, 6 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
3 tactical_bombers moved from Yunnan to 37 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Korea to 36 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 artillery and 4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 artillery and 4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
British buy 2 aaGuns, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Non Combat Move - British
1 aaGun moved from Burma to India
1 artillery moved from Burma to India
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 fighter moved from Iraq to India
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,1,4,2,5,5,3,5,6,4,1,1,6,5,4,2,1,1
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking 97 Sea Zone from British, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Italians
EDIT: Turning off Edit Mode
1 armour moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
2 aaGuns and 2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 aaGun, 2 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 3 transports
EDIT: Adding units owned by Italians to Egypt: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/16 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/16 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
14 armour and 6 artilleries moved from Bryansk to Russia
1 artillery and 2 infantry moved from Belarus to Smolensk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
2 fighters and 1 tactical_bomber moved from Greece to Russia
2 bombers moved from Western Germany to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 15 armour, 6 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 6 fighters, 4 infantry and 1 tactical_bomber
AA fire in Russia : 0/5 hits
Germans roll dice for 15 armour, 6 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 2 : 9/26 hits
Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 9/17 hits
4 aaGuns owned by the Russians, 1 artillery owned by the Russians, 3 armour owned by the Germans, 6 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 3 : 8/17 hits
Russians roll dice for 4 armour, 1 artillery, 6 fighters and 1 tactical_bomber in Russia, round 3 : 5/12 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits
Russians roll dice for 4 fighters in Russia, round 4 : 4/4 hits
4 fighters owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 12 armour and 6 artilleries
Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Yugoslavia
4 infantry moved from Germany to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Novgorod
1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 61 PUs (2 lost to blockades); end with 90 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Ok, I got 8!
You have to get 1 back!
:evil:
theres no way.
you win
already posted
another ?
switch sides?
sure.
i no i messed up when i went for the germans with russia.
k, set it up.
myemail: kjrunft@yahoo.com